Travellers Rest and The Wave & Serpent Guild

Current DM plotlines and all other official in-game happenings.
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Amarice-Elaraliel
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Travellers Rest and The Wave & Serpent Guild

Post by Amarice-Elaraliel »

As the laws/rules now are so different between Traveller's Rest and Southport since they split they get their own topic.

You will still find the Guild information and jobs here:

viewforum.php?f=15

As the guild is a sub-division/faction under Traveller's Rest as a Settlement.
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Amarice-Elaraliel
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Joined: Sat Jun 06, 2020 6:19 pm
Location: As every good cat, in a box.

Re: Travellers Rest and The Wave & Serpent Guild

Post by Amarice-Elaraliel »

After careful consideration, Travellers Rest has decided to pick up where the old City of Tolerance ended when it became a kingdom.

In this light we lift almost all Racial bans and instead let anyone prove themselves to be either worthy to be among us or not. Everyone is given the benefit of the doubt. But beware, individual bans will happen if you abuse this priviledge and said priviledge will be taken away from you. So behave yourselves while in our beautiful little settlement.

From this day on the only outright banned races are

- Full Blooded Fiends
- Full Blooded Abberations
- Undead
- Full Blooded Trolls

Anyone else is free to enter, unless we ban them individually for crimes commited or causing trouble.

Please take note that this only changes for Travellers Rest and the Guild! This is not the case for Southport which is under its own regime.

Theresa Mason


// We might need a couple of days to change the gates, but you are allowed to ask other players to open them for you and to use a recall in until this is fixed.
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