Lists & Player Construction Guideline

All the other miscellaneous information you may need, such as DM information, spell changes, subrace information, etc.
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Jes
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Lists & Player Construction Guideline

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Here you can find various lists and information to help you with your planning.

Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
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Jes
I like dragons.
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Joined: Tue Jun 02, 2020 3:13 pm
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Head Reference Numbers

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Head Reference Numbers

Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
User avatar
Jes
I like dragons.
Posts: 7485
Joined: Tue Jun 02, 2020 3:13 pm
Location: Buried in kittens.

Coloration Numbers

Post by Jes »

Coloration Numbers

  • Hair

    Image


    Skin

    Image


    Tattoo

    Image


    Cloth/Leather Clothing

    Image


    Metal Clothing

    Image
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
User avatar
Jes
I like dragons.
Posts: 7485
Joined: Tue Jun 02, 2020 3:13 pm
Location: Buried in kittens.

Deity Cloaks

Post by Jes »

Deity Cloaks

  • (In Progress)

    This is a list that will show you how to make the symbols on the back of deity cloaks look like they do in the sourcebooks!

    These are just the colors to make the symbols look right. Any color options omitted can be changed freely and won't affect the look of the symbol, but the rest of the cloak - such as the main background.


     List of Deity Cloaks - Click to Expand

    AURIL
    Appearance: 37
    Leather 1: 22
    Leather 2: 83

    AZUTH
    Appearance: 38
    Leather 1: 78
    Leather 2: 65
    Metal 1: 70

    BANE
    Appearance: 39
    Leather 2: 76
    Metal 1: 60

    CHAUNTEA
    Appearance: 40
    Leather 1: 36
    Leather 2: 76
    Metal 1: 94

    CYRIC
    Appearance 11(31 to show Wings)
    Leather 1: 55
    Leather 2: 21

    GOND
    Appearance: 41
    Cloth 2: 13
    Leather 1: 117
    Metal 1: 132

    GRUMBAR
    Appearance: 42
    Leather 1: 60
    Leather 2: 70

    HELM
    Appearance: 12(32 to show Wings)
    Leather 2: 79

    HOAR
    Appearance: 43
    Leather 1: 71
    Metal 1: 83

    ILMATER
    Appearance: 44
    Cloth 2: 61 for Tattered Appearance, or same as Cloth 1 for Solid Appearance.
    Leather 1: 88
    Metal 1: 74

    KELEMVOR
    Appearance: 45
    Leather 1: 60
    Leather 2: 94

    LATHANDER
    Appearance: 46
    Cloth 1: 35
    Leather 1: 172
    Leather 2: 101
    Metal 1: 94

    LLIIRA
    Appearance: 47
    Cloth 1: 94
    Leather 1: 76
    Leather 2: 35
    Metal 2: 88

    LOVIATAR
    Appearance: 48
    Cloth 1: 90
    Leather 1: 35
    Leather 2: 120
    Metal 1: 118
    Metal 2: 83

    MALAR
    Appearance: 49
    Cloth 2: 61 for Tattered Appearance, or same as Cloth 1 for Solid Appearance.
    Leather 1: 74
    Leather 2: 90

    MASK
    Appearance: 50
    Leather 1: 132
    Metal 1: 91

    MIELIKKI
    Appearance: 51
    Cloth 1: 60
    Leather 1: 72
    Leather 2: 66
    Metal 1: 68

    MYSTRA
    Appearance: 52
    Leather 1: 20
    Metal 1: 96
    Metal 2: 83

    NOBANION
    Appearance: 53
    Leather 1: 9
    Leather 2: 68

    OGHMA
    Appearance: 54
    Leather 1: 116
    Metal 1: 94
    Metal 2: 76

    RED KNIGHT
    Appearance: 55
    Leather 2: 88

    SELUNE
    Appearance: 56
    Leather 2: 166
    Metal 1: 83
    Metal 2: 82

    SHAR
    Appearance: 57
    Leather 1: 22
    Metal 1: 147

    SHARESS
    Appearance: 58
    Cloth 1: 90

    SHAUNDAKUL
    Appearance: 59
    Cloth 1: 66
    Leather 1: 80
    Leather 2: 83
    Metal 1: 65
    Metal 2: 76

    SILVANUS
    Appearance: 60
    Leather 1: 68

    SUNE
    Appearance: 61
    Metal 1: 90
    Metal 2: 65

    TALOS
    Appearance: 62
    Leather 1: 76
    Leather 2: 164
    Metal 1: 82
    Metal 2: 72

    TEMPUS
    Appearance: 63
    Leather 2: 37
    Metal 1: 60
    Metal 2: 94

    TIAMAT
    Appearance: 64
    Cloth 1: 68
    Leather 1: 164
    Leather 2: 60
    Metal 1: 89
    Metal 2: 82

    TORM
    Appearance 13(33 to show Wings)
    Leather 2: 79
    Metal 1: 96

    TYMORA
    Appearance: 65
    Leather 2: 93

    TYR
    Appearance: 66
    Leather 1: 60
    Leather 2: 82
    Metal 1: 94
    Metal 2: 89

    VELSHAROON
    Appearance: 67
    Leather 1: 22
    Leather 2: 91
    Metal 1: 94
    Metal 2: 75

    WAUKEEN
    Appearance: 68
    Metal 1: 93

    ===

    CORRELON LARETHIAN
    Appearance: 71
    Leather 1: 68
    Leather 2: 60

    EILISTRAEE
    Appearance: 69
    Cloth 1: 82
    Leather 1: 164
    Leather 2: 8
    Metal 1: 83
    Metal 2: 105

    GARL GLITTERGOLD
    Appearance: ?
    Leather 1: 66

    GRUUMSH
    Appearance: ?
    Cloth2 : 61 for Tattered Appearance, or same as Cloth 1 for Solid Appearance.
    Leather 1: 65

    LLOTH
    Appearance: 70
    Leather 1: 60
    Leather 2: 164
    Metal 2: 91

    MORADIN
    Appearance: 72
    Leather 1: 127
    Leather 2: 83
    Cloth 2: 78
    Metal 1: 84

    YONDALLA
    Appearance: ?
    Cloth 1: 64
    Leather 1: 80
    Leather 2: 75
    Metal 1: 66
    Metal 2: 83

Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
User avatar
Jes
I like dragons.
Posts: 7485
Joined: Tue Jun 02, 2020 3:13 pm
Location: Buried in kittens.

Construction Guideline

Post by Jes »

Construction Guideline

  • This is a guideline for construction costs and requirements for players and factions who wish to build things into the module. This guideline refers to Job System resources and professions.


    Construction Guide for Job System Resources1 Tile, Exterior
    • 20 units of stone, bricks, or wood logs (walls/buildings)
    • 10 units of mortar (if stone/brick is used)
    • 10 units of wood planks (scaffolding, supplies, tools, etc.)
    • 10 units of wood logs (scaffolding, supplies, tools, etc.)
    • 2 units of crystal for each exterior window
    • 2 ingots of metal (nails, stakes, tools, fixtures, etc.)
    1 Tile, Interior
    • 2 units of stone, brick, or wood planks (walls)
    • 1 unit of stone or wood planks (floor)
    • 1 ingot of metal (nail, fixtures, etc.)
    1 Tile, Interior/Exterior Furnishings
    • 1 unit of (any) Wood planks
    • 1 unit of (any) Stone
    • 1 unit of (any) Metal ingot
    • 1 unit of (any) Textile (Wool/Cotton/Silk/Fur, etc.)
    • Note: Total is 4 units per tile. If your furnishings are only made of wood and cotton, for example, you can gather 2 Wood and 2 Cotton per tile instead.
    1 Tile, Water
    • 20 units of sand to stabilize seabed/riverbed
    • 10 units of stone to form load-bearing foundation
    1 Tile, Fencing (like a regular fence around a yard)
    • 5 units of wood logs or metal ingots


    Construction TimeWalls/Exterior Buildings
    • 1 week per 1,000 linear feet, rounded up (1 tile's length is equal to 33 feet; double for wall corners, etc.)
    • Time is halved for regular exterior fences
      • Assuming 10-foot height
      • Higher walls will be converted to linear feet with 10-foot height
      • Example: 50-foot wall that's 20 feet high = 100 linear feet
    Buildings
    • 1 week per interior room category (ex: 1 week for all bedrooms + 1 week for all living areas + 1 week for basement)
    • Wall calculations will be added based on exterior tile usage (ex: a 3x3 building has 396 (99 x 4) feet of walls).


    Adjustments, Etc.Walls
    • x1.5 for every ten-foot increment above ten feet of height
      x1.5 for wall towers (such as corner towers)
      x2 for reinforced/fortified walls beyond a "simple" wall
    Buildings
    • x1.5 for every storey
    Water Tiles
    • x2 for every height increment due to increased weight on the seabed
    Construction Time
    • Times can be adjusted by various factors, including terrain, climate, and current events. The DM Team will determine final time requirements.
    ------------------

    Magic
    • You can save on some resources by hiring a mage (or dedicating a PC) to cast spells to aid with construction, but the majority of work still needs to be done by trained professionals in their respective construction field. All adjustments resulting in decimals will be rounded up. These spells will be allowed for this purpose:
      • Fabricate (-5%, but difference must be available in another single resource - can used for harder-to-acquire resources)
      • Move Earth (-1 week from time estimates, site preparation)
      • Soften Earth and Stone (-5%, only for creating sand or clay)
      • Stone Shape (-1 week from time estimates if building into an existing stone structure)
      • Stone to Flesh (-1 week from time estimates if building into an existing stone structure)
      • Transmute Mud to Rock (-5%, only for creating clay, sandstone, or limestone)
      • Transmute Rock to Mud (-1 week from time estimates if building into an existing stone structure)
      • Wall of Iron (-5%, only for creating iron walls)
      • Wall of Stone (-10%, only for creating granite walls)
      Percentages are for single-type applicable resources. You can use more than one spell, and the percentages stack. Examples for adjusting a requirement of 5,000 units of granite:
      • Fabricate: 5,000 - 5% = 4,750 units (+250 units of other single resource used to convert)
      • Wall of Stone: 5,000 - 10% = 4,500 units
      • Using both Fabricate and Wall of Stone: 5,000 - 15% = 4,250 units (+250 units of other single resource used to convert)
      Additional Notes
      • "Building into an existing stone structure" means digging into the side of a mountain to create a cave base, or creating a basement or underground base.
      • Each spellcasting resource discount can only be applied once. Multiple PCs cannot stack the discounts further. It is assumed that multiple PCs/NPCs are aiding with casting the pertinent spells over the construction time once a method is decided.


    PC/NPC Jobs RequirementsAll construction projects will require Job System investment from a PC in the group/faction or from an outside source paid by the group/faction. This outside source can be another PC or an NPC at a DM's discretion. Depending on the project, this professional oversight (requiring Primary Job Status for PCs) could be from a variety of fields, but the DMs will note them in the Resource Requirements presented. Professional jobs that can aid in various construction projects include:
    • Architect
    • Artificer
    • Jeweler
    • Miner
    • Scholar
    • Smith


    Labor
    • 25 to 100 NPCs workforce, dependent on project size (DM discretion)
    • 1 NPC Foreman per 25 Workers
    • Default Wages (10-hour days):
      • 5,000 gp per day, per Foreman
      • 2,500 gp per day, per Worker


    PC Gold Cost
    • Variable, dependent on materials used, number of NPC workers, and IC negotiation capabilities.

    -------------

    Important Notes
    • The Team reserves the right to make further adjustments where appropriate.
    • Units for each requirement must all be the same type. No mixing granite and marble for walls, for example.
    • This is an official requirement index. Feel free to use it to plan.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
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