Update Log

Important news you need to know.
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.6.5 - 2023-04-16 Added
  • Prework for warlock changes
    • Empty scripts and creature blueprints, wont be active till future anvil plugin update.
    • For more info on the warlock update: viewtopic.php?t=4334
  • Hair dye kit, crafted by artists with any Dye and Elemental Essence: water
  • Tattoo Kit, Crafted by artist with any Dye and Steel Ingot
  • Hair and Tattoo widget, can be bought with dc, and is meaned for shifters, druids, assasins, transmuters and others who can change their looks on the go
  • Player portrait
  • 2x new plc (flowers) to palette
Changed
  • fire giant king sword now super fancy looking
  • Area Changes
    • Amia forest: oakmist vale
      • relabeling pie/drinks baskets
    • Amia forest: oakmist vale, Treetop village
      • Reduced size siege gear (was massive)
      • Removed random floaty lamp

Fixed
  • Fire Giant axes now have shafts again
  • Shifter azar and dwarf shape axes now have shafts again
  • Big Game Hunter exit, starting bug/exploit
  • Big Game Hunter resets Innocent faction on exit
  • Unicorn statue mane, made to not be moving now
  • Combat dummy crafting now correctly needs phandar wood not planks
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.6.6 2023-04-22 Added
  • Player portrait, Izia
  • large Signs for job system crafting (arcitects) (these look like the old ones pre EE)
  • Plc shrinking unicorn
Changed
  • Changed job system Gargoyle to fancier model
  • Craftable signs renamed to small
  • Area Changes
    • Djinn oasis
      • Minor name tweak
Fixed
  • Weapon focus and improved critical feats for trident now require either simple or druid weapon proficiency.
  • Crash fix + setting BGH neutral creatures to difirent faction
  • Ancient Cordor scriped removed to stop error message + updating cetha areas to have proper entry scripts
  • Reapplied some pulled things in the crash bug hunting
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Re: Update Log

Post by Frozen-ass »

2.6.7 - 2023-04-30 Added
  • 2 new plcs (flag, floating candle)
  • 1 new item (misc small 2, was missing for QoL)
  • unicorn Poly potion (2da update, new potion item and new script)
Changed
  • Area Changes
    • Winya Ravana: council tower
      • Plot updates
  • Name changer, added the comand to set names in bio (for dm/rh)
Fixed
  • Gen summon bio's updated to reflect number of summoner
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Re: Update Log

Post by Frozen-ass »

2.6.8 - 2023-05-06 Added
  • Player portrait
  • New-ish, "Fox: Red" model (current one renamed to "Fox: Desert")
  • many new alchemy plcs added to palette
Changed
  • Jobsystem artificer bags/cases max/recovery amounts changed
    • Wand case: 100 max Storage, recover amount 10
    • Scroll case: 100 max Storage, recover amount 10
    • Mythal tube: 100 max Storage, recover amount 1
    • Gem case: 10.000 max Storage, recover amount 100
    • Healing kit case: 10.000 max Storage, recover amount 100
Last edited by Frozen-ass on Thu May 11, 2023 3:10 pm, edited 1 time in total.
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Re: Update Log

Post by Frozen-ass »

2.6.9 - 2023-05-11 Added
  • MANY more nature plcs to palette for requests
  • New Hak additions to module:
    • 6 Mirrors (pretty!) plc's
    • 2 Cat statues plc's
    • 1 Painting plc's
    • Kelpie skin
    • Kelpie Tail (and thus mount)
Changed
  • Closed and removed all Vetzer parts of OI bank
  • Skin changers now check current skin if it will apply new skin or revert to original (rather then on/off usuage)
  • Bottled Companion widget shrunk to 1x1 (of you want to replace your 1x2 poke a dm/rh)
  • Artificer storage cases:
    • Recovery amount is set properly (if between half and max recovery, dispends half recovery, if below, all)
    • Gem pouches can store any normal gem kind, and will merge job/non job gems of one kind
    • Bandage bag will store any +1,+3,+6,+10 healing kit type and merge them aslong as they match healing amount
    • Bio's now reflexts right amounts

Fixed
  • Cetha west, relocating a fence waypoint to prevent spawn next to eachother
  • Bottled Companion non player race (dynamic) models, now also correctly can copy tails/wings if skin allows
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Re: Update Log

Post by Frozen-ass »

woops sorry, forgot these
2.7.0 - 2023-05-14 Added
  • Include script for mob effects
  • 2x Tiger portrait added (normal and white)
Changed
  • ds_ai2_onspawn has an effect option, to be expanded
  • Area update
    • Kingdom of Cetha: The Wave and Serpent
      • plot update
      • old bank now recall room
    • Kingdom of Cetha: The Wave and Serpent, Portal Chamber
      • Plot update
      • No more portals
    • Kingdom of Cetha: All other areas
      • Plot updates

Fixed
  • Cavalry: Can wield light crossbow while mounted with Mounted Archery.
  • Dualist can be take as shifter again
2.7.1 - 2023-05-26 Added
  • Variuos plcs to palette
Changed
  • Area changes
  • All cetha areas updated with removal/replacment of all knights and some guards (plot related)
2.7.2A - 2023-07-14 Added
  • Floating Hight Adjuster widget + script (comes with 3 build in hights options (and default), dm can alter these or lock it to just 1)
  • Jobsystem Smith:
    • Can now craft warforged, sureforged and trueforged weaponry with the apropiate usual ingots + 50.000 gold (failure will not lose the ingot)
  • Jobsytem Ranged craftsman:
    • Can now craft the Seeking and isaacs ranged weapons with the appropiate usual hemp/wood + 50.000 gold (failure will not lose the hemp/wood)

Changed
  • Alter self widget:
    • Z-axis support added.
    • Scale support added.
    • Skin changer:
    • Z-axis support added.
  • Cantrip update:
    • Ray of Frost: Damage scales 1d3 per 2 caster levels (metamagic does not apply)
    • Electrical Jolt: Damage scales 1d3 per 2 caster levels (metamagic does not apply)
    • Acid Splash: Damage scales 1d3 per 2 caster levels (metamagic does not apply)
    • Flare: Damage scales 1d4 per 3 caster levels (metamagic does not apply) in addition to the default -1 attack bonus penalty against a fort save.
  • Area Changes:
    • All cetha areas related to southport/attached areas
      • Plot updates
    • Frontiers rest
      • Orc quest npcs re-added
      • floating fence fixed
      • Guild guards added aditional to SotS guards
    • Wave and serpent guild
      • SotS mostly replaced by guild guards
    • Kingdom of Cetha: Knights Hallow -> Skull Peaks: Knights hallow
      • (name change)
      • All guards, encampments removed
      • Area no longer hallowed as its not supported.
    • Obsidian island: portable
      • Golem added per player request

Fixed
  • The dale
    • 3rd firework target, back in the sky
  • Gender changer fix
  • Helmet 199 (TeS dummer helmet) position fixed
  • Rainbow and default feathered armored wings fix
2.7.3A - 2023-07-23 Added
  • Wings
    • Rainbow feather without armor
    • White feather without armor
  • Portrait change option to master hair/tatoo changer
  • 2 new mummy horse skins/tails (mounts)
  • 2 new portraits (goat and mummy horse)
  • 1 new item icon (guild badge)
  • Plc to palette
Fixed
  • All 10 dragon pointy "butt" wings now normal
  • Treant no longer magical beast
  • DM tool fix
  • Soundset changer in character maintinance now works again
2.7.4A - 2023-07-29 Added
  • Rabbit tail that uses haircolor
  • Area: The table
  • 1x Player portrait
Changed
  • Triumvir lamp now notes greengarden correctly
  • Candlekeep plot update
  • Bottle companions phenotype support (meaning they can float, be old, be mounted, etc mostly for dynamic ones only)
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.7.5A - 2023-08-18 Added
  • Enhanced Recall Stone
  • Divine Recall Stone
  • Quest for Enhanced Recall Stone
  • Dialogue that explains all Recall Stones fully
  • Kingdom of Kohlingen: Argent Keep, Lower (New Area)
  • 25 New Creature appearances (See here for the list.)
  • 1 New Wings set (Quadruple wings)
  • 1 New Player portrait
  • 6 New Creature portraits (See here for the list.)
  • 9 New VFX Glasses (See here for the list.)
Changed
  • Plot Area Updates:
    • Kingdom of Kohlingen: Fort Cystana North
    • Kingdom of Kohlingen: Fort Cystana
    • Kingdom of Kohlingen: Argent Keep
    • Name changes:
      • All "Kingdom of Cetha" references removed
      • Frontier's rest and all attached interiors renamed to "Traveller's Rest"
      • Festival grounds now part of Traveller's Rest
    • Enhanced Recall stone quest NPCs added to:
      • Kingdom of Kohlingen: Fort Cystana, Trade Hall
      • Traveller's Rest: Wave & Serpent Guildhouse
      • Silent Bay
      • L'Obsul
      • Winya Ravana: Council Tower
    • L'obsul
      • Portal has a destination again on Amia (and associated "rule" pillars updated)
    • All Traveller's Rest areas updated with law signs, and new guards
  • All Recall Stones keep the gold lettering after being attuned
  • Mini quest script gained a max item feature so certain quests don't take all items at once
  • Removed INT requirement in the healing merchant conversation

Fixed
  • Barbarian rage widget fix, no longer changes names of people
  • New Bunny tail should now actually work
  • Racial gate in Traveller's Rest (former Frontier's Rest) at lamp now in line with other gates
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Re: Update Log

Post by Frozen-ass »

itotally forgot.... here.... *whistles innocent*
2.7.6 - 2023-08-27
Added
  • Kingdom of Kohlingen: Argent Keep, Prison (New Area)
  • Kingdom of Kohlingen: Gregory's Landing, Destrier Stables (New Area)
  • Kingdom of Kohlingen: Gregory's Landing, Portal Chamber (New Area)
  • Kingdom of Kohlingen: Gregory's Landing, Gregory's Landing, Estate (New Area)
Changed
  • Kingdom of Kohlingen: Construction Site renamed to Kingdom of Kohlingen: Gregory's Landing
  • Plot Area Updates:
    • Khem: Djedet
    • Kingdom of Kohlingen: Argent Keep
    • Kingdom of Kohlingen: Fort Cystana
    • Kingdom of Kohlingen: Fort Cystana, Hall of the Even Handed
    • Kingdom of Kohlingen: Fort Cystana, North
    • Kingdom of Kohlingen: Fort Cystana, South
    • Kingdom of Kohlingen: Fort Cystana, Western Beach
    • Kingdom of Kohlingen: Greengarden
    • Kingdom of Kohlingen: Gregory's Landing
    • Kingdom of Kohlingen: Trade Way
    • The Dale
    • Trackless Sea: Tropical Island
    • Barak Runedar: Grumdek Murr, Peak
    • Frozenfar: Endir's Point
    • Frozenfar: Endir's Point, Northgarn
Fixed
  • Tweaked link oops in Recall Explainer conversation
2.7.7 - 2023-09-03
Added
  • 2x Player housing areas added
    • Oakmist vale: cave
    • Winya ravana: Estate
  • Variuos plcs to palette
  • 3x new player portrait added

Changed
  • Area updates
    • Silent bay / Shrine of elistraeen (interior)
      • Minor plc tweaks
      • Old plot update that was forgoten
    • Winya Ravana
      • Massive exterior update, exterior construction now compleeted icly
    • Winya Ravana: Council tower
      • Tweaks to bring uptodate
    • Oakmist vale: Community hut
      • Now Finished with all that entails
    • Oakmist vale: Tent
      • Plot update
    • Oakmist vale: Tree top village
      • Unicorn magic statue
    • Amia forest
      • Spawns more deeper in forrest and less hostile

Fixed
  • Hydra in big game hunt crashes fixed
  • Big game hunter creatures on spawn script minor fixes
  • Werefox portrait fixed
2.7.8 - 2023-09-09
Added
  • spawn_animations script (npcs can spawn with any animation now if set on_spawn)
Changed
  • Recall stone changes:
  • all stone types have a exception added to no portal areas
  • Plc can be spawned from palette as plc for dms to make allowed spots on the go (Portal Allowed Zone))
  • Area changes
    • The Dale
      • Overhaul Phase 1: general layout and market square
      • Removal of Jayek (plot)
    • Player housing Updates
    • ALL Cystana and Gregory's landing areas set to no poral allowed due to plot
      • exception zones added
        • Recall point Central cystana
        • City hall portal room
        • [redacted]
    • Oakmist vale
      • Treetop huts 1
      • 2 and 7 added interior
      • Treetops community hut game corner and halway lighting

2.7.9 - 2023-09-16
Changed
  • Area changes:
    • Oakmist vale treetop huts
      • Minor changes to grove huts as per player feedback + tweaks/woopsy fixs
    • The Dale
      • Overhaul Phase 2: Farmlands
      • Jayek returned (plot)
    • Winya ravana
      • Playerhouse woopsy door fixed
    • Coastal hills
      • removed sign indicating dangerus creatures as per plot
  • Wild shape changes:
    • Shifter gets same progression of shapes as druid does
    • Druid changed to unlimited duration rather then 1 min/lvl in line with shifter
  • Dreamcoin changes:
    • daily login dc removed
    • Weelky dc uncapped now (still 1 per 2 hours of game time)
    • Dm dc's raised to 2 per 2 hours to insentivice running things + compensationg for out of game activity

Fixed
  • Gem bags
    • Can no longer stores ivory (shaped or not)
    • Can no longer store players, npcs, terain, gods or reality
2.7.10 - 2023-09-24
Added
  • Player portrait replacment
  • Bunch of plcs to palette for plc spawner requests
Changed
  • Area changes:
    • Winya Ravana (and burrows)
      • New gate
      • New gate exception tokens
      • Oakmist vale
      • Variuos farmland patches
      • Entry gate (amia forrest) now correctly blocks outsiders (as we cant block just tieflings yet, will be looked into)
    • Trackless Sea: Merfolk
      • Now open to the public trough the tropical island
  • Visualizers now have one shot function rather then only on/off
  • Added tilesets as allowed to [redacted]
  • Old whitescale script cleaned up for re- use
Fixed
  • Bear Rakshasa hide fix
2.7.11 - 2023-10-08
Changed
  • Area changes:
    • Amia forest
      • Proper tiefling block on gate (was already active in another way)
    • Oakmist vale
      • Cherry tree portal active
    • Oakmist vale, Treetops
      • Sundeck furnished
      • Palmtree portal active
    • Winya Ravana
      • Cherry tree Portal Active
    • 2x [Redacted]
      • [Redacted]
      • [Redacted]
    • Chult savana (multiple areas)
      • Updated to dm wishes
    • Tropical island
      • Extra palm trees for exit of portal
  • Thousand faces widget now has size changing options (standart max 10 +/
  • convo)
  • Temporary name changer, added function for random names (description how to set this put in bio of widget)
  • Jump_to_tag added option for double key check (needing 2 keys to work)
  • Entry gate script ready to block pre ee characters (wont be active till 01
  • Nov
  • 2023)
  • Lichsong widget now 1x1 (ask a dm for replacment)
  • Option for dms to allow druids undead summons (for emulation purposes)
2.7.12 - 2023-10-15
Added
  • New abyss area: Cambion Emporium + associated convos
  • New 100% superior bag of holding (no weight, non at all)
Changed
  • area changes:
    • Abyss, variuos
      • Removal of spirit merchant
      • Relaying portals (forgoten temple -> emporium -> citadel)
      • Oakmist vale tree top village
      • Hut 7/8 patio finished
      • Endirs point
      • Militia now updated uniformal uniforms and better gear
      • Additions of helment horrors
    • Triumvir / Wave&serpant
      • Lady Ayan relocated to the wave
Fixed
  • Endirs point
    • Replacment of resref/tags
    • Resource node reachable now
    • area transition properly at edge of map
  • Lady Ayan fixes
2.7.13 - 2023-10-22
Added
  • 3x Plc to palette for requests
Changed
  • Area changes
    • Ruathym: Fortress Wiltun, Keep
      • Portal added to Shadowflame keep
    • Ruathym: Caraigh, Shadowflame Keep
      • Portal added to Wiltun Keep
    • Amia Forest: Oakmist Vale, Treetop Village
      • Patio hut 3/4 & 5/6 finished
  • New skin over Abyssal horror
2.7.14 - 2023-10-27
Changed
  • Area changes
    • The Dale
      • Recall stone now active
      • Carts moved a bit
    • Oakmist Vale, treetop village
      • Pixies added
    • Winya Ravana
      • Gates update tweaking allowed races better
      • Small Decoration update / player house things
    • Travel Agency
      • Wave & Serpent statue: updated to allowe previuos unbanned races
      • Winya Ravana flag: updated to reflect bannend races properly
    • Player house updates
  • Door Lever script now supports tag bassed (opening doors far away)
  • Backend stuff
Fixed
  • Ayan should now actualy sit down
  • winya council tower meeting room glitch fixed
2.7.15 - 2023-11-10
Changed
  • Area changes:
    • Barak Rundar: Citadel, Port
      • Recall pylon added
    • Oakmist Vale
      • (more) Druids, Feys and Redacted added
      • Fire pit new benches
    • Oakmist Vale: Treetop Village (interior and exterior)
      • Weapons Platform finished (last part, all exterior now done)
      • Rental doors added
      • Huts 3
      • 6 and hut 8 interior finished
      • Beacon tree added
    • Oakmist Vale: Caves
      • Start of cave expansion (area extension + empty rooms are in)

Fixed
  • Polymorph Drow forms, now properly "drow"
  • Robes +4 Merchant fix to show torso
  • Winya Ravana: Old map pin removed
  • big game hunter, Snowy mountaim
    • Block to get into other zone
    • Extra exit in a "dead" zone in case player gets stuck there
2.7.16 - 2023-11-19
Added
  • Dukes estate area (not accesible yet)
  • Food and drink Plc with inventory
Changed
  • Area changes:
    • Player house update
    • Oakmist Vale Grove:
      • Minor tweaks to previuos added npcs
    • The Dale
      • Further Hinification
    • Kingdom of Kohlingen: Green Garden (main, north, and old city grounds)
      • Plot updates
      • Dukes guards added, Militia replaced
    • Obsidian Island (port, Guard house, Great hall)
      • Guard gear/uniform updated
    • Ruathym: Fortress Wiltun, Keep
      • New Key to doors of keep
    • Ruathym: Caraigh, Shadowflame Keep (interior and exterior)
      • Portal rellocated to roof rather then basment
    • Skull Peaks: Crouching Lemur Monastery
      • Master Tsn removed (passed away)
Fixed
  • Hunters now no longer faill BGH attempts
  • Consuming orb of darkness no longer gives party members alighment shift
  • Zau'tar interior no longer leads to old L'obsul
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.7.17 - 2023-11-25 Changed
  • Area changes:
    • Player house update
    • Oakmist Vale Grove, caves
      • Prep for player request finishing
    • Ruathym: Fortress Wiltun, Keep
      • At player leaders request, locked more doors
  • Mythal Fuser update! Mythal fusers will now go upto/including Divine.
    • 12 Greaters fuse into 1 Flawless
    • 6 Flawless fuse into 1 Perfect
    • 6 Perfects fuse into 1 Divine
Fixed
  • Ruathym: Fortress Wiltun, Keep, Made throne proper sit-able
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.8.0 - 2023-12-06 Added
  • [redacted] event script
  • Custom polymorp script
  • Actand demi plane (massive new dungeon)
  • Lich raid Quest
  • Variuos palette items (rewards of bosses/quests)
  • DTS system (dynamic system for adding random things to dungeons that are difirent each time)
Changed
  • Area changes:
    • Actand: The Cliff Village
      • Demi plane entry (not accessible yet)
    • Ruathym: Ostland, Ancient Crypt
      • exploit barrier (doors close/lock at a point in lich fight)
    • Ruathym: Fortress Wiltun
      • Quest giver added for Lich raid (wave will get one aswell soon)
    • Ridgewood, Indoors
      • Gnome golem quest updated to new system
    • Skull Peaks: Glinulan's Hold, Halls
      • Missing companion quest updated to new system
  • Dragon disipline overhaull (addition of spells!)
  • Dwarven Defender/Defender:
    • Defensive stance 1 round Cooldown when stance drops
    • Defensive stance drops when using items (like healing kits)
    • Bite back reduced to 1 divine per 5 levels of Dwarven Defender/Defender

Fixed
  • Two Weapon fighter AB fix
  • Portal lamp bug fix (that one you before needed the crafting menu)
  • Hidden object scipt bypass exploit fix
  • Storage item (artificer created ones) bug fix that made you lose last item
  • Arbarista Piercing Shot exploit fix (no longer able to move with freedom items/spells)
  • Fixes to entry statue and subraces (blocking illigal subraces, giving out proper widgets)
2.8.1- 2023-12-10 Added
  • Raid boss summoning system
  • Palette items
Changed
  • Area changes:
    • Oakmist Vale Grove
      • Moved few job system nodes
    • Oakmist Vale Grove, hut
      • repurposing kitchen to tailor hut (with tailor models)
    • Oakmist Vale Grove, Community Hut
      • Adding Chef trainer from kitchen area
      • Adding Kitchen cabinet/supplies from kitchen area
    • Frostspear's Cave / Ancient Crypt / Positive elemental plane
      • removal of default raid boss
      • Summoner pylon added
    • Amia Forest, West
      • Removal of skulls/redlights (ruins now just ruins)
    • Actand Demiplane: Unknown x2
      • Tweaks to area
      • Chest updates
  • Demon and Celestial end boss of new dungeon tweaked to be less pushovers
  • cavalery will loss bonuses and dismount when trying to polymorp

Fixed
  • Amia Forest deers should no not be hostile by default
  • DTS loot fixes and tweaks
  • Entry statue allows dragon subrace now
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Re: Update Log

Post by Frozen-ass »

2.9.0 - 2023-12-24 Added
  • Palette additions ( 4 plcs, 1 item, 1 creature)
  • Custom summon script for items
  • Lycan forms:
    • Werecrocodile
    • Wereowl
    • Wereshark
    • Wereraccoon
    • Werefox
  • Support for Lycans with tails
  • More robes will now work on mounts
 20 New Mount skins

  • 1659 "Horse: Pegasus, Black, Wing"
  • 1660 "Horse: Pegasus, Brown, Wing"
  • 1661 "Horse: Pegasus, White leather barding packs,Wing"
  • 1662 "Horse: Pegasus, White leather barding,Wing"
  • 1663 "Horse: Pegasus, White saddle packs,Wing"
  • 1664 "Horse: Pegasus, White saddle,Wing"
  • 1665 "Horse: Pegasus, White"
  • 1666 "Birb_Mount"
  • 1667 "spider_Mount3"
  • 1668 "spider_Mount2"
  • 1669 "spider_Mount"
  • 1670 "Beetle_Mount"
  • 1671 "Lizard_Mount1"
  • 1672 "Lizard_Mount2"
  • 1673 "Wolf_Mount"
  • 1674 "Shark_Mount"
  • 1675 "Wolf_Mount_Black"
  • 1676 "Lion_Mount"
  • 1677 "Gallimimus_mt"
  • 1678 "Gallimimus_chariot"


 8 New Creature skins

  • 1946 "Giant Birb, Walking"
  • 1947 Spider2_mt
  • 1948 Spider1_mt
  • 1949 Spider_mt
  • 1950 Lizard_Mt1
  • 1951 Lizard_Mt2
  • 1952 Gallimimus_chariot
  • 1953 Gallimimus



Changed
  • Area changes:
    • Gates and lawsigns update in regards of bannished races
      • The Dale
      • Kingdom of Cystana: All cystana areas
      • Travellers Rest: all areas
      • Oakmist Vale
    • Oakmist vale
      • Pre work for player boat request
    • Actand (the war areas)
      • Final changes, Dungeon now open
  • Lycan changes
    • Forms placed into different build categories:
      • Damage Type: Werewolf, Werebat, Werechicken, Wereshark
      • Tank Type: Werecrocodile, Wereboar, Werebear
      • Nimble Type: Wererat, Wereowl, Werefox, Wereraccoon, Werecat
    • Class requirement updated: 6 BAB, Infection Feat, DM Approval
    • Lycantropy Infection (from lycans in the wild, players cant infect)
      • OnHit will fire off every strike now, and have a DC 20 Fort save to get infected
      • Infections can be removed through Remove Disease or Greater Restoration (including Healer NPC casting)
  • Complete Warlock 2.0 Overhaul (See Class Modifications forum for details)
  • Abyssal Corrupted: You can now choose which type of feature rather then random, but the exact appearance will be random
  • Lavender ioun stone now +5 Discipline, +3 Fortitude Saving Throw

Fixed
  • Ambush system fixed: Resting in hunting areas may cause monster ambushes again
  • Peerage helmet dropping will stop
  • Peerage conversation will be silent now
  • Defender stance will now not work while polymorped
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Jes
I like dragons.
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Re: Update Log

Post by Jes »

2.9.1 - 2024-01-03 Added
  • 2x player portrait added
  • Dungeon Tool System Deployed to Stinkpot Warrens
  • Various Palette items/plcs/creatures to support plot and other updates

Changed
  • Area Changes
    • Ruathym: Caraigh, Cloudfen Grove
      • Camp upgrade
      • Recall Pylon
    • 3x Player housing progression
    • Oakmist Vale: main, treetops hut, Caves
      • Cave expansion progression (not finished)
      • Tree tops, hut, small tweak of adding plot plc
      • Main, minor tweaks issue fixes
    • Bloodspear Keep
      • Undead additional Guards
    • Travellers rest
      • Lamp gate brought in line with other gates
    • AshCaverns (all)
      • Complete removal of all area
    • Khem: whispering rift
      • Recall Pylon added
      • Portals that lead to the Alamber sea entry directly redirected here
    • Frozenfar: Belenoth, Interior <-> Obsidian Isle: Port, Great Hall
      • Portal between these two areas, per player request
      • Guards at both ends of the portal
    • Eternal Horizon Hull (ratpack ship)
      • Activation system for Mage private sanctum
    • Ruins of The Underkingdom, The Lava Depths
      • changed CL for loot bonus table
    • Kingdom of Kohlingen: Fort Cystana, South
      • Orpanage playground start (not finished)
    • Barak Rundar: The Frozen Wastes (main, Northern Pass, Southern Fields)
      • Drow Replaced with Aurilites
      • Area name change : Khazat Murr, Northwestern Face -> Southern Fields
  • Druid dragon shape now requires only 28 wisdom (was 30)
  • Bottled companions now support Z axis difirences
  • Sea Travel conversation removal of Ashcaverns
  • Actand summons (both demon and celestial)
    • Added bios to summon and widget
    • Overhauled their looks
    • Summon widget uncursed (if you have one already just use it, it will remove the cursed part)
  • Lycan ac progression set to lycan level +1

Fixed
  • Wrowl portrait mash should now display properly
  • Abyssal corrupt now properly get the extra body part
  • Moonpier, small woppsie fix backend
  • Ambush % lowerd
  • Gulf of Lumorier: South Coast: Resource node fixed
  • Group boss summon system exploit fix
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

Post by Jes »

2.9.2 - 2024-01-13 Added
  • DTS deployed to Amia Frontier Orcs, Darkhold, and Skull Peaks Trolls
    • New Hidden Area made for DTS Orcs, Darkhold, and Trolls
  • Smelly Black Orb item (Fiendish Corrupted class unlocker) added to test server +5 merchant
  • Icons and items for OI animal hunting
  • Player portrait

Changed
  • Area Updates
    • Kingdom of Kohlingen: Fort Cystana, South
      • Orphanage playground finished
      • 3 Interiors added (unfinished)
    • Kingdom of Kohlingen: Greengarden
      • Player Housing Added
  • Switched out a PLC for DTS with another smaller one to fix difficulty in using old PLC
  • Swapped out and added in new wings/tails for Abyssal Corrupted
  • Swapped out Stinkpot DTS hidden item from ghost visage item to regen ring
  • Expanded NPC collision functionality
  • Added DTS support for multiple triggers for multiple entrances to a dungeon
  • EMD Mummy Dust will no longer block undead summon for Druid (allowing for reskins)
  • XP Dragon on test server gives more gold
  • OI: Southeastern Bay; spawns changed
  • OI: Eastern Cape; renamed to "Dragon's Fang Cape", guards swapped, construction added
  • OI: Eastern Plains; spawns changed
  • OI Boars & Bats now drop items for an event
  • Wizard, Sorcerer, Bard, Cleric, and Druid cantrips are now infinite cast
  • Flare, Ray of Frost, and Acid Splash are now cantrips for all cantrip classes
  • Flare Changed: 1d4 fire per 3 Caster Level, and -1 to Attack rolls
  • Ray of Frost Changed: 1d3 Cold per 2 Caster Level
  • Acid Splash Changed: 1d3 Acid per 2 Caster Level
  • Lesser Ring of Evasion and Kumakawa no longer have -2 Reflex save
    • Players can just ask in-game to swap for a new version without the Reflex penalty
  • Salandran Temple NPCs updated per plot
  • Epic Boss loot drop rate changed from 25% to 5% per party member (up to 50%)

Fixed
  • Dynamic Merchants had weird settings, fixed
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

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2.9.3 - 2024-01-20 Added
  • Beacon system for settlement attacks, including an item to engage it
  • Swarm summoner: summons up to 15 level 1 creatures, can be fully customized with up to 3 creatures
  • Added in a custom random NPC list for DTS for the underdark areas
  • Added in the ability to ban NPCs or PLCs from spawning in DTS
  • Added bios to all DTS NPC/PLC
  • DTS to Frozenfar: Raider's Area in the Underdark
  • Guard summoner for settlements - only functional in designated settlement areas
  • Mage Guard settlement template NPC complete
  • Added fully customizable DTS conversations with NPCs and Challenge PLCs
  • Added DTS to Crag Beetles
  • About 100 new PLCs
  • New Staff appearance
  • New Staff type for holdable playing cards
  • New skins
    • 1954 Dragon_Amethyst
    • 1955 Dragon_Crystal
    • 1956 Dragon_Emerald
    • 1957 Dragon_Ruby
    • 1958 Dragon_Sapphire
    • 1959 Dragon_Topaz
    • 1960 Dragon_Obsidian
    • 1961 "Humanoid: Fey SH Pixie 1 Black"
    • 1962 "Humanoid: Fey SH Pixie 2 White"
    • 1963 "Humanoid: Fey SH Pixie 3 Red"
    • 1964 "Humanoid: Fey SH Pixie 4 Blue"
    • 1965 "Humanoid: Fey SH Pixie 5 Yellow"
    • 1966 "Humanoid: Fey SH Pixie 6 Orange"
    • 1967 "Humanoid: Fey SH Pixie 7 Purple"
    • 1968 "Humanoid: Fey SH Pixie 8 Green"

Changed
  • Area changes
    • Moonpier: exterior rebuilding complete (interiors pending); Beacon finished
    • Traveller's Rest: Beacon finished
    • Southport East: Beacon finished
    • Fort Cystana: Beacon finished
    • Fort Cystana South: Library exterior finished
    • Oakmist Vale Treetops: Beacon finished
    • Blue Lagoon: Beacon finished
    • Winya Ravana: Beacon finished
    • Whitestag: Beacon finished
    • Salandran Temple: Beacon finished
    • Greengarden: Beacon finished
    • Ridgewood: Beacon finished
    • The Dale: Beacon finished
    • Eilistraeen Shrine: Beacon finished
    • Kingdom of Kohlingen: Greengarden: Plot updates, player housing
    • Underdark: L'Obsul: Bug fixes, tweaks
  • Gator/Alligator monsters that spawn all drop alligator hide for quest now
  • A few dialogue changes to reflect plot changes
  • Job System camel NPCs updated to new camel skins
  • Epic loot drop percentage changed to 5% per party member, to a maximum of 50% with ten party members

Fixed
  • Bug fix for trophy drops in OI
  • Gator hide tanner quest in Moonpier re-added
  • Fixed DTS spelling errors, and added ports to NPCS
  • Shadow Mastiff bug fix
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
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Re: Update Log

Post by Jes »

2.9.4 - 2024-01-27 Added
  • Settlement guard manacles added
  • OI: Emberwood East and Central (inaccessible for now)
  • OI: Dragon's Eye Lighthouse
  • OI: Dragon's Fang Cape, Bitch Queen's Sway
  • New Dungeon & Enemies (Still WIP, inaccessible for now)
  • DTS - Shekat
  • Beacon alliance guard spawner
  • Added HD override to 10 base dragon appearances
  • Added 17 Zodiac creature appearances
  • Added Ettin, Evil Snowman, Treant 2 appearances
  • Added 10 komodo dragon appearances
  • Added Weasel, Rat, Spotted Cat appearances
  • Added 4 Pegasus mounts (with wings)
  • Added 1 zodiac mount
  • Added "Enhanced" mage staff overrides
  • Added more VFX (horns, quivers)
  • Added parasols
  • Added magic wand appearances


Changed
  • Moonpier resref update
  • OI: Arena Updated
  • OI: Abandoned Ruin > Research Outpost
  • Primary settlement variables added:
    • Winya Ravana
    • Moonpier
  • Added check to racial gates for individual banishments
  • Guard spawner will work in allied territories
  • ds_area_enter unsummons guards being used outside of settlement areas
  • Added parasol items to the items vendor

Fixed
  • Moonpier pylon positioning adjusted so it can be clicked easier
  • Swarm and Guard summoner widgets won't unsummon other henchmen anymore
  • Bugfix for swarm summoning with multiple swarm widgets
  • Bugfix for DTS and appraise skill being off
  • Made Blinding Speed instant again
  • Fixed new ring icons overriding old icons
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
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Re: Update Log

Post by Jes »

3.0.0 - 2024-02-11 Added
  • 11 character portraits
  • Holdable playing cards added to items merchants
  • OI Emberwood, East - Cave
  • Added an egg to the palette
  • Deployed DTS to Ruins of the Underkingdom (Fire Giants)
    • Fixes for some PLCs
  • Added purple worm appearance and portrait
  • Personal/Bank storage chests
  • Storage database
  • Purple Worm Raid Added
  • Construct familiar option
  • Construct creature/hide/weapon blueprints
  • Primary/Secondary harvest bonus. They get a secondary roll to gain a second resource on successful roll, the chances are 75%/40% for primary/secondary.
  • New faction for Job System NPCs
  • Weapon Appearances:
    • 2 Scythes
    • 2 Spears
    • 1 Halberd
    • 2 Bastard Swords
    • 1 Greatsword


Changed
  • OI Boar/Bat Spawn & Token removal
  • OI Emberwood, East: Added spawns
  • Palette Updates
  • Banks re-opened in:
    • Traveller's Rest
    • The Dale
    • Fort Wiltun
    • Endir's Point
    • L'Obsul
    • Barak Runedar
    • Kampo's Storehouse
  • Bank functionality added to:
    • Fort Cystana: Trade Hall
    • Obsidian Isle: Bank
  • Added Settlement variables to:
    • Barak Runedar
    • Setersborg
    • Howness
    • Thordstein
    • Thykkvi
    • Fort Cystana
    • Greengarden
    • Gregory's Landing
    • Whitestag Shore
    • Ostdur
    • Osthavn
    • Havskar
    • Fortress Wiltun
    • Ceyren's Mill
    • Belenoth
    • Bloodspear Keep
    • Blue Lagoon
    • Brokentooth Cave
    • Chillwyck
    • The Dale
    • Djedet
    • Eilistraeen Shrine
    • Endir's Point
    • Hangman's Cove
    • L'obsul
    • Moonpier (Fixed)
  • Familiars and Animal Companions now have silent conversations
  • Greater Restoration/Neutralize Poison will work on Purple Worm custom poison
  • Job System Corpse Weight changed to 1 lb
  • Cav with Mounted Archery can use Sling/Light Crossbow now
  • Removed Mounted Combat Pre-req for Mounted Archery
  • Scholar Sites reduced from 5 minutes to 1 minute cool down
  • Darkness rework. Now uses Anti Light VFX. It is now -1 AB, -1 AC, and -10% Movement speed. If you have ultravision or true seeing it ignores it.
  • Warlock Light's Calling/Loud Decay/Primordial Gust summons now summon without needing to target a hostile creature
  • Added map notes in Bloodspear Keep areas

Fixed
  • Fix to Trolls Unknown area (Tileset bug)
  • Fix Lentle's quest dialogue
  • Fix Frustrated Guard quest NPC pointing to the wrong NPC to visit next
  • Fix Lente's name (it wasn't supposed to be Lentle)
  • Attempted to fix the Hunter Cave line of sight issue with boss
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Re: Update Log

Post by Jes »

3.0.1 - 2024-02-18Added
  • 1 robe to mounted phenotypes
Changed
  • Remove collision bubble from animal companions and familiars

Fixed
  • Fixed the two BAD mundane PLC in the DTS system
  • Fixed a bug in the Job System bonus harvest system
  • Dynamic merchant bugfix
  • TLK issues
  • Polymorph fix for spell slots
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
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Re: Update Log

Post by Jes »

3.1.0 - 2024-02-21Added
  • New item spawner item
  • New OnSpawn script for mobs that will spawn in neutral, can be attacked without breaking all factions
  • New spell targeting area indicators added for all area spells
  • 1 new player portrait
Changed
  • Improved Item Spawners on backend; can now set quantity; no longer uses database, so will not break with name/login changes (will not break existing items)
  • Updated Faction/Settlement spawn area
  • Removed some outdated items from the palette
  • Added new items to the palette
  • Added more functionality to PLC scaling
  • Remove ruins from Skull Peaks Trummels
  • Added cart from Moonpier to Gregory's Landing and back
  • Changed spawns in Amia Forest to have new AI that spawns neutral
  • Turned the following items into 1x1 Misc Small inventory items (Ask for a swap if you like. Merchants, ask me directly for a Job Journal swap to make it easier on your merchant boxes:
    • Job Journal
    • The Book of Transmutation
    • Magical Ammo Bag
    • Box of Hats
    • Box of Masks
    • Greater Tome of Mystra
  • Area Plot Updates:
    • Moonpier
    • Moonpier: Moonbeam Chapel
    • Moonpier: Moonstone Caves
    • Ridgewood (NPC updates)
    • The Triumvir: Wandering Magisterium > Renamed to Mage School, remove Hallowing
  • Add settlement variables to:
    • Nes'ek
    • Oakmist Vale
    • Quagmire Mercenary Camp
    • Quagmire Kobold Warren
    • Ridgewood
    • Salandran Temple
    • Shadowscape
    • Southport
    • Traveller's Rest
    • The Triumvir
    • Zanshibon

Fixed
  • Removed defunct Amia Music 2da entries
  • Fixed missing EE music entries in 2da
  • Unlimited cantrip function moved to C# so it'll stop breaking randomly every update
  • Fixed and added feedback to animal companion/familiar collision bubble removal
  • Updated outdated Portal Lamp conversation
  • Traveller's Rest Festival Grounds will no longer randomly ambush you with undead when you rest

Notes:
Beacon Alliance settlement leaders can ask for the beacon item.
Settlement leaders can ask for the Settlement Guard Manacles.
Leaders will also have to approve any guards or other PCs who are allowed to have the manacle widget for their settlement.
Abuse of the Manacles widget outside of IC banishments will of course lead to you having it removed and you will lose your ability to get one again.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
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Re: Update Log

Post by Jes »

3.2.0 - 2024-02-26Added
  • 4 player-use portraits
  • Robe #145 mount phenotypes
  • New script that allows modular item-based creature spawning
  • Greengarden Guard House interior
  • Legendary Crafting System for Raids and future Epic Crafting
  • Wondrous Item Crafting Tables/NPCs added to:
    • Traveller's Rest: Trades Hall
    • Calderis: Havoc's Smithy
    • Fort Cystana: Trade Hall
    • Bloodspear Keep: Interiors
  • Crafting loops once again, so you can mass do job system stuff
  • CMA is now used in Epic/Raid Crafting. Every 10 levels of base Craft Weapon and Craft Armor reduces the cost of CMAing epic unfinished products by 5k to a maximum of 25k.
  • Fully random library book script
  • GUI foundations added in backend
  • DTS added to Actand (the low level area)
Changed
  • Amia Forest deer to spawn as Neutral
  • OI Calderis Name Change
  • OI Updates to Eastern Foothills
  • New Quest: Earthen Rift
  • Added functionality to us_jump_to_tag for quest requirements
  • Added functionality to ee_generic_quest for quest requirements
  • Fixed some job system bugs
  • OI Port Construction update
  • Changed the bio of one of the Drink: Water items, since there were two identical ones on the palette
  • Made book items into adorable 1x1 icons
  • Plot Updates:
    • Moonpier
    • Moonpier: Moonbeam Chapel
    • Moonpier: Moonweave Sanctum (New)
    • Facelift to Duke's Estate in Greengarden
    • Greengarden: Guard House
  • Warlock's Frog Drop now has a small AoE for easier deployment.
  • Tweaked the percentages for Underkingdom DTS

Fixed
  • Fixed Shadowflame Manor placeables
  • Fixed Belenoth corridor crowding
  • OI Bank Doors
  • Gave the Underkingdom its music back
  • Manacles will throw people out properly when they're in the same area now
  • Fixed DTS triggers in Actand (Celestials/Demons)
  • WARLOCK
    • Chain, Spear, and Blast no longer allow friendly targeting
    • Chain, Spear, Blast, and Pulse no longer crit targets that are crit immune.
    • Eldritch Blast (including all shapes) is no longer blocked by level 1 spell immune (still respects mantles and spell resistance).
    • You can no longer cast invocations in anti-magic zones.
    • Invocations properly ignore DMs now.
    • Energy resist feats work properly now.
    • Word of Changing no longer is removed when the temp HP is removed.
    • True seeing now properly blocks Writhing Darkness.
    • Frog Drop now properly spawns frog at the target location and subsequent frogs are spawned at the location of frog death.
    • Primordial Gust no longer crashes the game when cast on fixtures (whooooops!)
    • Primordial Gust properly varies damage calc for each target.
    • Loud Decay visual and sound effect fixed.
    • Loud Decay properly varies damage calc for each target.
    • Warlock summons' AI is fixed. (They attack instantly on summoning and don't run away anymore.)
    • Warlock summons now unsummon properly when the duration runs out.
    • Warlock summons' stats are fixed; tweaking of stats made a lot easier.
    • A visual cue for the Eldritch Mastery works now.
    • Fiendish Resilience renamed into Otherworldly Resilience.
    • Stale item property remover no longer incorrectly removes Armored Caster.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
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Re: Update Log

Post by Jes »

3.3.0 - 2024-03-03Added
  • DTS added to Lizardmen in underdark, Cape Slakh, Underriver, Temple of Malar, and Brigands.
  • 1 Player Housing area.
  • Area for settlement guards to be found easily.
  • 1 missing creature appearance (Gnomish Battle Suit).
  • Hallow and Text triggers to palette.
  • 8 custom summon creature templates to palette.
  • 6 Settlement guard templates to the palette (Elite, Standard, Scout, Mage, Construct, Player Housing).
  • Weapons and armor added for the settlement guards.
  • New spells from the old dummy ones:
    • Blessed Exorcism (Conjuration), Cleric 6, Range: Personal, AoE: Large, Duration: Instantaneous, Save: Special, Spell Resistance: (See Description)
      • The cleric exorcises the influence of spirits opposed to their patron. All allies in the area of effect are freed from mind influencing maladies, fear, daze, domination, stun, or other mind effects. Any hostile undead or outsiders in the area of effect must make a will save or be turned for 1d6+1 rounds.
    • Ball of Sound (Evocation), Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0, Range: Medium, AoE: Single, Duration: Instantaneous, Save: None Spell Resistance: Yes
      • Does 1d3 sonic damage per 2 caster levels to a single target creature.
    • Color of Spring (Transmutation), Druid 6, Range: Personal, AoE: Large, Duration: Instantaneous, Save: Special, Spell Resistance: (See Description)
      • This spell brings new beginnings to those around the caster. Centered around the caster, all natural living allies (as in not undead, constructs, outsiders, or aberrations) in a 20 foot radius will be subject to a restoration spell and be healed 1d8+caster level hit points. Any enemy undead in the radius will need to make a will save or be turned for 1d6 rounds. Any enemy aberrations in the radius will need to make a will save or be stunned for 1d6 rounds. Any enemy constructs in the radius will need to make a fortitude save or be knocked down for 1d6 rounds Any enemy outsiders in the radius will need to make a fortitude save or be dazed for 1d6 rounds.
    • Druid Punch (Transmutation), Druid 8, Range: Touch, AoE: Single, Duration: Instantaneous, Save: Fortitude (See Description), Spell Resistance: Yes
      • The caster attempts a punch to utterly destroy the unnatural. The caster makes a melee touch attack. If the attack hits, the victim takes 1d8 points of divine damage per caster level. If the target is an undead, construct, outsider, or aberration, they must make a fortitude save or be slain instantly. Undead, constructs, outsiders, and aberrations take full damage even if they pass the save. If the target is any other creature type, they can make a fortitude save to halve the damage taken.
    • Helma's Curse (Necromancy), Cleric 2, Range: Short, AoE: Single, Duration: 1 Round/level, Save: Will Negates, Spell Resistance: Yes
      • The cleric utters a curse upon enemies of their faith. The curse causes weariness and exhaustion, causing 2 points of strength drain, 2 points of constitution drain, and inflicts a 30% movement speed decrease for 1 round per caster level. This effect cannot be cured by a restoration, however a remove curse can remove the effect.
    • Myrra's Hex (Enchantment), Druid 1, Range: Medium, Duration: 1 round, 1 round/level, Save: Will negates, Spell Resistance: Yes
      • This witch-hex will attempt to lay a curse of clumsiness upon the victim. The victim must make a will save. If the save is failed, the victim will be knocked down for 1 round, and be cursed with clumsiness, taking 1d6+1 points of dexterity damage for 1 round per caster level. The dexterity damage cannot be restored with a restoration, but a remove curse spell will remove it.
    • Snorri's Snowball (Evocation), Wizard/Sorcerer 6, Bard 6, Range: Long, AoE: Single/Large, Duration: Instantaneous, Save: Reflex Half (See description), Spell Resistance: Yes
      • The caster casts a snowball at a target, and performs a ranged touch attack against a single target. If the touch attack hits, the target will take 1d6 cold damage per caster level, with no cap. The Snowball will then burst and every target in a 15 ft radius will take 1d6 cold damage per two caster levels, to a maximum of 15d6 damage at level 30. Each Spell Focus in evocation increases the burst damage by 1d6 cold damage, and epic spell focus will increase the burst damage by 3d6 cold damage. A reflex save will half the cold damage taken, evasion applies. Should the initial target be hit by the touch attack, they will not take the burst damage. However if the touch attack misses, they will be subject to the burst damage.
    • Vinna's Greater Globe (Transmutation), Druid 4, Range: Long, AoE: Large, Duration: 1 round/2 caster levels/Instantaneous, Save: Reflex Negates, Fortitude Partial, Spell Resistance: Yes
      • This spell casts a globe of ravaging plants to assail their foes. Any enemies caught in the spell's radius must make a reflex save or be entangled. The victim's can make subsequent saves to escape the entanglement. However, any targets hit by the entanglement must make a fortitude save or be poisoned. The poison does 2d6 points of dexterity damage. If the target fails the reflex save but has freedom, while they won't be entangled, they will still be subject to the poison.
  • Added 20 new variations of Gloves/Hoods/Boots/Belts to job system.
  • Reworked the Elemental Boss Drops (The corpses will now stay, easier to spot, and will have the loot on them). There are 32 Tiny Elementals at the end of the fight. 15% drop chance for an epic each.
Changed
  • Shrunk the Moonweave Sanctum area.
  • Updated Moonpier (exterior) guards to settlement template guards.
  • Electric Jolt expanded to Bard/Druid/Cleric/Soc/Wiz cantrips.
  • Boots of the Broken Ones (+5 AC, +3 DEX) moved to epic loot selection. No longer sold in Abyss.
  • Boots of Swift Steps (+4 AC, +3 DEX) added to Abyss/Gauntlet shops.
  • Changed resrefs for Magical Ore/Hemp weapons in js_converter (will have no effect on existing weapons).
  • Finalize Moonpier's Moonbeam Chapel and Moonweave Sanctum.
  • Adjusted Frostspear Staffs once more.
  • Warlock buffs:
    • Flee the Scene CL is uncapped and now applies Uncanny Dodge I for the duration.
    • Armored Caster arcane spell failure reduction applies to small shields now.
    • Summon AC progression increased to +6 from +5; soul larvae get +5 HP and +2 AC per tier.

Fixed
  • Edited a broken character file.
  • Fixed a broken dwarf NPC in Wave & Serpent.
  • Removed extra Wondrous Item crafting bench in Wave & Serpent - it's in the trades hall with other crafters.
  • Re-added missing amia_weapons hak from module.ifo.
  • Removed duplicate Magical Ore/Hemp weapons from palette.
  • Fixed some categories on some weapons on the palette (OCD Style).
  • Warlock bugfixes:
    • Fixed a server crash caused by a warlock logging in and out real quick.
    • Binding of Maggots summoning circle now removes itself properly.
    • Frog Drop targeting works now as a small AoE as intended.
    • Unsummon and summon visuals now play properly for multiple summons.
    • Multiple summons now unsummon properly on new summons.
    • Summons' attack bonus now scales as intended.
  • Fixed Job System Material Check Bug.
  • Iolite effect now applies to all henchmen instead of just the first one.
  • Peerage Vassal will no longer be able to be summoned with other summons or henchmen (except swarms).
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
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Re: Update Log

Post by Jes »

4.0.0 - 2024-03-16Major Release 4.0.0

Added
  • Moved an NPC from EP to Belenoth.
  • DTS added to:
    • Marrowmaw Pass, Khem Minotaurs, Burning Crypt, Hollow Cavern
  • Portraits for arctic fox and brown owl.
  • Custom creature palette file to top hak.
  • Custom item palette file to top hak.
  • Some missing 10-stack potions.
  • A couple new items to Moonpier tanner shop (trimmed a lot of items out of it, too).
  • Added new epic loot items for epic crafting system:
    • Bracers of the Elemental Golem: 10/- Acid Resist, 10/- Fire Resist, 10/- Cold Resist, 10/- Electric Resist, +2 CON
    • Dragon Armors of Chaos (+5 AC, 15/- Acid Resist, 15/- Electric Resist, +1 Regen): Half-Plate, Splint Mail, Breastplate, Chain, Hide, Leather, Padded, Cloth
    • Dragon Armors of Tyranny (+5 AC, 15/- Fire Resist, 15/- Cold Resist, +1 Regen): Half-Plate, Splint Mail, Breastplate, Chain, Hide, Leather, Padded, Cloth
    • Arcane Defiance Armors (+5 AC, 32 SR, +2 Saves): Half-Plate, Splint Mail, Breastplate, Hide, Padded
    • Furtive Armors (+5 AC, +2 DEX, +5 Hide, +5 Move Silently): Hide, Leather, Padded, Cloth
    • Gloves of the Honeyed Tongue: +30 Persuade
    • Gloves of the Serpent's Tongue: +30 Bluff
    • Gloves of the Challenger: +30 Taunt
    • Gloves of the Equestrian: +30 Ride
    • Gloves of Conspicuous Threats: +30 Intimidate
    • Gloves of Silent Whispers: +3 DEX, +15 Hide, +15 Move Silently
    • Gloves of Keen Senses: +15 Spot, +15 Listen, +15 Search
    • Earblasters (Darts): +5 Enhancement, 1d8 Sonic, OnHit Deafness DC 20, Vamp Regen +2
    • Frozen Cutters (Shuirkens): +5 Enhancement, 1d8 Slashing, 1d4 Cold, OnHit: Slow DC 20
    • Thunderstrikers (Throwing Axes): +5 Enhancement, 1d8 Piercing, 1d4 Electric, +2 Vampiric Regen
    • Mindreaver (Battleaxe): +5 Enhancement, Keen, 1d8 Piercing, OnHit: Confusion
    • Soulbasher (Club): +5 Enhancement, Keen, 1d4 Magic, 1d4 Piercing, 1d8 Massive Crit
    • Stormweaver Axe (Handaxe): +5 Enhancement, Keen, 1d3 Electric, 1d3 Magic, OnHit: Doom DC 20
    • Etherblade (Katana): +5 Enhancement, Keen, 1d8 Negative, 1d4 Bludgeoning, OnHit: Stun DC 20
    • Vortex Stinger (Kukri): +5 Enhancement, 1d10 Cold, Keen, 1d6 Massive Crit
    • Skelly Smasher (Light Flail): +5 Enhancement, +6 Enhancement vs Undead, 1d10 Positive vs. Undead, 1d6 Slashing
    • Galecaller (Light Hammer): +5 Enhancement, Keen, 1d3 Acid, 1d3 Electric, 1d3 Cold, 1d3 Fire, +2 Vampiric Regen
    • Beauty's Redoubt (1H Magic Staff): +2 CHA, Bonus Spell Slot 9, 8, +5 Spellcraft
    • Sage's Redoubt (1H Magic Staff): +2 INT, Bonus Spell Slots 9, 8, +5 Spellcraft
    • Holy Redoubt (1H Magic Staff): +2 WIS, Bonus Spell Slots, 9, 8, +5 Spellcraft
    • Eldritch Redoubt (1H Magic Staff): +2 DEX, +1 CHA, +5 Concentration
    • Starfall (Morningstar): +5 Enhancement, Keen, 1d8 Slashing, OnHit: Silence DC 20
    • Astral Crescent (Sickle): +5 Enhancement, Keen, 1d4 Positive, 1d4 Acid, OnHit: Blind DC 20
    • Runic Pigsticker (Trident): +5 Enhancement, Keen, 1d8 Bludgeoning, +3 Vampiric Regen
    • Dreamweaver (Whip): +5 Enhancement, Keen, 1d4 Sonic, 1d4 Acid, 1d4 Electric, 1d8 Massive Crit, Disarm
    • Essence Crossbow (Heavy Crossbow): +5 AB, +5 Mighty, 1d12 Massive Crits, 80$% of Weight, 1d6 Sneak Attack Blackguard
    • Hurricane (Light Crossbow): +5 AB, +5 Mighty, 1d12 Massive Crits, Extra Damage Type Slashing
    • Ebon Gale (Shortbow): +5 AB, +5 Mighty, Bonus Damage: Bludgeoning, 1d12 Massive Crit
    • Dalestriker (Sling): +5 AB, +5 Mighty, Bonus Damage: Slashing, 2d12 Massive Crit
    • Crystalwave Staff (Quarterstaff): +5 Enhancement, Keen, 2d6 Slashing, +2 Vampiric Regen, OnHit Freeze DC 30
    • Enigma Totem (Quarterstaff): +4 WIS, Bonus Spell Slots, 9, 9, 8, 8, +10 Spellcraft
    • Icespire (Spear): +5 Enhancement, Keen, 1d6 Cold, 1d6 Sonic, +3 Vampiric Regen, OnHit Stun DC 20
    • Shadowmark (Greataxe): +5 Enhancement, Keen, 2d6 Piercing, 1d6 Sneak Attack Blackguard, +3 Vampiric Regen
    • Typhoon Edge (Halberd): +5 Enhancement, Keen, 1d4 Acid, 1d4 Cold, 1d4 Fire, 1d4 Electric, OnHit: Confusion DC 20
    • Ghostfire (Heavy Flail): +5 Enhancement, +6 Enhancement vs Undead, 1d10 Positive vs. Undead, 1d6 Slashing
    • Starfrost (Scythe): +5 Enhancement, Keen, 2d6 Piercing, 1d6 Massive Crit, OnHit Freeze DC 30
    • Shadow Mirage (Dice Mace): +5 Enhancement, Keen, 2d6 Slashing, +3 Vampiric Regen, 1d6 Sneak Attack Blackguard
    • Double Eclipse (Double Axe): +5 Enhancement, Keen, 1d6 Bludgeoning, 1d6 Positive, Vampiric Regen +3, OnHit: Daze DC 20
    • Frostfall (Two-Bladed Sword): +5 Enhancement, Keen, 2d6 Cold, 1d6 Massive Crit, OnHit Freeze DC 30
    • A Musician's Mind (Ring): Spell Slots: Bard 5/5/6, +3 CHA
    • Shadow's Glance (Ring): Spell Slots: Blackguard 2/3/4, +3 WIS
    • Killer's Balance (Ring): Spell Slots: Assassin 2/3/4, +3 INT
    • Nature's Devotion (Ring): Spell Slots: Druid 8/8/9, +3 WIS
    • Band of Illumination (Ring): Spell Slots: Wizard 8/8/9, +3 INT
    • Mysterious Band Spell (Ring): Slots: Sorcerer 8/8/9, +3 CHA
    • Divine Touch (Ring): Spell Slots: Cleric 8/8/9, +3 WIS
    • Warlock's Empowerment (Ring): +3 CHA, +10 Concentration
    • Warlock's Focus (Ring): +3 DEX, +10 Concentration
    • Cape of the Panther (Cloak): +5 AC, +10 Hide, +10 Move Silently
    • Cape of the Owl (Cloak): +5 AC, +10 Spot, +10 Listen
  • Epic Crafting Recipes added for all new/old Epic loot. 100+ Items.
  • Throwing Axes, Darts, and Shurikens added to Job System crafting.
  • New mini-ioun DTS reward to Elemental Earth Dungeon.
  • Convos for Epic Crafting, to include all Stats before crafting
Changed
  • Promoted an Endir's Point NPC.
  • Overhauled entire creature palette into new categories.
  • Overhauled a lot of the item palette into new categories.
  • Slight adjustment to positioning of module start point.
  • Adjust Raid activation devices to tell proper lore behind them.
  • Crouching Lemur area updates.
  • Slight modification to Thorny Chief Boss, as he's a little overtuned currently.
  • Scarab of Living changed to: +5 AC, +2 Regeneration, Poison Immunity, Disease Immunity.
  • Bracers of the Gemstone Golem changed to: +5 Soak 5 Damage, 5/- Bludgeoning, 5/- Piercing, 5/- Slashing, +2 CON.
  • Added additional functionality to us_sit - can do other animations.
  • Test server merchant filled out with all kinds of stuff. Secondary merchant deleted (no longer necessary).
  • Removed many items from existing Moonpier shop to make it a smaller Tanner/Tailor shop.
  • Changed area and battle music in Raid areas.
  • Arctic Fox got a makeover.
  • Area changes (including some new music):
    • Endir's Point
    • Endir's Point: Hospital
    • Endir's Point: School
    • Moonpier
    • Moonpier: The Lunar Lantern (tavern)
    • Moonpier: Seer's Caves (community center/housing)
    • Moonpier: Moonlight Tradehouse (shops)
    • Moonpier: Harbor Office (customs/jail)
    • Gregory's Landing (started tavern)
    • Khem: Temple of the Eight Gods (permanent Djinn merchants)
  • Ioun Stones now use a more modular system to check if a previous ioun is out.
  • Added additional colors to the module load for Djinn blue and DTS orange.

Fixed
  • Removed several creature .utc files from creature hak.
  • Updated DM Rebuilder script to factor in newer DC/Emote wands during rebuilds.
  • Moonweave Sanctum: angry librarian, misplaced smith station.
  • Custom summon duration is correct now and only reports the whole seconds, not a bunch of decimals.
  • Removed some areas that were gone or had wrong resrefs.
  • Removed some missing resources and spawned creatures that aren't needed anymore.
  • "Animal Type" Empathies will no longer try to dominate PCs.
  • Bug with random head script where NPCs would be headless.
  • Re-added CWI NPC to OI's Havoc's Smithy.
  • Re-removed CWI NPC from Triumvir (shouldn't be there).
  • DTS tweaks and fixes to Elemental Earth Dungeon
  • Added new epic (epx_xxxxxxxxx) item tags to two of the ioun stones
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
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Jes
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Re: Update Log

Post by Jes »

4.0.01 - 2024-03-24Added
  • New script for DTS blockers that destroys them all in one interaction
  • Added DTS system to Mylocks
  • New Mylocks Inner Sanctum area
  • New Mylocks and Mynocks quest in Mylock Hills
Changed
  • Howness: Changed Morgan & Sons to Vetzer Storage
  • Mylock Hills, Ruins, and Living Quarters have all been adjusted to create new dungeon flow and add DTS elements
  • Minor tweaks to Dragon's Junction
  • Mylocks have had their CR increased to better reflect their difficulty
  • Increased Dungeon Door XP from DC x 2 to DC x 5 to better match DTS
  • Adjusted the tiers for Brewer job system drinks
  • Added PM henchmen to exception for custom summon despawning

Fixed
  • An issue with DTS NPCs being locked in male pronouns
  • DTS item/bosses categorization
  • Changed epic items are actually changed now
  • Fixed a few PLC descriptions
  • Replaced the bank doors in OI Bank
  • Typos in job system recipe script (platnium > platinum)
  • Typo in Merchant Storage Chests Convos
  • Custom Summon AI corrected
  • Vassal Heartbeat script corrected
  • Removed another defunct NPC
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
User avatar
Jes
I like dragons.
Posts: 7534
Joined: Tue Jun 02, 2020 3:13 pm
Location: Buried in kittens.

Re: Update Log

Post by Jes »

4.0.02 - 2024-03-30Added
  • DTS to Sernheim Crypts
Fixed
  • Henchmen not unsummoning on player death
  • DTS blockers not despawning.
  • OI levers not working right.
  • Purple Worm bug tweaks.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
User avatar
Jes
I like dragons.
Posts: 7534
Joined: Tue Jun 02, 2020 3:13 pm
Location: Buried in kittens.

Re: Update Log

Post by Jes »

4.0.03 - 2024-04-08Added
  • DTS to UD Glouras, Southport Sewers
  • Override2 hak to module
  • New Area:
    • Underdark: Bloodspear Keep Portal Chamber
Changed
  • Alchemist Elemental Resistance Potions durations extended to 10 minutes from 1 minute
  • Lowered percentages for DTS objects in Hollow Cavern, lowered the overall Level
  • Custom Summon widget now stores 3 summons the PC can toggle through
  • Remove force-walk effect from Piercing Shot
  • Area Changes:
    • Underdark: Bloodspear Keep
    • Underdark: Bloodspear Keep Interiors

Fixed
  • Blackuard Aura of Despair has no VFX (for the caster or the affected target)
  • Fixed a Resref mismatch for Mystical Woven Material in Epic Crafting Recipes
  • Infinite loop bug in henchman scripts
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
User avatar
Jes
I like dragons.
Posts: 7534
Joined: Tue Jun 02, 2020 3:13 pm
Location: Buried in kittens.

Re: Update Log

Post by Jes »

4.1.0 - 2024-04-15Added
  • OI: Portal Chamber
  • OI: Ebon Wyrm Guildhall
  • OI: Homes
  • Ebon Wyrm Guild guards and equipment
  • Global (Elyon) Bosses Deployed
  • New Global Loot Made (15 Total)
  • New jungle tileset
  • 6 HD skyboxes
  • Dice roller in player tools NUI window
Changed
  • Obsidian Isle: Calderis, Great Hall reshuffle:
    • Portal chamber moved to its own building outside the gates
    • Ebon Wyrm Guildhall created near the southeastern gate of Calderis
    • Library of the Vaunted portal moved to Calderis Mage Tower
    • Shrine of Velsharoon moved to Calderis Mage Tower
    • Existing great hall is largely empty and locked to the public
  • Guards have been stationed inside OI: Dragon's Eye Lighthouse
  • OI: Eastern Plains Construction beginning
  • Moved the stranded book merchant to OI: Mage Tower; his body guards are off duty
  • Updates to Gregory's Landing: Prancing Stallion

Fixed
  • Artificer epic item recipes not working
  • OI: Calderis should now have working rental homes
  • Stinkpot Warrens granite node fixed
  • Amia Frontier: East silverbark node fixed
  • Typos in Burning Crypt Unknown area
  • Some Ancient Chest DTS cooldowns and loot generation settings
Moonseer Sui'Aerl Valis - Guardian of Moonpier
Ailahra - Servant of Nature
---
Also seen as [DM] Hlal or [DM] Dragonlady.
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