Update Log

Important news you need to know.
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.6.5 - 2023-04-16 Added
  • Prework for warlock changes
    • Empty scripts and creature blueprints, wont be active till future anvil plugin update.
    • For more info on the warlock update: viewtopic.php?t=4334
  • Hair dye kit, crafted by artists with any Dye and Elemental Essence: water
  • Tattoo Kit, Crafted by artist with any Dye and Steel Ingot
  • Hair and Tattoo widget, can be bought with dc, and is meaned for shifters, druids, assasins, transmuters and others who can change their looks on the go
  • Player portrait
  • 2x new plc (flowers) to palette
Changed
  • fire giant king sword now super fancy looking
  • Area Changes
    • Amia forest: oakmist vale
      • relabeling pie/drinks baskets
    • Amia forest: oakmist vale, Treetop village
      • Reduced size siege gear (was massive)
      • Removed random floaty lamp

Fixed
  • Fire Giant axes now have shafts again
  • Shifter azar and dwarf shape axes now have shafts again
  • Big Game Hunter exit, starting bug/exploit
  • Big Game Hunter resets Innocent faction on exit
  • Unicorn statue mane, made to not be moving now
  • Combat dummy crafting now correctly needs phandar wood not planks
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.6.6 2023-04-22 Added
  • Player portrait, Izia
  • large Signs for job system crafting (arcitects) (these look like the old ones pre EE)
  • Plc shrinking unicorn
Changed
  • Changed job system Gargoyle to fancier model
  • Craftable signs renamed to small
  • Area Changes
    • Djinn oasis
      • Minor name tweak
Fixed
  • Weapon focus and improved critical feats for trident now require either simple or druid weapon proficiency.
  • Crash fix + setting BGH neutral creatures to difirent faction
  • Ancient Cordor scriped removed to stop error message + updating cetha areas to have proper entry scripts
  • Reapplied some pulled things in the crash bug hunting
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Re: Update Log

Post by Frozen-ass »

2.6.7 - 2023-04-30 Added
  • 2 new plcs (flag, floating candle)
  • 1 new item (misc small 2, was missing for QoL)
  • unicorn Poly potion (2da update, new potion item and new script)
Changed
  • Area Changes
    • Winya Ravana: council tower
      • Plot updates
  • Name changer, added the comand to set names in bio (for dm/rh)
Fixed
  • Gen summon bio's updated to reflect number of summoner
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Re: Update Log

Post by Frozen-ass »

2.6.8 - 2023-05-06 Added
  • Player portrait
  • New-ish, "Fox: Red" model (current one renamed to "Fox: Desert")
  • many new alchemy plcs added to palette
Changed
  • Jobsystem artificer bags/cases max/recovery amounts changed
    • Wand case: 100 max Storage, recover amount 10
    • Scroll case: 100 max Storage, recover amount 10
    • Mythal tube: 100 max Storage, recover amount 1
    • Gem case: 10.000 max Storage, recover amount 100
    • Healing kit case: 10.000 max Storage, recover amount 100
Last edited by Frozen-ass on Thu May 11, 2023 3:10 pm, edited 1 time in total.
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Re: Update Log

Post by Frozen-ass »

2.6.9 - 2023-05-11 Added
  • MANY more nature plcs to palette for requests
  • New Hak additions to module:
    • 6 Mirrors (pretty!) plc's
    • 2 Cat statues plc's
    • 1 Painting plc's
    • Kelpie skin
    • Kelpie Tail (and thus mount)
Changed
  • Closed and removed all Vetzer parts of OI bank
  • Skin changers now check current skin if it will apply new skin or revert to original (rather then on/off usuage)
  • Bottled Companion widget shrunk to 1x1 (of you want to replace your 1x2 poke a dm/rh)
  • Artificer storage cases:
    • Recovery amount is set properly (if between half and max recovery, dispends half recovery, if below, all)
    • Gem pouches can store any normal gem kind, and will merge job/non job gems of one kind
    • Bandage bag will store any +1,+3,+6,+10 healing kit type and merge them aslong as they match healing amount
    • Bio's now reflexts right amounts

Fixed
  • Cetha west, relocating a fence waypoint to prevent spawn next to eachother
  • Bottled Companion non player race (dynamic) models, now also correctly can copy tails/wings if skin allows
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Re: Update Log

Post by Frozen-ass »

woops sorry, forgot these
2.7.0 - 2023-05-14 Added
  • Include script for mob effects
  • 2x Tiger portrait added (normal and white)
Changed
  • ds_ai2_onspawn has an effect option, to be expanded
  • Area update
    • Kingdom of Cetha: The Wave and Serpent
      • plot update
      • old bank now recall room
    • Kingdom of Cetha: The Wave and Serpent, Portal Chamber
      • Plot update
      • No more portals
    • Kingdom of Cetha: All other areas
      • Plot updates

Fixed
  • Cavalry: Can wield light crossbow while mounted with Mounted Archery.
  • Dualist can be take as shifter again
2.7.1 - 2023-05-26 Added
  • Variuos plcs to palette
Changed
  • Area changes
  • All cetha areas updated with removal/replacment of all knights and some guards (plot related)
2.7.2A - 2023-07-14 Added
  • Floating Hight Adjuster widget + script (comes with 3 build in hights options (and default), dm can alter these or lock it to just 1)
  • Jobsystem Smith:
    • Can now craft warforged, sureforged and trueforged weaponry with the apropiate usual ingots + 50.000 gold (failure will not lose the ingot)
  • Jobsytem Ranged craftsman:
    • Can now craft the Seeking and isaacs ranged weapons with the appropiate usual hemp/wood + 50.000 gold (failure will not lose the hemp/wood)

Changed
  • Alter self widget:
    • Z-axis support added.
    • Scale support added.
    • Skin changer:
    • Z-axis support added.
  • Cantrip update:
    • Ray of Frost: Damage scales 1d3 per 2 caster levels (metamagic does not apply)
    • Electrical Jolt: Damage scales 1d3 per 2 caster levels (metamagic does not apply)
    • Acid Splash: Damage scales 1d3 per 2 caster levels (metamagic does not apply)
    • Flare: Damage scales 1d4 per 3 caster levels (metamagic does not apply) in addition to the default -1 attack bonus penalty against a fort save.
  • Area Changes:
    • All cetha areas related to southport/attached areas
      • Plot updates
    • Frontiers rest
      • Orc quest npcs re-added
      • floating fence fixed
      • Guild guards added aditional to SotS guards
    • Wave and serpent guild
      • SotS mostly replaced by guild guards
    • Kingdom of Cetha: Knights Hallow -> Skull Peaks: Knights hallow
      • (name change)
      • All guards, encampments removed
      • Area no longer hallowed as its not supported.
    • Obsidian island: portable
      • Golem added per player request

Fixed
  • The dale
    • 3rd firework target, back in the sky
  • Gender changer fix
  • Helmet 199 (TeS dummer helmet) position fixed
  • Rainbow and default feathered armored wings fix
2.7.3A - 2023-07-23 Added
  • Wings
    • Rainbow feather without armor
    • White feather without armor
  • Portrait change option to master hair/tatoo changer
  • 2 new mummy horse skins/tails (mounts)
  • 2 new portraits (goat and mummy horse)
  • 1 new item icon (guild badge)
  • Plc to palette
Fixed
  • All 10 dragon pointy "butt" wings now normal
  • Treant no longer magical beast
  • DM tool fix
  • Soundset changer in character maintinance now works again
2.7.4A - 2023-07-29 Added
  • Rabbit tail that uses haircolor
  • Area: The table
  • 1x Player portrait
Changed
  • Triumvir lamp now notes greengarden correctly
  • Candlekeep plot update
  • Bottle companions phenotype support (meaning they can float, be old, be mounted, etc mostly for dynamic ones only)
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Re: Update Log

Post by Frozen-ass »

2.7.5A - 2023-08-18 Added
  • Enhanced Recall Stone
  • Divine Recall Stone
  • Quest for Enhanced Recall Stone
  • Dialogue that explains all Recall Stones fully
  • Kingdom of Kohlingen: Argent Keep, Lower (New Area)
  • 25 New Creature appearances (See here for the list.)
  • 1 New Wings set (Quadruple wings)
  • 1 New Player portrait
  • 6 New Creature portraits (See here for the list.)
  • 9 New VFX Glasses (See here for the list.)
Changed
  • Plot Area Updates:
    • Kingdom of Kohlingen: Fort Cystana North
    • Kingdom of Kohlingen: Fort Cystana
    • Kingdom of Kohlingen: Argent Keep
    • Name changes:
      • All "Kingdom of Cetha" references removed
      • Frontier's rest and all attached interiors renamed to "Traveller's Rest"
      • Festival grounds now part of Traveller's Rest
    • Enhanced Recall stone quest NPCs added to:
      • Kingdom of Kohlingen: Fort Cystana, Trade Hall
      • Traveller's Rest: Wave & Serpent Guildhouse
      • Silent Bay
      • L'Obsul
      • Winya Ravana: Council Tower
    • L'obsul
      • Portal has a destination again on Amia (and associated "rule" pillars updated)
    • All Traveller's Rest areas updated with law signs, and new guards
  • All Recall Stones keep the gold lettering after being attuned
  • Mini quest script gained a max item feature so certain quests don't take all items at once
  • Removed INT requirement in the healing merchant conversation

Fixed
  • Barbarian rage widget fix, no longer changes names of people
  • New Bunny tail should now actually work
  • Racial gate in Traveller's Rest (former Frontier's Rest) at lamp now in line with other gates
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Re: Update Log

Post by Frozen-ass »

itotally forgot.... here.... *whistles innocent*
2.7.6 - 2023-08-27
Added
  • Kingdom of Kohlingen: Argent Keep, Prison (New Area)
  • Kingdom of Kohlingen: Gregory's Landing, Destrier Stables (New Area)
  • Kingdom of Kohlingen: Gregory's Landing, Portal Chamber (New Area)
  • Kingdom of Kohlingen: Gregory's Landing, Gregory's Landing, Estate (New Area)
Changed
  • Kingdom of Kohlingen: Construction Site renamed to Kingdom of Kohlingen: Gregory's Landing
  • Plot Area Updates:
    • Khem: Djedet
    • Kingdom of Kohlingen: Argent Keep
    • Kingdom of Kohlingen: Fort Cystana
    • Kingdom of Kohlingen: Fort Cystana, Hall of the Even Handed
    • Kingdom of Kohlingen: Fort Cystana, North
    • Kingdom of Kohlingen: Fort Cystana, South
    • Kingdom of Kohlingen: Fort Cystana, Western Beach
    • Kingdom of Kohlingen: Greengarden
    • Kingdom of Kohlingen: Gregory's Landing
    • Kingdom of Kohlingen: Trade Way
    • The Dale
    • Trackless Sea: Tropical Island
    • Barak Runedar: Grumdek Murr, Peak
    • Frozenfar: Endir's Point
    • Frozenfar: Endir's Point, Northgarn
Fixed
  • Tweaked link oops in Recall Explainer conversation
2.7.7 - 2023-09-03
Added
  • 2x Player housing areas added
    • Oakmist vale: cave
    • Winya ravana: Estate
  • Variuos plcs to palette
  • 3x new player portrait added

Changed
  • Area updates
    • Silent bay / Shrine of elistraeen (interior)
      • Minor plc tweaks
      • Old plot update that was forgoten
    • Winya Ravana
      • Massive exterior update, exterior construction now compleeted icly
    • Winya Ravana: Council tower
      • Tweaks to bring uptodate
    • Oakmist vale: Community hut
      • Now Finished with all that entails
    • Oakmist vale: Tent
      • Plot update
    • Oakmist vale: Tree top village
      • Unicorn magic statue
    • Amia forest
      • Spawns more deeper in forrest and less hostile

Fixed
  • Hydra in big game hunt crashes fixed
  • Big game hunter creatures on spawn script minor fixes
  • Werefox portrait fixed
2.7.8 - 2023-09-09
Added
  • spawn_animations script (npcs can spawn with any animation now if set on_spawn)
Changed
  • Recall stone changes:
  • all stone types have a exception added to no portal areas
  • Plc can be spawned from palette as plc for dms to make allowed spots on the go (Portal Allowed Zone))
  • Area changes
    • The Dale
      • Overhaul Phase 1: general layout and market square
      • Removal of Jayek (plot)
    • Player housing Updates
    • ALL Cystana and Gregory's landing areas set to no poral allowed due to plot
      • exception zones added
        • Recall point Central cystana
        • City hall portal room
        • [redacted]
    • Oakmist vale
      • Treetop huts 1
      • 2 and 7 added interior
      • Treetops community hut game corner and halway lighting

2.7.9 - 2023-09-16
Changed
  • Area changes:
    • Oakmist vale treetop huts
      • Minor changes to grove huts as per player feedback + tweaks/woopsy fixs
    • The Dale
      • Overhaul Phase 2: Farmlands
      • Jayek returned (plot)
    • Winya ravana
      • Playerhouse woopsy door fixed
    • Coastal hills
      • removed sign indicating dangerus creatures as per plot
  • Wild shape changes:
    • Shifter gets same progression of shapes as druid does
    • Druid changed to unlimited duration rather then 1 min/lvl in line with shifter
  • Dreamcoin changes:
    • daily login dc removed
    • Weelky dc uncapped now (still 1 per 2 hours of game time)
    • Dm dc's raised to 2 per 2 hours to insentivice running things + compensationg for out of game activity

Fixed
  • Gem bags
    • Can no longer stores ivory (shaped or not)
    • Can no longer store players, npcs, terain, gods or reality
2.7.10 - 2023-09-24
Added
  • Player portrait replacment
  • Bunch of plcs to palette for plc spawner requests
Changed
  • Area changes:
    • Winya Ravana (and burrows)
      • New gate
      • New gate exception tokens
      • Oakmist vale
      • Variuos farmland patches
      • Entry gate (amia forrest) now correctly blocks outsiders (as we cant block just tieflings yet, will be looked into)
    • Trackless Sea: Merfolk
      • Now open to the public trough the tropical island
  • Visualizers now have one shot function rather then only on/off
  • Added tilesets as allowed to [redacted]
  • Old whitescale script cleaned up for re- use
Fixed
  • Bear Rakshasa hide fix
2.7.11 - 2023-10-08
Changed
  • Area changes:
    • Amia forest
      • Proper tiefling block on gate (was already active in another way)
    • Oakmist vale
      • Cherry tree portal active
    • Oakmist vale, Treetops
      • Sundeck furnished
      • Palmtree portal active
    • Winya Ravana
      • Cherry tree Portal Active
    • 2x [Redacted]
      • [Redacted]
      • [Redacted]
    • Chult savana (multiple areas)
      • Updated to dm wishes
    • Tropical island
      • Extra palm trees for exit of portal
  • Thousand faces widget now has size changing options (standart max 10 +/
  • convo)
  • Temporary name changer, added function for random names (description how to set this put in bio of widget)
  • Jump_to_tag added option for double key check (needing 2 keys to work)
  • Entry gate script ready to block pre ee characters (wont be active till 01
  • Nov
  • 2023)
  • Lichsong widget now 1x1 (ask a dm for replacment)
  • Option for dms to allow druids undead summons (for emulation purposes)
2.7.12 - 2023-10-15
Added
  • New abyss area: Cambion Emporium + associated convos
  • New 100% superior bag of holding (no weight, non at all)
Changed
  • area changes:
    • Abyss, variuos
      • Removal of spirit merchant
      • Relaying portals (forgoten temple -> emporium -> citadel)
      • Oakmist vale tree top village
      • Hut 7/8 patio finished
      • Endirs point
      • Militia now updated uniformal uniforms and better gear
      • Additions of helment horrors
    • Triumvir / Wave&serpant
      • Lady Ayan relocated to the wave
Fixed
  • Endirs point
    • Replacment of resref/tags
    • Resource node reachable now
    • area transition properly at edge of map
  • Lady Ayan fixes
2.7.13 - 2023-10-22
Added
  • 3x Plc to palette for requests
Changed
  • Area changes
    • Ruathym: Fortress Wiltun, Keep
      • Portal added to Shadowflame keep
    • Ruathym: Caraigh, Shadowflame Keep
      • Portal added to Wiltun Keep
    • Amia Forest: Oakmist Vale, Treetop Village
      • Patio hut 3/4 & 5/6 finished
  • New skin over Abyssal horror
2.7.14 - 2023-10-27
Changed
  • Area changes
    • The Dale
      • Recall stone now active
      • Carts moved a bit
    • Oakmist Vale, treetop village
      • Pixies added
    • Winya Ravana
      • Gates update tweaking allowed races better
      • Small Decoration update / player house things
    • Travel Agency
      • Wave & Serpent statue: updated to allowe previuos unbanned races
      • Winya Ravana flag: updated to reflect bannend races properly
    • Player house updates
  • Door Lever script now supports tag bassed (opening doors far away)
  • Backend stuff
Fixed
  • Ayan should now actualy sit down
  • winya council tower meeting room glitch fixed
2.7.15 - 2023-11-10
Changed
  • Area changes:
    • Barak Rundar: Citadel, Port
      • Recall pylon added
    • Oakmist Vale
      • (more) Druids, Feys and Redacted added
      • Fire pit new benches
    • Oakmist Vale: Treetop Village (interior and exterior)
      • Weapons Platform finished (last part, all exterior now done)
      • Rental doors added
      • Huts 3
      • 6 and hut 8 interior finished
      • Beacon tree added
    • Oakmist Vale: Caves
      • Start of cave expansion (area extension + empty rooms are in)

Fixed
  • Polymorph Drow forms, now properly "drow"
  • Robes +4 Merchant fix to show torso
  • Winya Ravana: Old map pin removed
  • big game hunter, Snowy mountaim
    • Block to get into other zone
    • Extra exit in a "dead" zone in case player gets stuck there
2.7.16 - 2023-11-19
Added
  • Dukes estate area (not accesible yet)
  • Food and drink Plc with inventory
Changed
  • Area changes:
    • Player house update
    • Oakmist Vale Grove:
      • Minor tweaks to previuos added npcs
    • The Dale
      • Further Hinification
    • Kingdom of Kohlingen: Green Garden (main, north, and old city grounds)
      • Plot updates
      • Dukes guards added, Militia replaced
    • Obsidian Island (port, Guard house, Great hall)
      • Guard gear/uniform updated
    • Ruathym: Fortress Wiltun, Keep
      • New Key to doors of keep
    • Ruathym: Caraigh, Shadowflame Keep (interior and exterior)
      • Portal rellocated to roof rather then basment
    • Skull Peaks: Crouching Lemur Monastery
      • Master Tsn removed (passed away)
Fixed
  • Hunters now no longer faill BGH attempts
  • Consuming orb of darkness no longer gives party members alighment shift
  • Zau'tar interior no longer leads to old L'obsul
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.7.17 - 2023-11-25 Changed
  • Area changes:
    • Player house update
    • Oakmist Vale Grove, caves
      • Prep for player request finishing
    • Ruathym: Fortress Wiltun, Keep
      • At player leaders request, locked more doors
  • Mythal Fuser update! Mythal fusers will now go upto/including Divine.
    • 12 Greaters fuse into 1 Flawless
    • 6 Flawless fuse into 1 Perfect
    • 6 Perfects fuse into 1 Divine
Fixed
  • Ruathym: Fortress Wiltun, Keep, Made throne proper sit-able
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Re: Update Log

Post by Frozen-ass »

2.8.0 - 2023-12-06 Added
  • [redacted] event script
  • Custom polymorp script
  • Actand demi plane (massive new dungeon)
  • Lich raid Quest
  • Variuos palette items (rewards of bosses/quests)
  • DTS system (dynamic system for adding random things to dungeons that are difirent each time)
Changed
  • Area changes:
    • Actand: The Cliff Village
      • Demi plane entry (not accessible yet)
    • Ruathym: Ostland, Ancient Crypt
      • exploit barrier (doors close/lock at a point in lich fight)
    • Ruathym: Fortress Wiltun
      • Quest giver added for Lich raid (wave will get one aswell soon)
    • Ridgewood, Indoors
      • Gnome golem quest updated to new system
    • Skull Peaks: Glinulan's Hold, Halls
      • Missing companion quest updated to new system
  • Dragon disipline overhaull (addition of spells!)
  • Dwarven Defender/Defender:
    • Defensive stance 1 round Cooldown when stance drops
    • Defensive stance drops when using items (like healing kits)
    • Bite back reduced to 1 divine per 5 levels of Dwarven Defender/Defender

Fixed
  • Two Weapon fighter AB fix
  • Portal lamp bug fix (that one you before needed the crafting menu)
  • Hidden object scipt bypass exploit fix
  • Storage item (artificer created ones) bug fix that made you lose last item
  • Arbarista Piercing Shot exploit fix (no longer able to move with freedom items/spells)
  • Fixes to entry statue and subraces (blocking illigal subraces, giving out proper widgets)
2.8.1- 2023-12-10 Added
  • Raid boss summoning system
  • Palette items
Changed
  • Area changes:
    • Oakmist Vale Grove
      • Moved few job system nodes
    • Oakmist Vale Grove, hut
      • repurposing kitchen to tailor hut (with tailor models)
    • Oakmist Vale Grove, Community Hut
      • Adding Chef trainer from kitchen area
      • Adding Kitchen cabinet/supplies from kitchen area
    • Frostspear's Cave / Ancient Crypt / Positive elemental plane
      • removal of default raid boss
      • Summoner pylon added
    • Amia Forest, West
      • Removal of skulls/redlights (ruins now just ruins)
    • Actand Demiplane: Unknown x2
      • Tweaks to area
      • Chest updates
  • Demon and Celestial end boss of new dungeon tweaked to be less pushovers
  • cavalery will loss bonuses and dismount when trying to polymorp

Fixed
  • Amia Forest deers should no not be hostile by default
  • DTS loot fixes and tweaks
  • Entry statue allows dragon subrace now
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Re: Update Log

Post by Frozen-ass »

2.9.0 - 2023-12-24 Added
  • Palette additions ( 4 plcs, 1 item, 1 creature)
  • Custom summon script for items
  • Lycan forms:
    • Werecrocodile
    • Wereowl
    • Wereshark
    • Wereraccoon
    • Werefox
  • Support for Lycans with tails
  • More robes will now work on mounts
 20 New Mount skins

  • 1659 "Horse: Pegasus, Black, Wing"
  • 1660 "Horse: Pegasus, Brown, Wing"
  • 1661 "Horse: Pegasus, White leather barding packs,Wing"
  • 1662 "Horse: Pegasus, White leather barding,Wing"
  • 1663 "Horse: Pegasus, White saddle packs,Wing"
  • 1664 "Horse: Pegasus, White saddle,Wing"
  • 1665 "Horse: Pegasus, White"
  • 1666 "Birb_Mount"
  • 1667 "spider_Mount3"
  • 1668 "spider_Mount2"
  • 1669 "spider_Mount"
  • 1670 "Beetle_Mount"
  • 1671 "Lizard_Mount1"
  • 1672 "Lizard_Mount2"
  • 1673 "Wolf_Mount"
  • 1674 "Shark_Mount"
  • 1675 "Wolf_Mount_Black"
  • 1676 "Lion_Mount"
  • 1677 "Gallimimus_mt"
  • 1678 "Gallimimus_chariot"


 8 New Creature skins

  • 1946 "Giant Birb, Walking"
  • 1947 Spider2_mt
  • 1948 Spider1_mt
  • 1949 Spider_mt
  • 1950 Lizard_Mt1
  • 1951 Lizard_Mt2
  • 1952 Gallimimus_chariot
  • 1953 Gallimimus



Changed
  • Area changes:
    • Gates and lawsigns update in regards of bannished races
      • The Dale
      • Kingdom of Cystana: All cystana areas
      • Travellers Rest: all areas
      • Oakmist Vale
    • Oakmist vale
      • Pre work for player boat request
    • Actand (the war areas)
      • Final changes, Dungeon now open
  • Lycan changes
    • Forms placed into different build categories:
      • Damage Type: Werewolf, Werebat, Werechicken, Wereshark
      • Tank Type: Werecrocodile, Wereboar, Werebear
      • Nimble Type: Wererat, Wereowl, Werefox, Wereraccoon, Werecat
    • Class requirement updated: 6 BAB, Infection Feat, DM Approval
    • Lycantropy Infection (from lycans in the wild, players cant infect)
      • OnHit will fire off every strike now, and have a DC 20 Fort save to get infected
      • Infections can be removed through Remove Disease or Greater Restoration (including Healer NPC casting)
  • Complete Warlock 2.0 Overhaul (See Class Modifications forum for details)
  • Abyssal Corrupted: You can now choose which type of feature rather then random, but the exact appearance will be random
  • Lavender ioun stone now +5 Discipline, +3 Fortitude Saving Throw

Fixed
  • Ambush system fixed: Resting in hunting areas may cause monster ambushes again
  • Peerage helmet dropping will stop
  • Peerage conversation will be silent now
  • Defender stance will now not work while polymorped
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Jes
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Re: Update Log

Post by Jes »

2.9.1 - 2024-01-03 Added
  • 2x player portrait added
  • Dungeon Tool System Deployed to Stinkpot Warrens
  • Various Palette items/plcs/creatures to support plot and other updates

Changed
  • Area Changes
    • Ruathym: Caraigh, Cloudfen Grove
      • Camp upgrade
      • Recall Pylon
    • 3x Player housing progression
    • Oakmist Vale: main, treetops hut, Caves
      • Cave expansion progression (not finished)
      • Tree tops, hut, small tweak of adding plot plc
      • Main, minor tweaks issue fixes
    • Bloodspear Keep
      • Undead additional Guards
    • Travellers rest
      • Lamp gate brought in line with other gates
    • AshCaverns (all)
      • Complete removal of all area
    • Khem: whispering rift
      • Recall Pylon added
      • Portals that lead to the Alamber sea entry directly redirected here
    • Frozenfar: Belenoth, Interior <-> Obsidian Isle: Port, Great Hall
      • Portal between these two areas, per player request
      • Guards at both ends of the portal
    • Eternal Horizon Hull (ratpack ship)
      • Activation system for Mage private sanctum
    • Ruins of The Underkingdom, The Lava Depths
      • changed CL for loot bonus table
    • Kingdom of Kohlingen: Fort Cystana, South
      • Orpanage playground start (not finished)
    • Barak Rundar: The Frozen Wastes (main, Northern Pass, Southern Fields)
      • Drow Replaced with Aurilites
      • Area name change : Khazat Murr, Northwestern Face -> Southern Fields
  • Druid dragon shape now requires only 28 wisdom (was 30)
  • Bottled companions now support Z axis difirences
  • Sea Travel conversation removal of Ashcaverns
  • Actand summons (both demon and celestial)
    • Added bios to summon and widget
    • Overhauled their looks
    • Summon widget uncursed (if you have one already just use it, it will remove the cursed part)
  • Lycan ac progression set to lycan level +1

Fixed
  • Wrowl portrait mash should now display properly
  • Abyssal corrupt now properly get the extra body part
  • Moonpier, small woppsie fix backend
  • Ambush % lowerd
  • Gulf of Lumorier: South Coast: Resource node fixed
  • Group boss summon system exploit fix
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
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Re: Update Log

Post by Jes »

2.9.2 - 2024-01-13 Added
  • DTS deployed to Amia Frontier Orcs, Darkhold, and Skull Peaks Trolls
    • New Hidden Area made for DTS Orcs, Darkhold, and Trolls
  • Smelly Black Orb item (Fiendish Corrupted class unlocker) added to test server +5 merchant
  • Icons and items for OI animal hunting
  • Player portrait

Changed
  • Area Updates
    • Kingdom of Kohlingen: Fort Cystana, South
      • Orphanage playground finished
      • 3 Interiors added (unfinished)
    • Kingdom of Kohlingen: Greengarden
      • Player Housing Added
  • Switched out a PLC for DTS with another smaller one to fix difficulty in using old PLC
  • Swapped out and added in new wings/tails for Abyssal Corrupted
  • Swapped out Stinkpot DTS hidden item from ghost visage item to regen ring
  • Expanded NPC collision functionality
  • Added DTS support for multiple triggers for multiple entrances to a dungeon
  • EMD Mummy Dust will no longer block undead summon for Druid (allowing for reskins)
  • XP Dragon on test server gives more gold
  • OI: Southeastern Bay; spawns changed
  • OI: Eastern Cape; renamed to "Dragon's Fang Cape", guards swapped, construction added
  • OI: Eastern Plains; spawns changed
  • OI Boars & Bats now drop items for an event
  • Wizard, Sorcerer, Bard, Cleric, and Druid cantrips are now infinite cast
  • Flare, Ray of Frost, and Acid Splash are now cantrips for all cantrip classes
  • Flare Changed: 1d4 fire per 3 Caster Level, and -1 to Attack rolls
  • Ray of Frost Changed: 1d3 Cold per 2 Caster Level
  • Acid Splash Changed: 1d3 Acid per 2 Caster Level
  • Lesser Ring of Evasion and Kumakawa no longer have -2 Reflex save
    • Players can just ask in-game to swap for a new version without the Reflex penalty
  • Salandran Temple NPCs updated per plot
  • Epic Boss loot drop rate changed from 25% to 5% per party member (up to 50%)

Fixed
  • Dynamic Merchants had weird settings, fixed
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

2.9.3 - 2024-01-20 Added
  • Beacon system for settlement attacks, including an item to engage it
  • Swarm summoner: summons up to 15 level 1 creatures, can be fully customized with up to 3 creatures
  • Added in a custom random NPC list for DTS for the underdark areas
  • Added in the ability to ban NPCs or PLCs from spawning in DTS
  • Added bios to all DTS NPC/PLC
  • DTS to Frozenfar: Raider's Area in the Underdark
  • Guard summoner for settlements - only functional in designated settlement areas
  • Mage Guard settlement template NPC complete
  • Added fully customizable DTS conversations with NPCs and Challenge PLCs
  • Added DTS to Crag Beetles
  • About 100 new PLCs
  • New Staff appearance
  • New Staff type for holdable playing cards
  • New skins
    • 1954 Dragon_Amethyst
    • 1955 Dragon_Crystal
    • 1956 Dragon_Emerald
    • 1957 Dragon_Ruby
    • 1958 Dragon_Sapphire
    • 1959 Dragon_Topaz
    • 1960 Dragon_Obsidian
    • 1961 "Humanoid: Fey SH Pixie 1 Black"
    • 1962 "Humanoid: Fey SH Pixie 2 White"
    • 1963 "Humanoid: Fey SH Pixie 3 Red"
    • 1964 "Humanoid: Fey SH Pixie 4 Blue"
    • 1965 "Humanoid: Fey SH Pixie 5 Yellow"
    • 1966 "Humanoid: Fey SH Pixie 6 Orange"
    • 1967 "Humanoid: Fey SH Pixie 7 Purple"
    • 1968 "Humanoid: Fey SH Pixie 8 Green"

Changed
  • Area changes
    • Moonpier: exterior rebuilding complete (interiors pending); Beacon finished
    • Traveller's Rest: Beacon finished
    • Southport East: Beacon finished
    • Fort Cystana: Beacon finished
    • Fort Cystana South: Library exterior finished
    • Oakmist Vale Treetops: Beacon finished
    • Blue Lagoon: Beacon finished
    • Winya Ravana: Beacon finished
    • Whitestag: Beacon finished
    • Salandran Temple: Beacon finished
    • Greengarden: Beacon finished
    • Ridgewood: Beacon finished
    • The Dale: Beacon finished
    • Eilistraeen Shrine: Beacon finished
    • Kingdom of Kohlingen: Greengarden: Plot updates, player housing
    • Underdark: L'Obsul: Bug fixes, tweaks
  • Gator/Alligator monsters that spawn all drop alligator hide for quest now
  • A few dialogue changes to reflect plot changes
  • Job System camel NPCs updated to new camel skins
  • Epic loot drop percentage changed to 5% per party member, to a maximum of 50% with ten party members

Fixed
  • Bug fix for trophy drops in OI
  • Gator hide tanner quest in Moonpier re-added
  • Fixed DTS spelling errors, and added ports to NPCS
  • Shadow Mastiff bug fix
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

2.9.4 - 2024-01-27 Added
  • Settlement guard manacles added
  • OI: Emberwood East and Central (inaccessible for now)
  • OI: Dragon's Eye Lighthouse
  • OI: Dragon's Fang Cape, Bitch Queen's Sway
  • New Dungeon & Enemies (Still WIP, inaccessible for now)
  • DTS - Shekat
  • Beacon alliance guard spawner
  • Added HD override to 10 base dragon appearances
  • Added 17 Zodiac creature appearances
  • Added Ettin, Evil Snowman, Treant 2 appearances
  • Added 10 komodo dragon appearances
  • Added Weasel, Rat, Spotted Cat appearances
  • Added 4 Pegasus mounts (with wings)
  • Added 1 zodiac mount
  • Added "Enhanced" mage staff overrides
  • Added more VFX (horns, quivers)
  • Added parasols
  • Added magic wand appearances


Changed
  • Moonpier resref update
  • OI: Arena Updated
  • OI: Abandoned Ruin > Research Outpost
  • Primary settlement variables added:
    • Winya Ravana
    • Moonpier
  • Added check to racial gates for individual banishments
  • Guard spawner will work in allied territories
  • ds_area_enter unsummons guards being used outside of settlement areas
  • Added parasol items to the items vendor

Fixed
  • Moonpier pylon positioning adjusted so it can be clicked easier
  • Swarm and Guard summoner widgets won't unsummon other henchmen anymore
  • Bugfix for swarm summoning with multiple swarm widgets
  • Bugfix for DTS and appraise skill being off
  • Made Blinding Speed instant again
  • Fixed new ring icons overriding old icons
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
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Re: Update Log

Post by Jes »

3.0.0 - 2024-02-11 Added
  • 11 character portraits
  • Holdable playing cards added to items merchants
  • OI Emberwood, East - Cave
  • Added an egg to the palette
  • Deployed DTS to Ruins of the Underkingdom (Fire Giants)
    • Fixes for some PLCs
  • Added purple worm appearance and portrait
  • Personal/Bank storage chests
  • Storage database
  • Purple Worm Raid Added
  • Construct familiar option
  • Construct creature/hide/weapon blueprints
  • Primary/Secondary harvest bonus. They get a secondary roll to gain a second resource on successful roll, the chances are 75%/40% for primary/secondary.
  • New faction for Job System NPCs
  • Weapon Appearances:
    • 2 Scythes
    • 2 Spears
    • 1 Halberd
    • 2 Bastard Swords
    • 1 Greatsword


Changed
  • OI Boar/Bat Spawn & Token removal
  • OI Emberwood, East: Added spawns
  • Palette Updates
  • Banks re-opened in:
    • Traveller's Rest
    • The Dale
    • Fort Wiltun
    • Endir's Point
    • L'Obsul
    • Barak Runedar
    • Kampo's Storehouse
  • Bank functionality added to:
    • Fort Cystana: Trade Hall
    • Obsidian Isle: Bank
  • Added Settlement variables to:
    • Barak Runedar
    • Setersborg
    • Howness
    • Thordstein
    • Thykkvi
    • Fort Cystana
    • Greengarden
    • Gregory's Landing
    • Whitestag Shore
    • Ostdur
    • Osthavn
    • Havskar
    • Fortress Wiltun
    • Ceyren's Mill
    • Belenoth
    • Bloodspear Keep
    • Blue Lagoon
    • Brokentooth Cave
    • Chillwyck
    • The Dale
    • Djedet
    • Eilistraeen Shrine
    • Endir's Point
    • Hangman's Cove
    • L'obsul
    • Moonpier (Fixed)
  • Familiars and Animal Companions now have silent conversations
  • Greater Restoration/Neutralize Poison will work on Purple Worm custom poison
  • Job System Corpse Weight changed to 1 lb
  • Cav with Mounted Archery can use Sling/Light Crossbow now
  • Removed Mounted Combat Pre-req for Mounted Archery
  • Scholar Sites reduced from 5 minutes to 1 minute cool down
  • Darkness rework. Now uses Anti Light VFX. It is now -1 AB, -1 AC, and -10% Movement speed. If you have ultravision or true seeing it ignores it.
  • Warlock Light's Calling/Loud Decay/Primordial Gust summons now summon without needing to target a hostile creature
  • Added map notes in Bloodspear Keep areas

Fixed
  • Fix to Trolls Unknown area (Tileset bug)
  • Fix Lentle's quest dialogue
  • Fix Frustrated Guard quest NPC pointing to the wrong NPC to visit next
  • Fix Lente's name (it wasn't supposed to be Lentle)
  • Attempted to fix the Hunter Cave line of sight issue with boss
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
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Re: Update Log

Post by Jes »

3.0.1 - 2024-02-18Added
  • 1 robe to mounted phenotypes
Changed
  • Remove collision bubble from animal companions and familiars

Fixed
  • Fixed the two BAD mundane PLC in the DTS system
  • Fixed a bug in the Job System bonus harvest system
  • Dynamic merchant bugfix
  • TLK issues
  • Polymorph fix for spell slots
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

3.1.0 - 2024-02-21Added
  • New item spawner item
  • New OnSpawn script for mobs that will spawn in neutral, can be attacked without breaking all factions
  • New spell targeting area indicators added for all area spells
  • 1 new player portrait
Changed
  • Improved Item Spawners on backend; can now set quantity; no longer uses database, so will not break with name/login changes (will not break existing items)
  • Updated Faction/Settlement spawn area
  • Removed some outdated items from the palette
  • Added new items to the palette
  • Added more functionality to PLC scaling
  • Remove ruins from Skull Peaks Trummels
  • Added cart from Moonpier to Gregory's Landing and back
  • Changed spawns in Amia Forest to have new AI that spawns neutral
  • Turned the following items into 1x1 Misc Small inventory items (Ask for a swap if you like. Merchants, ask me directly for a Job Journal swap to make it easier on your merchant boxes:
    • Job Journal
    • The Book of Transmutation
    • Magical Ammo Bag
    • Box of Hats
    • Box of Masks
    • Greater Tome of Mystra
  • Area Plot Updates:
    • Moonpier
    • Moonpier: Moonbeam Chapel
    • Moonpier: Moonstone Caves
    • Ridgewood (NPC updates)
    • The Triumvir: Wandering Magisterium > Renamed to Mage School, remove Hallowing
  • Add settlement variables to:
    • Nes'ek
    • Oakmist Vale
    • Quagmire Mercenary Camp
    • Quagmire Kobold Warren
    • Ridgewood
    • Salandran Temple
    • Shadowscape
    • Southport
    • Traveller's Rest
    • The Triumvir
    • Zanshibon

Fixed
  • Removed defunct Amia Music 2da entries
  • Fixed missing EE music entries in 2da
  • Unlimited cantrip function moved to C# so it'll stop breaking randomly every update
  • Fixed and added feedback to animal companion/familiar collision bubble removal
  • Updated outdated Portal Lamp conversation
  • Traveller's Rest Festival Grounds will no longer randomly ambush you with undead when you rest

Notes:
Beacon Alliance settlement leaders can ask for the beacon item.
Settlement leaders can ask for the Settlement Guard Manacles.
Leaders will also have to approve any guards or other PCs who are allowed to have the manacle widget for their settlement.
Abuse of the Manacles widget outside of IC banishments will of course lead to you having it removed and you will lose your ability to get one again.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

3.2.0 - 2024-02-26Added
  • 4 player-use portraits
  • Robe #145 mount phenotypes
  • New script that allows modular item-based creature spawning
  • Greengarden Guard House interior
  • Legendary Crafting System for Raids and future Epic Crafting
  • Wondrous Item Crafting Tables/NPCs added to:
    • Traveller's Rest: Trades Hall
    • Calderis: Havoc's Smithy
    • Fort Cystana: Trade Hall
    • Bloodspear Keep: Interiors
  • Crafting loops once again, so you can mass do job system stuff
  • CMA is now used in Epic/Raid Crafting. Every 10 levels of base Craft Weapon and Craft Armor reduces the cost of CMAing epic unfinished products by 5k to a maximum of 25k.
  • Fully random library book script
  • GUI foundations added in backend
  • DTS added to Actand (the low level area)
Changed
  • Amia Forest deer to spawn as Neutral
  • OI Calderis Name Change
  • OI Updates to Eastern Foothills
  • New Quest: Earthen Rift
  • Added functionality to us_jump_to_tag for quest requirements
  • Added functionality to ee_generic_quest for quest requirements
  • Fixed some job system bugs
  • OI Port Construction update
  • Changed the bio of one of the Drink: Water items, since there were two identical ones on the palette
  • Made book items into adorable 1x1 icons
  • Plot Updates:
    • Moonpier
    • Moonpier: Moonbeam Chapel
    • Moonpier: Moonweave Sanctum (New)
    • Facelift to Duke's Estate in Greengarden
    • Greengarden: Guard House
  • Warlock's Frog Drop now has a small AoE for easier deployment.
  • Tweaked the percentages for Underkingdom DTS

Fixed
  • Fixed Shadowflame Manor placeables
  • Fixed Belenoth corridor crowding
  • OI Bank Doors
  • Gave the Underkingdom its music back
  • Manacles will throw people out properly when they're in the same area now
  • Fixed DTS triggers in Actand (Celestials/Demons)
  • WARLOCK
    • Chain, Spear, and Blast no longer allow friendly targeting
    • Chain, Spear, Blast, and Pulse no longer crit targets that are crit immune.
    • Eldritch Blast (including all shapes) is no longer blocked by level 1 spell immune (still respects mantles and spell resistance).
    • You can no longer cast invocations in anti-magic zones.
    • Invocations properly ignore DMs now.
    • Energy resist feats work properly now.
    • Word of Changing no longer is removed when the temp HP is removed.
    • True seeing now properly blocks Writhing Darkness.
    • Frog Drop now properly spawns frog at the target location and subsequent frogs are spawned at the location of frog death.
    • Primordial Gust no longer crashes the game when cast on fixtures (whooooops!)
    • Primordial Gust properly varies damage calc for each target.
    • Loud Decay visual and sound effect fixed.
    • Loud Decay properly varies damage calc for each target.
    • Warlock summons' AI is fixed. (They attack instantly on summoning and don't run away anymore.)
    • Warlock summons now unsummon properly when the duration runs out.
    • Warlock summons' stats are fixed; tweaking of stats made a lot easier.
    • A visual cue for the Eldritch Mastery works now.
    • Fiendish Resilience renamed into Otherworldly Resilience.
    • Stale item property remover no longer incorrectly removes Armored Caster.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
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Re: Update Log

Post by Jes »

3.3.0 - 2024-03-03Added
  • DTS added to Lizardmen in underdark, Cape Slakh, Underriver, Temple of Malar, and Brigands.
  • 1 Player Housing area.
  • Area for settlement guards to be found easily.
  • 1 missing creature appearance (Gnomish Battle Suit).
  • Hallow and Text triggers to palette.
  • 8 custom summon creature templates to palette.
  • 6 Settlement guard templates to the palette (Elite, Standard, Scout, Mage, Construct, Player Housing).
  • Weapons and armor added for the settlement guards.
  • New spells from the old dummy ones:
    • Blessed Exorcism (Conjuration), Cleric 6, Range: Personal, AoE: Large, Duration: Instantaneous, Save: Special, Spell Resistance: (See Description)
      • The cleric exorcises the influence of spirits opposed to their patron. All allies in the area of effect are freed from mind influencing maladies, fear, daze, domination, stun, or other mind effects. Any hostile undead or outsiders in the area of effect must make a will save or be turned for 1d6+1 rounds.
    • Ball of Sound (Evocation), Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0, Range: Medium, AoE: Single, Duration: Instantaneous, Save: None Spell Resistance: Yes
      • Does 1d3 sonic damage per 2 caster levels to a single target creature.
    • Color of Spring (Transmutation), Druid 6, Range: Personal, AoE: Large, Duration: Instantaneous, Save: Special, Spell Resistance: (See Description)
      • This spell brings new beginnings to those around the caster. Centered around the caster, all natural living allies (as in not undead, constructs, outsiders, or aberrations) in a 20 foot radius will be subject to a restoration spell and be healed 1d8+caster level hit points. Any enemy undead in the radius will need to make a will save or be turned for 1d6 rounds. Any enemy aberrations in the radius will need to make a will save or be stunned for 1d6 rounds. Any enemy constructs in the radius will need to make a fortitude save or be knocked down for 1d6 rounds Any enemy outsiders in the radius will need to make a fortitude save or be dazed for 1d6 rounds.
    • Druid Punch (Transmutation), Druid 8, Range: Touch, AoE: Single, Duration: Instantaneous, Save: Fortitude (See Description), Spell Resistance: Yes
      • The caster attempts a punch to utterly destroy the unnatural. The caster makes a melee touch attack. If the attack hits, the victim takes 1d8 points of divine damage per caster level. If the target is an undead, construct, outsider, or aberration, they must make a fortitude save or be slain instantly. Undead, constructs, outsiders, and aberrations take full damage even if they pass the save. If the target is any other creature type, they can make a fortitude save to halve the damage taken.
    • Helma's Curse (Necromancy), Cleric 2, Range: Short, AoE: Single, Duration: 1 Round/level, Save: Will Negates, Spell Resistance: Yes
      • The cleric utters a curse upon enemies of their faith. The curse causes weariness and exhaustion, causing 2 points of strength drain, 2 points of constitution drain, and inflicts a 30% movement speed decrease for 1 round per caster level. This effect cannot be cured by a restoration, however a remove curse can remove the effect.
    • Myrra's Hex (Enchantment), Druid 1, Range: Medium, Duration: 1 round, 1 round/level, Save: Will negates, Spell Resistance: Yes
      • This witch-hex will attempt to lay a curse of clumsiness upon the victim. The victim must make a will save. If the save is failed, the victim will be knocked down for 1 round, and be cursed with clumsiness, taking 1d6+1 points of dexterity damage for 1 round per caster level. The dexterity damage cannot be restored with a restoration, but a remove curse spell will remove it.
    • Snorri's Snowball (Evocation), Wizard/Sorcerer 6, Bard 6, Range: Long, AoE: Single/Large, Duration: Instantaneous, Save: Reflex Half (See description), Spell Resistance: Yes
      • The caster casts a snowball at a target, and performs a ranged touch attack against a single target. If the touch attack hits, the target will take 1d6 cold damage per caster level, with no cap. The Snowball will then burst and every target in a 15 ft radius will take 1d6 cold damage per two caster levels, to a maximum of 15d6 damage at level 30. Each Spell Focus in evocation increases the burst damage by 1d6 cold damage, and epic spell focus will increase the burst damage by 3d6 cold damage. A reflex save will half the cold damage taken, evasion applies. Should the initial target be hit by the touch attack, they will not take the burst damage. However if the touch attack misses, they will be subject to the burst damage.
    • Vinna's Greater Globe (Transmutation), Druid 4, Range: Long, AoE: Large, Duration: 1 round/2 caster levels/Instantaneous, Save: Reflex Negates, Fortitude Partial, Spell Resistance: Yes
      • This spell casts a globe of ravaging plants to assail their foes. Any enemies caught in the spell's radius must make a reflex save or be entangled. The victim's can make subsequent saves to escape the entanglement. However, any targets hit by the entanglement must make a fortitude save or be poisoned. The poison does 2d6 points of dexterity damage. If the target fails the reflex save but has freedom, while they won't be entangled, they will still be subject to the poison.
  • Added 20 new variations of Gloves/Hoods/Boots/Belts to job system.
  • Reworked the Elemental Boss Drops (The corpses will now stay, easier to spot, and will have the loot on them). There are 32 Tiny Elementals at the end of the fight. 15% drop chance for an epic each.
Changed
  • Shrunk the Moonweave Sanctum area.
  • Updated Moonpier (exterior) guards to settlement template guards.
  • Electric Jolt expanded to Bard/Druid/Cleric/Soc/Wiz cantrips.
  • Boots of the Broken Ones (+5 AC, +3 DEX) moved to epic loot selection. No longer sold in Abyss.
  • Boots of Swift Steps (+4 AC, +3 DEX) added to Abyss/Gauntlet shops.
  • Changed resrefs for Magical Ore/Hemp weapons in js_converter (will have no effect on existing weapons).
  • Finalize Moonpier's Moonbeam Chapel and Moonweave Sanctum.
  • Adjusted Frostspear Staffs once more.
  • Warlock buffs:
    • Flee the Scene CL is uncapped and now applies Uncanny Dodge I for the duration.
    • Armored Caster arcane spell failure reduction applies to small shields now.
    • Summon AC progression increased to +6 from +5; soul larvae get +5 HP and +2 AC per tier.

Fixed
  • Edited a broken character file.
  • Fixed a broken dwarf NPC in Wave & Serpent.
  • Removed extra Wondrous Item crafting bench in Wave & Serpent - it's in the trades hall with other crafters.
  • Re-added missing amia_weapons hak from module.ifo.
  • Removed duplicate Magical Ore/Hemp weapons from palette.
  • Fixed some categories on some weapons on the palette (OCD Style).
  • Warlock bugfixes:
    • Fixed a server crash caused by a warlock logging in and out real quick.
    • Binding of Maggots summoning circle now removes itself properly.
    • Frog Drop targeting works now as a small AoE as intended.
    • Unsummon and summon visuals now play properly for multiple summons.
    • Multiple summons now unsummon properly on new summons.
    • Summons' attack bonus now scales as intended.
  • Fixed Job System Material Check Bug.
  • Iolite effect now applies to all henchmen instead of just the first one.
  • Peerage Vassal will no longer be able to be summoned with other summons or henchmen (except swarms).
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Jes
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Re: Update Log

Post by Jes »

4.0.0 - 2024-03-16Major Release 4.0.0

Added
  • Moved an NPC from EP to Belenoth.
  • DTS added to:
    • Marrowmaw Pass, Khem Minotaurs, Burning Crypt, Hollow Cavern
  • Portraits for arctic fox and brown owl.
  • Custom creature palette file to top hak.
  • Custom item palette file to top hak.
  • Some missing 10-stack potions.
  • A couple new items to Moonpier tanner shop (trimmed a lot of items out of it, too).
  • Added new epic loot items for epic crafting system:
    • Bracers of the Elemental Golem: 10/- Acid Resist, 10/- Fire Resist, 10/- Cold Resist, 10/- Electric Resist, +2 CON
    • Dragon Armors of Chaos (+5 AC, 15/- Acid Resist, 15/- Electric Resist, +1 Regen): Half-Plate, Splint Mail, Breastplate, Chain, Hide, Leather, Padded, Cloth
    • Dragon Armors of Tyranny (+5 AC, 15/- Fire Resist, 15/- Cold Resist, +1 Regen): Half-Plate, Splint Mail, Breastplate, Chain, Hide, Leather, Padded, Cloth
    • Arcane Defiance Armors (+5 AC, 32 SR, +2 Saves): Half-Plate, Splint Mail, Breastplate, Hide, Padded
    • Furtive Armors (+5 AC, +2 DEX, +5 Hide, +5 Move Silently): Hide, Leather, Padded, Cloth
    • Gloves of the Honeyed Tongue: +30 Persuade
    • Gloves of the Serpent's Tongue: +30 Bluff
    • Gloves of the Challenger: +30 Taunt
    • Gloves of the Equestrian: +30 Ride
    • Gloves of Conspicuous Threats: +30 Intimidate
    • Gloves of Silent Whispers: +3 DEX, +15 Hide, +15 Move Silently
    • Gloves of Keen Senses: +15 Spot, +15 Listen, +15 Search
    • Earblasters (Darts): +5 Enhancement, 1d8 Sonic, OnHit Deafness DC 20, Vamp Regen +2
    • Frozen Cutters (Shuirkens): +5 Enhancement, 1d8 Slashing, 1d4 Cold, OnHit: Slow DC 20
    • Thunderstrikers (Throwing Axes): +5 Enhancement, 1d8 Piercing, 1d4 Electric, +2 Vampiric Regen
    • Mindreaver (Battleaxe): +5 Enhancement, Keen, 1d8 Piercing, OnHit: Confusion
    • Soulbasher (Club): +5 Enhancement, Keen, 1d4 Magic, 1d4 Piercing, 1d8 Massive Crit
    • Stormweaver Axe (Handaxe): +5 Enhancement, Keen, 1d3 Electric, 1d3 Magic, OnHit: Doom DC 20
    • Etherblade (Katana): +5 Enhancement, Keen, 1d8 Negative, 1d4 Bludgeoning, OnHit: Stun DC 20
    • Vortex Stinger (Kukri): +5 Enhancement, 1d10 Cold, Keen, 1d6 Massive Crit
    • Skelly Smasher (Light Flail): +5 Enhancement, +6 Enhancement vs Undead, 1d10 Positive vs. Undead, 1d6 Slashing
    • Galecaller (Light Hammer): +5 Enhancement, Keen, 1d3 Acid, 1d3 Electric, 1d3 Cold, 1d3 Fire, +2 Vampiric Regen
    • Beauty's Redoubt (1H Magic Staff): +2 CHA, Bonus Spell Slot 9, 8, +5 Spellcraft
    • Sage's Redoubt (1H Magic Staff): +2 INT, Bonus Spell Slots 9, 8, +5 Spellcraft
    • Holy Redoubt (1H Magic Staff): +2 WIS, Bonus Spell Slots, 9, 8, +5 Spellcraft
    • Eldritch Redoubt (1H Magic Staff): +2 DEX, +1 CHA, +5 Concentration
    • Starfall (Morningstar): +5 Enhancement, Keen, 1d8 Slashing, OnHit: Silence DC 20
    • Astral Crescent (Sickle): +5 Enhancement, Keen, 1d4 Positive, 1d4 Acid, OnHit: Blind DC 20
    • Runic Pigsticker (Trident): +5 Enhancement, Keen, 1d8 Bludgeoning, +3 Vampiric Regen
    • Dreamweaver (Whip): +5 Enhancement, Keen, 1d4 Sonic, 1d4 Acid, 1d4 Electric, 1d8 Massive Crit, Disarm
    • Essence Crossbow (Heavy Crossbow): +5 AB, +5 Mighty, 1d12 Massive Crits, 80$% of Weight, 1d6 Sneak Attack Blackguard
    • Hurricane (Light Crossbow): +5 AB, +5 Mighty, 1d12 Massive Crits, Extra Damage Type Slashing
    • Ebon Gale (Shortbow): +5 AB, +5 Mighty, Bonus Damage: Bludgeoning, 1d12 Massive Crit
    • Dalestriker (Sling): +5 AB, +5 Mighty, Bonus Damage: Slashing, 2d12 Massive Crit
    • Crystalwave Staff (Quarterstaff): +5 Enhancement, Keen, 2d6 Slashing, +2 Vampiric Regen, OnHit Freeze DC 30
    • Enigma Totem (Quarterstaff): +4 WIS, Bonus Spell Slots, 9, 9, 8, 8, +10 Spellcraft
    • Icespire (Spear): +5 Enhancement, Keen, 1d6 Cold, 1d6 Sonic, +3 Vampiric Regen, OnHit Stun DC 20
    • Shadowmark (Greataxe): +5 Enhancement, Keen, 2d6 Piercing, 1d6 Sneak Attack Blackguard, +3 Vampiric Regen
    • Typhoon Edge (Halberd): +5 Enhancement, Keen, 1d4 Acid, 1d4 Cold, 1d4 Fire, 1d4 Electric, OnHit: Confusion DC 20
    • Ghostfire (Heavy Flail): +5 Enhancement, +6 Enhancement vs Undead, 1d10 Positive vs. Undead, 1d6 Slashing
    • Starfrost (Scythe): +5 Enhancement, Keen, 2d6 Piercing, 1d6 Massive Crit, OnHit Freeze DC 30
    • Shadow Mirage (Dice Mace): +5 Enhancement, Keen, 2d6 Slashing, +3 Vampiric Regen, 1d6 Sneak Attack Blackguard
    • Double Eclipse (Double Axe): +5 Enhancement, Keen, 1d6 Bludgeoning, 1d6 Positive, Vampiric Regen +3, OnHit: Daze DC 20
    • Frostfall (Two-Bladed Sword): +5 Enhancement, Keen, 2d6 Cold, 1d6 Massive Crit, OnHit Freeze DC 30
    • A Musician's Mind (Ring): Spell Slots: Bard 5/5/6, +3 CHA
    • Shadow's Glance (Ring): Spell Slots: Blackguard 2/3/4, +3 WIS
    • Killer's Balance (Ring): Spell Slots: Assassin 2/3/4, +3 INT
    • Nature's Devotion (Ring): Spell Slots: Druid 8/8/9, +3 WIS
    • Band of Illumination (Ring): Spell Slots: Wizard 8/8/9, +3 INT
    • Mysterious Band Spell (Ring): Slots: Sorcerer 8/8/9, +3 CHA
    • Divine Touch (Ring): Spell Slots: Cleric 8/8/9, +3 WIS
    • Warlock's Empowerment (Ring): +3 CHA, +10 Concentration
    • Warlock's Focus (Ring): +3 DEX, +10 Concentration
    • Cape of the Panther (Cloak): +5 AC, +10 Hide, +10 Move Silently
    • Cape of the Owl (Cloak): +5 AC, +10 Spot, +10 Listen
  • Epic Crafting Recipes added for all new/old Epic loot. 100+ Items.
  • Throwing Axes, Darts, and Shurikens added to Job System crafting.
  • New mini-ioun DTS reward to Elemental Earth Dungeon.
  • Convos for Epic Crafting, to include all Stats before crafting
Changed
  • Promoted an Endir's Point NPC.
  • Overhauled entire creature palette into new categories.
  • Overhauled a lot of the item palette into new categories.
  • Slight adjustment to positioning of module start point.
  • Adjust Raid activation devices to tell proper lore behind them.
  • Crouching Lemur area updates.
  • Slight modification to Thorny Chief Boss, as he's a little overtuned currently.
  • Scarab of Living changed to: +5 AC, +2 Regeneration, Poison Immunity, Disease Immunity.
  • Bracers of the Gemstone Golem changed to: +5 Soak 5 Damage, 5/- Bludgeoning, 5/- Piercing, 5/- Slashing, +2 CON.
  • Added additional functionality to us_sit - can do other animations.
  • Test server merchant filled out with all kinds of stuff. Secondary merchant deleted (no longer necessary).
  • Removed many items from existing Moonpier shop to make it a smaller Tanner/Tailor shop.
  • Changed area and battle music in Raid areas.
  • Arctic Fox got a makeover.
  • Area changes (including some new music):
    • Endir's Point
    • Endir's Point: Hospital
    • Endir's Point: School
    • Moonpier
    • Moonpier: The Lunar Lantern (tavern)
    • Moonpier: Seer's Caves (community center/housing)
    • Moonpier: Moonlight Tradehouse (shops)
    • Moonpier: Harbor Office (customs/jail)
    • Gregory's Landing (started tavern)
    • Khem: Temple of the Eight Gods (permanent Djinn merchants)
  • Ioun Stones now use a more modular system to check if a previous ioun is out.
  • Added additional colors to the module load for Djinn blue and DTS orange.

Fixed
  • Removed several creature .utc files from creature hak.
  • Updated DM Rebuilder script to factor in newer DC/Emote wands during rebuilds.
  • Moonweave Sanctum: angry librarian, misplaced smith station.
  • Custom summon duration is correct now and only reports the whole seconds, not a bunch of decimals.
  • Removed some areas that were gone or had wrong resrefs.
  • Removed some missing resources and spawned creatures that aren't needed anymore.
  • "Animal Type" Empathies will no longer try to dominate PCs.
  • Bug with random head script where NPCs would be headless.
  • Re-added CWI NPC to OI's Havoc's Smithy.
  • Re-removed CWI NPC from Triumvir (shouldn't be there).
  • DTS tweaks and fixes to Elemental Earth Dungeon
  • Added new epic (epx_xxxxxxxxx) item tags to two of the ioun stones
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Re: Update Log

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4.0.01 - 2024-03-24Added
  • New script for DTS blockers that destroys them all in one interaction
  • Added DTS system to Mylocks
  • New Mylocks Inner Sanctum area
  • New Mylocks and Mynocks quest in Mylock Hills
Changed
  • Howness: Changed Morgan & Sons to Vetzer Storage
  • Mylock Hills, Ruins, and Living Quarters have all been adjusted to create new dungeon flow and add DTS elements
  • Minor tweaks to Dragon's Junction
  • Mylocks have had their CR increased to better reflect their difficulty
  • Increased Dungeon Door XP from DC x 2 to DC x 5 to better match DTS
  • Adjusted the tiers for Brewer job system drinks
  • Added PM henchmen to exception for custom summon despawning

Fixed
  • An issue with DTS NPCs being locked in male pronouns
  • DTS item/bosses categorization
  • Changed epic items are actually changed now
  • Fixed a few PLC descriptions
  • Replaced the bank doors in OI Bank
  • Typos in job system recipe script (platnium > platinum)
  • Typo in Merchant Storage Chests Convos
  • Custom Summon AI corrected
  • Vassal Heartbeat script corrected
  • Removed another defunct NPC
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Re: Update Log

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4.0.02 - 2024-03-30Added
  • DTS to Sernheim Crypts
Fixed
  • Henchmen not unsummoning on player death
  • DTS blockers not despawning.
  • OI levers not working right.
  • Purple Worm bug tweaks.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

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4.0.03 - 2024-04-08Added
  • DTS to UD Glouras, Southport Sewers
  • Override2 hak to module
  • New Area:
    • Underdark: Bloodspear Keep Portal Chamber
Changed
  • Alchemist Elemental Resistance Potions durations extended to 10 minutes from 1 minute
  • Lowered percentages for DTS objects in Hollow Cavern, lowered the overall Level
  • Custom Summon widget now stores 3 summons the PC can toggle through
  • Remove force-walk effect from Piercing Shot
  • Area Changes:
    • Underdark: Bloodspear Keep
    • Underdark: Bloodspear Keep Interiors

Fixed
  • Blackuard Aura of Despair has no VFX (for the caster or the affected target)
  • Fixed a Resref mismatch for Mystical Woven Material in Epic Crafting Recipes
  • Infinite loop bug in henchman scripts
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Re: Update Log

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4.1.0 - 2024-04-15Added
  • OI: Portal Chamber
  • OI: Ebon Wyrm Guildhall
  • OI: Homes
  • Ebon Wyrm Guild guards and equipment
  • Global (Elyon) Bosses Deployed
  • New Global Loot Made (15 Total)
  • New jungle tileset
  • 6 HD skyboxes
  • Dice roller in player tools NUI window
  • 11 Female Elf heads (60-70)
Changed
  • Obsidian Isle: Calderis, Great Hall reshuffle:
    • Portal chamber moved to its own building outside the gates
    • Ebon Wyrm Guildhall created near the southeastern gate of Calderis
    • Library of the Vaunted portal moved to Calderis Mage Tower
    • Shrine of Velsharoon moved to Calderis Mage Tower
    • Existing great hall is largely empty and locked to the public
  • Guards have been stationed inside OI: Dragon's Eye Lighthouse
  • OI: Eastern Plains Construction beginning
  • Moved the stranded book merchant to OI: Mage Tower; his body guards are off duty
  • Updates to Gregory's Landing: Prancing Stallion

Fixed
  • Artificer epic item recipes not working
  • OI: Calderis should now have working rental homes
  • Stinkpot Warrens granite node fixed
  • Amia Frontier: East silverbark node fixed
  • Typos in Burning Crypt Unknown area
  • Some Ancient Chest DTS cooldowns and loot generation settings
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Re: Update Log

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4.2.0 - 2024-05-20Added
  • Guards to Settlement Guard area
  • Epic Loot Merchant Conversation (weapons outstanding)
  • Traveler's Rest Portal Building Interior
Changed
  • Replaced Crouching Lemur Guards with new Settlement Guards
  • Replaced Wiltun Guards with the new Settlement Guards
  • Lowered DTS percentages for Khem Sand Minotaurs
  • Obsidian Isle: Calderis, Ebon Wyrm Guild:
    • Add Sal'dock
    • Change Xarzith's location and dialogue
    • Music tweaks
    • Tweak to Xarzith's description (denoting he's the guildmaster)
    • Added Enhanced recall NPCs
  • Obsidian Isle: Eastern Plains progression, Mining trainer
  • Obsidian Isle: Kobold Warren: Mining trainer
  • Obsidian Isle: Great Hall/Port; event decoration
  • Adjusted locations of some of the global bosses
  • Updated the Ridgewood government building for plot purposes
  • Made the Triumvir music less spooky
  • Updated Gauntlet of Terror and Frozen Barrows
    • New PLCs inside Gauntlet
    • New Job system triggers
    • New spawn point of creature (Maximus)
    • Update Maximus
    • Removed old spawn point and VFX
  • Duergar are now allowed in Bloodspear Keep
  • Fixed Arcane Defiance Armor crafting receipts to properly use mythal
  • Peerage summons fixed, evasion feat added
  • Magical Hemp/Rope, Small Ore, Medium Ore, and Large Ore are now all one. It is now dropped as Magical Ore. These can be used to make any Warforged, Truestrike, and Surestrike weapon. You can also now use Small/Medium/Large Ore + Hemp/Rope to make any of the weapons.
  • Purple Worm will now drop a Magical Ore always, and a random epic resource
  • Epic Loot Bin has been reduced by 3 with the reworking of the ore/hemp drops. Meaning more of the resources should be appearing and less magical ore bloat.

Fixed
  • Primary Farmers, Ranchers, and Trappers should now correctly be able to spawn 2 job nodes
  • Floating PLCs in player housing
  • Fixed a quest item in the Skull Peaks beetle cave
  • Tweaked the generic give_item script
  • Fixed OI Book Merchant's name/description/dialogue to remove mentions of being stranded
  • Loading Screens (hopefully)
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Re: Update Log

Post by Jes »

4.3.0 - 2024-06-15Added
  • Other phenotypes for 3 robe models
  • Sounds to Traveller's Rest Portal Building
  • 16 creature models
  • 1 handheld mirror model (4 colors, Club)
  • 1 player portrait
  • Epic Merchant on Palette
Changed
  • Area Changes:
    • Greengarden: The Old City
    • Malarfang: Ruins (Also renamed to Malarfang: Moonpier Outpost)
    • Moonpier
    • Ruathym: Fortress Wiltun
    • Traveller's Rest: The Wave and Serpent
    • Positive Energy Plane: Unstable Rifts
    • Skull Peaks: Trummels
    • Traveller's Rest: Portal building
    • Plane of Shadow: Shadowscape
    • Skull Peaks: Trummels
    • Barak Runedar: The Frozen Wastes, The Northern Cape
    • Blue Lagoon
    • Ruathym: Ostland, Ostdur
    • Removed OI Event Stuff
    • Updated OI Guard Armor, various areas
    • Removed Belenoth/OI Portal
    • OI Eastern Plains Progress
    • Shadowscape Portal Room
    • Shadowscape borders expansion to allow circumventing the city
    • Shadowscape/OI portals
  • Updated Blue Lute Pirate Conversation
  • Double XP is permanent for the time being. Happy Summer!

Fixed
  • Module information and palettes
  • Removed floating rock in Trummels
  • Fixed naked folk in the OI Guild
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

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4.3.1 - 2024-06-29Added
  • Wild animal AI (it vanished at some point)
  • Construction in Feylake, Feylake West, Greengarden
  • Acolytes to Greengarden for shrines
  • settlement guards:kohlingen, barak, bloodspear
  • Construction of shrines in greengarden
  • 1 player portrait
  • Tressym portrait
  • Crouching Lemur categories for Item and Creature palettes
  • Ridgewood Guard Tweak
  • Global Bosses fire an announcement once killed
Changed
  • Belenoth mage in Settlement Guard area
  • Connected Chult Savannah to other Chult areas so they're accessible without a DM
  • Put back original TBQS
  • f_voice command will now work on Henchmen, too: Use h subcommand. Will target 1st Henchman, or 2nd Henchman if your 1st is a Vassal
  • Gave black and tabby cat models wing compatibility (Tressym!)
  • Replace white cat model with updated pretty one (with wing compatibility, too)
  • Aurilite Warriors (Barak Runedar):
    • Removed massive crits
    • Made vulnerable to fire
    • Reduced fortitude
    • Reduced HP
  • Aurilite Mages (Barak Runedar):
    • Removed blindness/deafness
  • Aurilite Ice Elementals (Barak Runedar):
    • Shifted bulk of damage to cold damage (was physical)
  • Adjusted Crouching Lemur guards on the Palette
  • Removed and edited some Crouching Lemur guard equipment
  • Area Changes:
    • Skull Peaks: Crouching Lemur Monastery
    • Skull Peaks: Place of Meeting
    • Skull Peaks: Lower Mountains
    • Greengarden, The Radiant Garden
    • Gregory's Landing
    • Calderis: Ebon Wyrm Guild
    • Silent Bay
    • Crystal River: Bridge
    • Ruathym: Ostland, Ostdur Manor
    • Blue Lagoon: Interior
    • Settlement Guards (OOC area)
    • Some DM areas
  • Palette categories for Crouching Lemur items/guards
  • Most normal animal spawns will spawn neutral - separate faction

Fixed
  • Bug with merchant boxes that caused a server crash
  • Client crash associated with Calderis portal room
  • Missing 'Leaves Lootable Corpse' option on 3 Global bosses
  • Removed a spawn resref from the goblin area variables that pointed to a nonexistent creature
  • Typos in:
    • A lot of map notes
    • The Dale
    • Amia Frontier
    • Malarfang Forest
    • Purple Worm Tunnels
    • Some palette creature bios
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Re: Update Log

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4.3.2 - 2024-07-10Added
  • Key for TBQS' office
  • Frostspear delay for loot drops so it should hopefully fix Frosty not always dropping at least 1 epic resource
  • New drop rates for Lich:
    • Divine Mythal: 10% + party count
    • Lich Resource: 20% + party count
    • Epic Resources: 3 Epic Drops base, and every 3 past 5 people gets an extra drop. (So 8 gets 4 Epic Resources, 11 get 5 Epic Resources.)
  • Questline to Triumvir Mage Hall, and OI Mage Tower that will give a one time use Time Stop Scroll for memorization purposes.
  • Quick bar loader in player tools
Changed
  • Updates to some settlement Guards
  • Updates to construction in Feylake, Feylake West, Greengarden
  • The Bitch Queen's Sway renovations
  • Item palette categories for some Items
  • Deleted some items off the palette

Fixed
  • TBQS office access (I hope)
  • TBQS chef station
  • TBQS Bouncer's clothing
  • Faction door in Duke's Estate, Greengarden
  • Storage bug
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

Post by Jes »

4.3.3 - 2024-07-27Added
  • Construction to Havskar
  • Construction to Hangman's Cove
  • 1 player portrait
  • Defender 2.0 Changes
  • HIPs cool down adjustment via rules2da
  • Massive crit option to gloves for unarmed combat
Changed
  • 3 Greengarden shrines
  • Demonreach, Hangman's Cove to new tileset
  • Moonpier Outpost in Malarfang reverted to restore earlier changes
  • Player Housing updated for 1 character
  • Item and creature palette updates
  • Panther model with wandering jaw changed to a new model
  • Blue Lagoon Interior: Arsene's chair fixed, and Arsene added
  • Fort Cystana: Add Dragonook spot for dragon shrines

Fixed
  • Remove random scroll in Winya Ravana
  • Greengarden, duke's estate, locked door
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

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4.3.4 - 2024-08-06Added
  • Hangman's Cove Warehouse interior
  • 2 Player portraits
  • TBQS: Items to the store
  • Obsidian Isle: East Plains, Chapel of Jergal
  • Fortress Wiltun: Recall Chamber
  • Fortress Wiltun settlement insignia
  • Job System tree nodes to Oakmist Vale Treetops
  • Settlement Guards: Undead template
  • Job System recipes for Jeweler:
    • Blue Light Gem: Raw Sapphire + Water Essence
    • Green Light Gem: Raw Emerald + Earth Essence
    • Orange Light Gem: Raw Crystal + Fire Essence
    • Purple Light Gem: Raw Ruby + Water Essence
    • Red Light Gem: Raw Ruby + Fire Essence
    • White Light Gem: Raw Diamond + Air Essence
    • Yellow Light Gem: Raw Crystal + Earth Essence
Changed
  • Hangman's Cove exterior reflecting construction
  • Changed portal color in Wiltun: Keep and Caraigh: Northend
  • Moved Garick from Wave & Serpent to Moonpier
  • Moved the Obsidian Throne to the Dragon's Eye Lighthouse
  • Plot updates to OI: Emberwood East/Caves
  • Plot update to Fort Cystana Everguard NPCs
  • Changed sea travel script/dialogue to add Winya, Oakmist Vale, and Kampo's
  • Barak Runedar Citadel now has Queen Samtara
  • Settlement guard area adjustments (the henchies for the leader PCs)
  • Plot updates to:
    • Moonpier
    • Silent Bay
    • Silent Bay: The Shrine of Eilistraee
    • Amia Forest: Oakmist Vale
    • Amia Forest: Oakmist Vale, Caves
    • Winya Ravana: The Falls
    • Inland Hills
    • 15 Fort Cystana areas (No-Porting removal)

Fixed
  • Blockers in Beastmen Caves
  • Thoth Moon domain changed to Luck
  • Tamara now supports NN alignment
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

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4.4.0 - 2024-08-31Added
  • Some monster abilities to item property Cast Spell (Hurl Rocks, 7 Bolts, 5 Gazes, 7 Howls, 7 Pulses, 3 Rays)
  • 4 creature skins: Otter, Wolverine, Spotted Skunk, Hognosed Skunk
  • 16 creature portrait: Skunk, Akita, Bull, Cape Ox, Zombie Dog, Fey Wolf, Fox, Goat, German Shepherd, Male Lion, Monkey, Piglet, Sow, Rabbit, Squirrel, Tortoise
  • Item puzzle script
  • Maze items to the palette
  • PLC areas to look at plcs (need port in)
  • 5 Player portraits (2 for Summons)
  • 3 Festival games for events
  • 1 Festival game voucher
  • Southport Redux: New quests, areas, dungeons; major rework of existing areas
  • Heist/house guards with new scripts
  • New "Guard System" & "Guard System - Ally" reputations
  • Wildshape Widget to palette
  • Frozenfar: Barren Hills, The Preserve
  • Associate Customizer for test launch: A new tool that allows complete customization of any associate except dominated, this includes: summons, familiars, animal companions, henchmen. This tool is an improved version of summon reskins, but will not automatically replace any pre-existing reskins. If you have designs you would like to try out on the test server, please let us know, as the process will help us test it!
Changed
  • Shrine of Hoar in Greengarden, Shrine of Kelemvor in Feylake West
  • Construction for 2 Shrines in Greengarden
  • TBQS sign from under construction to open for business
  • Updates to various other settlements to support Southport quests/travels
  • Boss triggers now support quest-based spawning
  • ds_shops conversation has been made modular and customizable
  • Wiltun signage has been updated
  • Ostland: Havskar construction complete
  • Ostland: Havskar Caves is now The Malachite Maze
  • Locking functionality to oc_loot_chest
  • Sal'dock update in Ebon Wyrm Guild
  • Frozenfar: Barren Hills, The High Gates - Added transition to The Preserve
  • Plot update to Ridgewood

Fixed
  • All updates for TBQS in
  • Garick in Moonpier is no longer hostile and his shop works
  • Accidental lake house in the forest
  • Bane no longer chilling in Winya
  • Daytime area music in Chult Savannah Outskirts
  • Wild Animal faction settings so they don't attack random NPCs
  • 33 animal skin skinmeshes so they run right, etc.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

4.4.1 - 2024-09-15Added
  • Hangman's Cove Warehouse and key
  • Demonreach: Hangman's Cove Portal area
  • Ambassador Rocksport to Barak Runedar: Citadel
  • Club, Scimitar, Spear, Trident, Two-Bladed Sword to be affected by Weapon Finesse (all Medium-size)
  • 1 player portrait
Changed
  • Guard in Wiltun Keep now is First Knight
  • Lighting in the Shrine of the Dawn complete in Greengarden
  • Shrine of Repose in Greengarden: Feylake West complete
  • Construction phase to Greengarden: Old City Grounds
  • Outside of the Shrine of the Dawn in Greengarden Feylake
  • Hidden door ways now have bios to give you hints to what they require before clicking it
  • Nearby party members will recieve XP for completing DTS challanges.
  • Reduced gold income by half
  • Scaling "help" with DTS skill check DCs based on nearby PC party members: Each nearby PC party member will reduce the DC by 2
  • Moved furniture between two areas
  • Double XP time is over!
  • Removed an OI NPC for plot reasons
  • Moved Obsidian Throne
  • Renamed OI Areas (Wysteria Galere, Calderis North)
  • Obsidian Isle portal

Fixed
  • Entrance to racial area in Barak Runedar
  • Descripton of Motarch in Shrine of Repose
  • DTS Animal/NPC factions
  • Cryptic Door lock bug
  • Flame Ray and Inflict Wounds Rays will do the right damage now
  • Factions/scripts on NPCs in The Preserve
  • DTS Pickpocket adjusted +50 to account for Amia's negative adjustment
  • Fixed Create Undead scaling
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

4.4.2 - 2024-10-05Added
  • 1 player portrait
  • 1 creature portrait: gorilla
  • Added an Emberwood interior
  • New Jergalite Dungeon and Quest in Obsidian Isle: Calderis, North
Changed
  • Finished stocking Hangman's Cove Warehouse
  • Rest menu emotes will now let you sit as if in a chair wherever you're standing
  • DTS added to:
    • Whispering Rift
    • Skull Peaks: Summit
  • Plot updates to:
    • Amia Forest
    • Amia Forest: Oakmist Vale
    • Amia Forest: Oakmist Vale, Community Hut
    • Amia Forest: Oakmist Vale, Treetop Village
    • Amia Forest: Oakmist Vale, Caves
    • Chult: Ruins
    • Ruathym: Caraigh, Mushroom Cave
    • Khem: Temple of the Eight Gods
    • Obsidian Isle: Emberwood, East - Wysteria Galere
    • Obsidian Isle: Emberwood, East - Wysteria Galere Sanctum
    • Final construction in Obsidian Isle: Calderis, North completed

Fixed
  • Bugs in Amia Forest: Treetop Village and Huts
  • DTS party bonus wont count user now
  • Animate Undead and Create Undead Scaling fix 2.0
  • Adjusted loot dropping scripts to avoid bug where you dont get any loot
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Maverick00053 »

4.4.3 - 2024-10-12Added
  • Bloodspear Arena (no entrance to it yet)
  • Bloodspear related archer NPCs
  • Spawner has a mini boss feature now for Dev use
  • Spawns have variable sizes now when spawned on the map
  • Unique Add ons to Spawns are present now. They are bigger, stronger versions of normal mobs that can spawn. They have a 50% chance to drop loot
  • Added in Global Boss resource drop
  • Added in Recipes for Global Bosses
    Jeweler
    - Ring of Fortification (+5 Universal Saves) - Mythical Sample + Platinum Ring
    - Amulet of Spell Protection (+5 AC, 32 SR, +1 Universal Saves) - Mythical Sample + Platinum Amulet

    Tailor
    - Cloak of Spell Protection (+5 AC, 32 SR, +2 Universal Saves) - Mythical Sample + Rothewool
    - Boots of Freedom (+5 AC, Freedom, +1 Universal Saves) - Mythical Sample + Silk Boots
    - Dragon Scale Belt (+3 Universal Save, +3 Regeneration) - Mythical Sample + Leather Belt

    Smith
    - Helmet of the Clear Mind (+6 Will Save, +3 Regen) - Mythical Sample + Mithral Helmet

    Artificer
    - Citrine Ioun (Poison Immunity, Disease Immunity) - Mythical Sample + Elemental Essence Water
    - Moonstone Ioun (Freedom) - Mythical Sample + Elemental Essence Air
    - Bloodstone Ioun (Evasion) - Mythical Sample + Elemental Essence Fire
    - Obsidian Ioun (32 SR) - Mythical Sample + Elemental Essence Earth

    Ancient Barrier Device
    - Acid (+1 Dodge AC, +10% Acid Immunity) - Mythical Sample + Emerald
    - Cold (+1 Dodge AC, +10% Cold Immunity) - Mythical Sample + Diamond
    - Electrical (+1 Dodge AC, +10% Electric Immunity) - Mythical Sample + Sapphire
    - Fire (+1 Dodge AC, +10% Fire Immunity) - Mythical Sample + Ruby
    - Negative (+1 Dodge AC, +10% Negative Energy Immunity) - Mythical Sample + Crystal
Changed
  • Request, Old Request, Summon Widgets set to dropable
  • Made bags, Misc Medium (and 2), Misc Large, and Trap Kits take up fewer inventory spaces

Fixed
  • Prancing Stallion
  • Portal from Positive Plane
  • Tiny map shows for TBQS now
  • Bugs in Oakmist Vale
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Re: Update Log

Post by Jes »

4.5.0 - 2024-11-02Minor Release 4.5.0

Added
  • DTS to Manor of Mourn
  • TBQS 2nd floor
  • Deity interaction with Hoar statue, Greengarden
  • Invasions Added (Check the forums link for a full break down)
  • New Recipes Added: Fang Golem, Supply Crates
  • Patrol Feature Added
  • 2 wing models (black angel/unarmored angel)
Changed
  • kohl_city replaced with kohl_city2
  • transitions updated
  • Moved Owlbear spawn location
  • Mythal fuser will now also split mythals

Fixed
  • Gobbo escape hatch
  • Redirected a transition to its proper place in UD
  • dragon cloth of both chaos and tyranny are actually made of cloth now
  • Fix to a broken Southport quest
  • Head Changer in character maintenance will let you choose elf female 60 to 70 now
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

4.5.1 - 2024-11-09Hotfix Release 4.5.1

Added
  • Wiltun Invasion Added
  • Brog Invasion Added
  • Two Obsidian Invasions Added
  • Silent Bay Shrine Invasion Added
  • 6 PLCs to the PLC palette
Changed
  • Old Kohl Construction 1.2, Water wheels and Memorial Wall
  • Removed class restrictions on some old shops that don't need them
  • Thud in Bloodspear updated to be accurate
  • Removed Grundi's metagaming
  • Ancient Barrier Devices will have different VFX for the different types
  • Putting a Supply Crate down in an area where invasions don't happen will create a new item to pick up, rather than wasting it

Fixed
  • Fixed door, transition and chair in TBQS
  • Fixed Invasion Bosses by removing Trophy in inventory
  • Fixed, Added in missing Fang Golem blueprint
  • Southport quest fixes
  • Fixed Invasion messages
  • Fixed Obsidian Isle Calderis North map pin
  • Boat routes between Wiltun/Moonpier Re-added
  • Updated Wharftown references in Moonpier conversation
  • Bugs in Bloodspear quests
  • Ancient Barrier Device (Negative Energy) typo fix
  • Job Journal tag check bug in invasion patrols
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

4.5.2 - 2024-11-10Hotfix Release 4.5.2

Added
  • Travel flag for Southport to Travel Agency
  • Mizfit shop/residence
  • Mizfit key
  • 2 starter quests in the Wave and Traveller's Rest
Changed
  • Removal of webs and rubble that are blocking challenges in burningcrypt
  • Animals that spawned neutral won't anymore unless an area has a check to allow it (currently only Amia Forest)
  • Removed a couple Farmer nodes in Djedet and added one Papyrus (there were way too many Farmer nodes in one area)
  • Removed NoPorting area variables in Gauntlet of Terror and Abyss Forgotten Temple
  • Mishnaeglen's quest in the W&S is now a proper EE quest

Fixed
  • Southport quest fixes
  • Misc Southport scoundrel resource fixes
  • Removed a debug message from job system harvesting
  • DTS tweaks in Crypt of the Burning Dead
  • Removal of dev crit from Bezerker of Baghtru
  • Frost Giant King spawn trigger isn't halfway up a wall now
  • Silverbark tree in Sandy Beach Cliffs reachable now
  • Removed duplicate items from a potion shop
  • Removed some rubble that blocked a DTS challenge in Darkhold
  • Gauntlet store will buy ammo/projectiles now
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Jes
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Re: Update Log

Post by Jes »

4.6.0 - 2024-11-25Minor Release 4.6.0

Added
  • 3 new character portraits
  • 1% chance to find a lost animal on patrol (36 animals added as bottled companions)
  • New Quest NPC Faction so NPCs aren't attacked in hostile zones
  • 6 new animal portraits
    • 1533 crab_
    • 1534 scorp_
    • 1535 toad_
    • 1536 bobcat_
    • 1537 hawk_
    • 1538 moose_
  • Robe 232 to other phenotypes
  • Moonpier Invasion
  • Moonpier Outpost Invasion
  • Baphitaur DTS, new amulet Archmages Secret, new boss Baphitaur Archmage, new area Baphitaur Hidden Depths
  • Complete Job PLC Spawner QOL Update: Modify x, y, z, rotation, size, and usuablity now on all PLC.
  • Establish a Job System PLC as permanent aka persists between resets. Job Spawner Widget is sacrified in exchange.
  • 2 new NPCs in Destrier Stables
  • Path blockers to Destrier Stable back room; minor PLC tweaks
  • Bio to Zachary Addams
  • Coffee item to palette
  • Stacks of 10 items for shops: Flame Weapon scrolls, Ironguts/Rogue's Cunning Potions
  • Crossbow merchant in Frozenfar: Endir's Point, Shops
  • 1 shop to Underdark: Bloodspear Keep, Interiors
Changed
  • Transitions from oldkohl to grngard, feylake, radiant
  • Patrols reduce invasion percent by 4 instead of 5.
  • Increase Invasion percent per reset check, there are two a reset, to 6 from 5.
  • Blackmoor Keep interiors no longer no-rest areas
  • Blackmoor plot spawn triggers removed from Caraigh
  • Crystal Node map note from Amia Forest: Northwest
  • Ruathym: Caraigh, Dark Hills boulders; taken by Grove as material for Ubtao shrine
  • Cleaned up DM Archive: Khylaria (removed old request items, PLCs, horses, changed 2 NPCs from hostile to defender faction)
  • Gregory's Landing: Destrier Stables finished, pending final check/approval
  • "No Porting" variable removed from Gregory's Landing & Destrier Stables
  • Gregory's Landing racial gates now match Fort Cystana's
  • First Knight Card of Wiltun moved from Wiltun Keep to Gregory's Landing Destrier Stables
  • First Knight Card's bio for grammar/syntax/etc
  • "Card" quest NPC renamed "Cary", given new bio to reflect relationship to First Knight Card
  • Updated the W&S Guide NPC dialogue to reflect recent IC changes
  • Added 10-stack Flame Weapon scrolls to many shops that had singles
  • Darkness epic boss has a different skin now
  • Gave each of the following settlements a 25,000 gp sell merchant:
    • Barak Runedar: Grundi
    • Setersborg: Ulfar Scarfoot
    • Howness: Olaf Feilan
    • Osthavn: Blacksmith
    • Fort Wiltun: Magister Yeagan
    • Ceyren's Mill: Uralia
    • Calderis: Havoc
    • The Dale: Muck Magus
    • Eilistraeen Shrine: Thrar
    • Endir's Point: Thorgrun
    • Nes'ek: Jaya Undt
    • Oakmist Vale: Naerth
    • Ridgewood: Figan Holdord
    • Salandran Temple: Temple Quartermaster
    • Shadowscape: Karisa
    • Southport: Jewelry Merchant
    • The Triumvir: Wilson Yadgerson
    • Winya Ravana: Thraldurin Chedrille
    • Zanshibon: Haji

Fixed
  • Mizfit Tailor's plcs
  • Southport quest reward
  • Southport quest keys
  • Faction doors
  • Reposition some JS nodes in Southport's warehouse
  • Soldier patrol not getting proper reward bonus if it was set to secondary
  • Racial trigger in Ruathym: Caraigh, Cloudfen Grove
  • Various js PLC adjustments (Cystana South, Grumdek Murr EIP, Caraigh, L'Obsul, Forrstakkr, Amia Forest)
  • Rats drop ears for rat ear peddlers again
  • DTS adjustment, UD - Illuminated Caverns areas
  • Re-add js_farmland trigger to Eilistraeen Shrine
  • Howness, Temple of Helm metal plates under Bahamut now identified by default
  • Typos and clarity in rau_seer convo
  • Restore car_hound triggers for Father Darian's quest
  • 55 Hunter creatures (portraits, voicesets, bios, skins)
  • Positive Energy Plane exit portal, for real this time
  • Rebilith typo (world boss)
  • 15 broken animal portraits
  • DTS waypoints in all "Unknown" areas now spawn characters facing away from the doors
  • Edited some DTS area names for typos or consistency
  • Manor of Mourn DTS fix
  • Various misplaced PLCs (fire giant mines, Ceyren's Mill, Caraigh - Cloudfen Grove & Plateau)
  • Floating/misplaced/missing doors in Gregory's Landing
  • Quick-fix to typo, missing ds_speak line on new NPC, putting start point back in the entry
  • Missing ds_speak line on Zachary Addams
  • Some color tags on items in the Palette
  • Removed some Plot flags for quest items that don't need them
  • Removed some duplicate items from the item palette
  • Patrol xp for soldiers correctly multiplies now
  • Some palette creature categories
  • Baphitaur name typo
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Jes
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Re: Update Log

Post by Jes »

4.6.1 - 2024-12-02Hotfix Release 4.6.1

Added
  • Rest Menu option to toggle on/off usable for job system PLCs
  • Added in persist PLC restrictions based on faction specific keys
Changed
  • Old Kohl now has more walls and the temple in construction
  • Gregory's Landing stables cat Patches skin changed to tabby (non-triangle head)
  • rua_bergrin, rua_wiltun_convs and wil_pjotr_guide convos no longer refer to a long-dead Jarl Arsant Wiltun V
  • wil_pjotr_guide Card changed to Cary to reflect plot changes
  • Renamed cart driver in the Dale (Frontier's to Traveller's)
  • Lost Kid has a scale variable now
  • Magically Supressed Spider Eggs (Job System item) has a correct bio now

Fixed
  • Removed redundant gate transitions from Shadowscape's gates, ensured existing transitions outside gates are linked properly.
  • Caraigh Coast Road buildings now have doors.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by Jes »

4.7.0 - 2024-12-15Minor Release 4.7.0

Added
  • 3 New half-orc heads (#42, #43, #44)
  • Creature appearances:
    • Dragon: Hellfire Wyrm
    • Dragon: Red, Realistic
    • Dragon: Bronze, Realistic
    • Hamster, Giant Space
  • Portraits:
    • Hellfire Wyrm
    • Hamster
  • 72 building PLCs
  • Holdable hamster (torch appearance)
  • Associate Customization, read here for more: viewtopic.php?p=1231#p1231
  • DTS to Ancient Mound Trogs
  • DTS to Gibbering Maw
  • Head Changer item for druid/shifter types
  • Quests:
  • Endir's Point: Fernor Troll Quest
  • Djedet: Asabi Quest
  • Invasion areas:
    • Forrstakkr: Mt Firth
    • Forrstakkr: Howness South Road
    • Frozenfar: Fernor Road, Coast
    • Khem: Anara Oasis
    • Khem: The Seven Sisters of Hoet
  • Invasion Overflow:
    • Forrstakkr: Howness
    • Frozenfar: Endir's Point
    • Khem: Djedet
  • DM commands added: createvfx, getvfx, removevfx, setsoundset
Changed
  • Gibbering Maw complete rework
  • Ancient Mound Trogs dungeon changed up a bit
  • Sand Minotaur DTS numbers and chests
  • Lowland Swamp spawns (trogs only show at night now)
  • Default portraits for base 10 chromatic/metallic dragons (they look better now)
  • Default raven model looks like a raven now
  • Headchanger blocker updated for new/un-hidden heads
  • Continued updates to Mizfit and Moonlight
  • Visualizer-made visual effects now persist after death and reset (can be removed with Visualizer, normally)
    • If you notice instances of the visuals yeeting, please let us know so we can fix it!

Fixed
  • Old Kohl has transitions to it again
  • baseitems.2da appearance range for amulets expanded to 250 to allow more visible options
  • Lost Animals (invasion patrol items) are unlimited/day now
  • Moonpier Frostblessed Maul has properties now
  • Several accidentally hidden heads for male halfling (qty 17) and male half-orc (qty 4)
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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Re: Update Log

Post by ZoltanTheRed »

4.8.1 - 2025-01-21
Added
  • Construction started in Old Kohl Tempus Temple
  • Whalebones areas (plot only at the moment)
Changed
  • Old Kohl Update has a temple/keep now
  • Removed Summon Creature III from troglodyte cleric
  • Edited the bios of some of the bard song items for clarity
  • Removed sneak attack immunity from various Abyss mobs
  • Removed death spell immunity from certain Abyss mobs

Fixed
  • Sonicx fixes for Manor or Mourn, Electric Castle, Frost Giants, Bloodspear Arena, Bloodmoon Orcs, Actand non-epic
  • Essence Crossbow recipe (Now asks for Zurkhwood heavy crossbow instead of Adamantine)
  • Zurkhwood spelling in Zurkhwood crafted items
  • Bloated Basilisk will drop its quest item now
  • Gibberling Camp Transition
  • DTS no longer giving double XP to player
  • DTS no longer counting summon in bonus DC equation
  • Slightly decreased XP for challenges for DTS
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Maverick00053
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Re: Update Log

Post by Maverick00053 »

4.9.0 - 2025-01-25
Added
  • Greater Mythal drops will always occur for normal epic bosses
  • Traps for dungeons and DM use
Changed
  • Mushroom node + Prettying up cave mouth around Barrow Lake
  • Demon Invasions: Chaos rises a bit higher now, and demon invasions will continue to come back till taken care of

Fixed
  • Warlock's Unflee the Scene no longer gives Uncanny Dodge for the spell duration. Also only applies the sanctuary effect if the warlock is in combat so as not unnecessarily flood the combat log when just hasting about.
  • Khem Anara Oasis and Khem: Djedet Invasion numbers decreased
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ZoltanTheRed
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Re: Update Log

Post by ZoltanTheRed »

4.10.0 - 2025-02-05
Added
  • Faction Pen created for Dev use
  • Hangman's Cove Settlement Guards to core
  • Barak Runedar Standard Guards deployed
  • Big Game Hunter (BGH) additional option to hunt just bandits
  • Missing hawk for BGH deployed
  • Faction standing are now reset when leaving BGH hunting zone for neutral critters like rabbits, etc
Changed
  • Southport, Central Shop tweaks
  • Ancient Devices VFX updated
  • Ancient Devices effects will override eachother instead of blocking now
  • Hangman's Cove Guards deployed
  • Big Game Hunter (BGH) bosses will now always drop their special loot
  • BGH Moose will now drop large bones
  • BGH Polar Bear will now drop large and medium bones
  • Reduced Hide/MS on a multitude of BGH critters to make them easier to spot in areas.
  • Heavily reduced chance to run into a bandit camp during BGH based on feed back
Fixed
  • Ice Giants DTS Fixed
  • Big Game Hunter (BGH) Vicious spiders and cobra will now drop loot
  • Resolved a few BGH areas that were empty on spawn in
  • BGH issue where you could go into an occupied hunting zone resolved
  • Fixed bug with defender where defensive stance would activate and subsequently delete the effects of the stance.
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ZoltanTheRed
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Re: Update Log

Post by ZoltanTheRed »

[4.13.0 2025-03-02]

Added
  • Crouching Lemur and Gregory's Landing settlements to the Beacon script
  • Crouching Lemur beacon waypoint to the Beacon Activator item
Changed
  • Adjusted job nodes in:
    • Traveller's Rest
    • Kingdom of Kohlingen: Fort Cystana, Western Beach
    • Skull Peaks: Trummels
    • Obsidian Isle: Southeastern bay
  • Plot updates to:
    • Kingdom of Kohlingen: Greengarden, Manor Grounds (spawn removal)
    • East Coast: Sandy Beach (add guards/broken idol of Mystra)
    • Underdark: Hollow Cavern (add guards)
    • Skull Peaks: Crouching Lemur Monastery
    • Kingdom of Kohlingen: Gregory's Landing
    • Kingdom of Kohlingen: Gregory's Landing, Elaraliel Estate
    • Amia Forest
  • Moved the Sandy Beach world boss to Troll Wall area
  • Updated some player housing
Fixed
  • Missing invasion variables in
    • Forest of Despair: Northwest
    • Forest of Despair: Moonpier Outpost
    • Moonpier
    • Underdark: Bloodspear Keep
  • Floating sign in Moonpier: Community Center
  • Argent Keep adjustment: Lord Commander's Quarters > Regent's Quarters
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4.14.0

Post by Jes »

[4.14.0 2025-03-11]

Added
  • 19 Portraits
  • 51 PLCs
  • 136 Door models
  • 94 Creature appearances (Witcher NPCs, horses, worms, kobolds, beetles, lots of animals, Tiamat)
  • 14 VFX
Changed
  • Removed some obsolete DM areas
  • Added an NPC to the Prancing Stallion in Gregory's Landing
  • Player housing update
  • Plot update to Fort Cystana: South
Fixed
  • Aura versus Alignment no longer stacks with itself for a bajillion SR
  • Exploding cat in Destrier Stables
  • Aeolosh's portrait (hopefully)
  • Removed excessive Farmer nodes from Khem: Khalem
  • Emerald Dragon and Hellfire Wyrm portraits
  • Cat names in appearance.2da so they're alphabetical in Toolset for real

We also updated to NWN:EE version 8193.37. See Patch Notes.

Moonseer Sui'Aerl Valis - Guardian of Moonpier
Cromlech - Protector of Ostland and Wanted Criminal
Zellani Simmons - Regent of Kohlingen, Mother, Widow
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