[IC] Regular Adventuring Jobs

Amia's Adventuring Guild, located in Frontier's Rest.
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Amarice-Elaraliel
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[IC] Regular Adventuring Jobs

Post by Amarice-Elaraliel »

*inside the Guild Hall on the Job board*

My Dear Fellow Adventurers,

besides random one time jobs, there are people who need help regularly on this and the surrounding islands. I have compiled a list you can work through if you are new and get started or if you are just looking for some money or trinkets on the side.

This is an on-going and changing list. I will try to update it as new jobs come available.

Please inform me if you see some job missing, or some job is no longer offered. Or if the rewards have changed. I will be very greatful for any help there.

Theresa Mason


// I mean it, any help is appreciated :D Also we are definately trying to work on more jobs! Also, some of these jobs are not under the new system yet so the job givers are not Green! But the quests still work!
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Re: [IC] Regular Adventuring Jobs

Post by Amarice-Elaraliel »

Beginner Jobs*


Recall StoneEmployer: Sarah
Location of Employer: The Wave and Serpent
Job: Get the components for your first recall stone and get it enchanted
Reward: Recall Stone
Danger: None, unless you consider getting lost dangerous
Additional: Best job to start with, great to get to know the Frontier and get a useful Recall Stone.

Trouble in the SewersEmployer: Malcer
Location of Employer: Southport East, Sewers
Job: Trouble in the Sewers, you are to investigate what the issue is
Reward: a magical ring
Danger: Small. Mostly rats and other vermin. Nothing for people witha sensitive nose

Goblin IssuesEmployer: Farmer Gilbert, Son of Holvin
Location of Employer: Cordor North
Job: Hunting down goblins in the Amia Frontier and in their Lair
Reward: Gold and an Amulet
Danger: However dangerous you consider goblins, they can be pesky.
Additional: Gilbert is often seen on the other side of the road by the Trade's hall in the Frontier.

A spider problemEmployer: Sergeant Erik
Location of Employer: Southport, West Coast
Job: getting rid of a spider-nest
Reward: Gold and a small trinklet
Danger: We aren't talking about teeny weeny tiny spiders here... you'll need a bit more than a newspaper.
Additional: Not recommended for people with arachnophobia.

Defeat the GibberingsEmployer: Calad Varnor
Location of Employer: Amia Frontier, Barrow Lake (you get there by exiting the Frontier through the west exit and then go to the right, over the big bridge, if you go straight you get to the swamps)
Job: Go down a hole in the ground to investigate.
Reward: Gold
Danger: Not a pleasant place to be and quite maddening.
Additional: Plan in a bit of time for this, it is quite a long journey.

Defeat the OrcsEmployer: Lieutnant Jonathan
Location of Employer: Frontier's Rest, on the side of the temple of love
Job: Go to the Orc layer and cull their numbers
Reward: gold
Danger: Orcs and traps
Additional: Beware of the Orc Shaman, you cannot harm him unless you destroy his altar.

A Troglodyte ProblemEmployer: Frustrated Guard
Location of Employer: Frontier's rest, opposide side of the road from the Stables
Job: Clean the Swamps of the Troglodyte Pesk
Reward: A nice magical cloak
Danger: They are not to be underestimated and have thralls. There's also a high risk to catch a disease in the swamps.
Additional: To get to the swamps exist the West Gate and keep going straight. Negative Energy Protection and Mind Protection is very useful (Protection from Evil is sufficient).

Picking FlowersEmployer: Mishnaegel
Location of Employer: Wave and Serpent, next to the exit
Job: Go to the Old Shrine on Caraigh
Reward: Gold
Danger: Harpies and animals
Additional: Caraigh seems to be safer at night now!

Darkhold problemEmployer: Laura the Scholar
Location of Employer: Frontier's Rest, just outside the North Gate
Job: Ger a Blood Sample from the "dragon" (woman cursed to be a dragon not a real one)
Reward: Gold
Danger: Undead and Negative Energy Elementals
Additional: You get to Darkhold by exiting Frontier's rest North, then turn right (east) all the way and then turn North again. Negative Energy Protection and Mind Protection (for the "dragon" is very useful (Protection from Evil is sufficient)

A troll problemEmployer: Skit Gwilt
Location of Employer: Bendir Dale
Job: Defeat the current leader of the trolls and cull their numbers
Reward: Gold
Danger: Trolls (and their stench)
Additional: They are vulnerable to fire!

Flowers for LoveEmployer: Sergeant Oloffson
Location of Employer: Kingdom of Kohlingen, Greengarden (Pretty much in the Center, near the Carts!)
Job: Get some Flowers from the Shrine of Chauntea
Reward: Gold
Danger: non
Additional: Get the man some flowers for his girl, poor guy never has time.

Maddening RatsEmployer: Foreman's Assistant
Location of Employer: Kingdom of Kohlingen, Old City Grounds
Job: Work on the rat infestation
Reward: Gold, XP
Danger: Rats
Additional: Unending supply of rats


Jobs on the surrounding Islands


Wiltun/Caraigh
Delivering a MessageEmployer: Nicho the Secretary
Location of Employer: Fortress Wiltun, inside theKeep
Job: Delivering a Message to Caraigh
Reward: Gold
Danger: None (unless you get seasick on a boatride)
Additional: The dwarf in the same area where you deliver the message to has some interesting goods, which vary often. He also pays a little gold for rat ears, should you come accorss some in the region.

Investigating strange noisesEmployer: Little Card
Location of Employer: Fortress Wiltun, Inside the Keep
Job: Card sometimes hears odd noises from the cellar, you are to check out what is going on there
Reward: Magical Potions
Danger: Vermin and goblins
Additional: Pretty straight forward really.

Defeat BughEmployer: Hortim
Location of Employer: Fortress Wiltun Inside the Shop (the one that sells the higher gear)
Job: Go to Blackmoor Swamp and defeat Bugh
Reward: Magical Dagger
Danger: Plenty spiders. For Bugh himself it is of great help if you have a magical item that somewhat protects against cold.
Additional: Nothing for people with arachnophobia.

Iron OreEmployer: Bergrin Audveig
Location of Employer: Wiltun - Noway Inn
Job: Gather and deliver some Iron Ore
Reward: gold
Danger: You will have to face some goblins, rats, bats and possibly wolves when you head into th goblin caves to retrieve the ore.
Additional: Additional: Caraigh seems to be safer at night now!

A Murder of CrowsEmployer: Mr Halley
Location of Employer: The Lighthouse
Job: Find a stolen Bauble (sneaky birds)
Reward: A magical Lens
Danger: Some animals if you get too close to them to agitate them.
Additional: [Additional: Caraigh seems to be safer at night now![/u]

Deliver Bone MaterialEmployer: Aiden the Blue
Location of Employer: Aiden's Tower
Job: Gather some bon material from the sarcophaguses in the Creepy Barrows.
Reward: Gold
Danger: Some animals if you get too close to them to agitate them.
Additional: Additional: Caraigh seems to be safer at night now!

Blackmoor's DogEmployer: Father Darian
Location of Employer: Father Darian's Asylum
Job: Hunt down one of Blackmoors Hounds
Reward: Gold
Danger: Some animals if you get too close to them to agitate them. The Hound itself.
Additional: The hounds often prowl around the Asylum or the Foirnbridge[/u]

Kill the Bridge TrollEmployer: Corporal Jard
Location of Employer: Ceyren's Mill
Job: Pretty straight forward, get rid of a bridge troll.
Reward: Gold
Danger: Some animals if you get too close to them to agitate them. The Troll itself.
Additional: Foirnbridge is one of those often plagued by trolls.

Put a restless spirit to restEmployer: Laisa
Location of Employer: Forest Pit in Dormenwood
Job: Put one of the many restless spirits in Aigheshed to rest. They usually dwell in the Cellars.
Reward: Magical Ring
Danger: Rats, Restless Spirits and lesser demons. Animals in the forest.
Additional:
Sidenote:
If you happen to find a cursed ringof the chieftain which weights you down... you can only get rid of it by tossing it into the Pond in Cloudfen an hour before midnight!! (//23 hrs IG time)


Obsidian Isle
Malfunction in the SewerEmployer: Sewer Engineer Marduk
Location of Employer: Obsidian Isle, Port
Job: Find what is making the machinery malfuntion
Reward: Gold, XP
Danger: Oozes
Additional: .

The Missing SurveyorEmployer: Garant Frell
Location of Employer: Obsidian Isle, Port
Job: Find husband
Reward: Ring, XP
Danger: Vampire Bats
Additional:

Fire Ant AnomolyEmployer: Lannita Aller
Location of Employer: Obsidian Isle: Port, Mage's Tower
Job: Research on Giant Ants
Reward: Gold, XP
Danger: Giant Ants
Additional: There are two parts to this, the deeper the more dangerous
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Re: [IC] Regular Adventuring Jobs

Post by Amarice-Elaraliel »

Advanced Jobs*


More SpoodersEmployer: Lentle
Location of Employer: Amia Forest
Job: Fight your way through a Spider Layer and Defeat the Queen Consort
Reward: Gold, Magical Bag
Danger: Mentioned Big Ass Spiders
Additional: Really Big Spiders again. Careful they are Venemous. Negative Energy Potions or Neutralize Poison Potions or gear that prevents poisoning are mandatory. Purple Knight's ring is a cahnce get but the Temple of Kelemvor in Nes'ek sells a fairly cheap helmet that protects against poison and disease!.

Worgs and OrcwortsEmployer: Captain Bennald
Location of Employer: Ridgewood
Job: Fight your way through worgs and Orcworts
Reward: Gold, Magical Boots
Danger: Mentioned Worgs and Orcworts
Additional: Great place to pick wood of all sorts. Orcworts are plant creatures and not really orcs, so they are a bit harder to hit. Careful they see past invisivility. I suspect tremorsense or such.

Golems Part 1Employer: Regibus von Naptem
Location of Employer: Ridgewood, in his little tower (the one with the keep out sign)
Job: Recover a construction plan for golems from the abandoned lair, close to where Uhm once was.
Reward: Gold, the option of a second job
Danger: Undead, bandits, occasionally Gnolls
Additional: There are plenty traps and locked doors you need to bash or pick to get to the plans.

Golems Part 2Employer: Regibus von Naptem
Location of Employer: Ridgewood, in his little tower (the one with the keep out sign)
Job: Recover a Gear Heart from Glorag Mur
Reward: Pocket Golem (infinite use)
Danger: all kinds of weird creatures in the Skull Crags. Animals and Mountain Giants. Then constructs in Glorag Mur.
Additional: You find Glorag Mur in the Skull Crags. Warning, only one specific golem type still has a gear heart and it sometimes is making itself rare. If it is around it usually is to the far left, right after you entered.

Electric CastleEmployer: Ferdinando the Eccentric
Location of Employer: Moonpier (East Exit (towards the Pass of Dispair))
Job: Fight your way through a crypt of undead
Reward: Gold and a very useful trinket that give you Ghostly Visage
Danger: Undead
Additional: Electric Castle is located int he Forest of Dispair. You need to pick the essences of the light beams at the bridge you cross to open the gate after the maze. You need to fuse them in the SMALL Mirror there, the big brings you back to the entry. The Maze also has hidden Shop with cute trinkets. Once inside the castle stay clear of the Chess Board!

Burning Undead in a CryptEmployer: Reggie Seven-Toes
Location of Employer: Moonpier (South Exit)
Job: Fight your way through a crypt of undead
Reward: Gold, Mage Staff
Danger: Mentioned Undead, which are Burning
Additional: The Crypt is located at the West Coast South. If you exit Moonpier South just keep going! Careful these Undead are rather tough and definately more for the end of the line of your Mid-Adventuring.

Gnoll ProblemEmployer: Corporal Amy Jansson
Location of Employer: Kingdom of Kohlingen, Tristam's path (Right before you enter Greengarden)
Job: Fight your way through a cavern of Gnoll
Reward: Gold
Danger: Mentioned Gnoll, lots of them
Additional: The Gnoll Caverns are located in Tristam's Path South-West.

Gnolls and MusicEmployer: Roc'abillee rhe Bard (she will only employ fellow bards!)
Location of Employer: Kingdom of Kohlingen, Tristam's path (Right before you enter Greengarden)
Job: Fight your way through a cavern of Gnoll
Reward: A new Magical Song!
Danger: Mentioned Gnoll, lots of them
Additional: The Gnoll Caverns are located in Tristam's Path South-West.




Jobs on the surrounding Islands



Ostland
Gather SuppliesEmployer: First Mate Garmin
Location of Employer: Osthavn, right by the ship that brings you there
Job: Kill 3 deer for meat for the sea voyage
Reward: gold
Danger: You pass the swamps where you encounter all kind of crawly and slimey nightmares.
Additional: Do keep your magic low inside of Osthavn, they are a bit twitchy still about magic.

Birdmen Bandit TroublesEmployer: Bors the Burgomaster
Location of Employer: Osthavn, inside one of the buildings
Job: He pays some gold for every slain birdmen bandit. Just bring him their masks.
Reward: Gold
Danger: They are quite pesky fella's.
Additional: Their warcries can be quite unnerving to the mind.

Missing DaughterEmployer: Ostlander Peasant Woman (she not very trusting and doesn't give her name)
Location of Employer: Ostland North Road
Job: Deliver Messages to her daughter and gather some items
Reward: Gold
Danger: About everything that crawls on Ostland. Mostly animal and vermin.
Additional: The old lady will make you run around a lot.



Forrstakkr


Gather Food SuppliesEmployer: Highpriest Snorri
Location of Employer: Howness, Temple of Helm
Job: Gather Ice, Flour and hazlenuts
Reward: Gold
Danger: You will face some fierce animals outside aswell as Aurelites.
Additional: Hold on to the pelts you find, you can sell them later in Howness to Alf the Black. The better a reputation you managed to gain in Howness, the better he will pay for them.

Drawing StonesEmployer: Östman Gudfastsson
Location of Employer: Howness, The Thirsty Marauder
Job: You are to find 4 runestones all over Forrstakkr and draw them into a small notebook.
Reward: Gold
Danger: You will face some fierce animals outside aswell as Aurelites.
Additional: Hold on to the pelts you find, you can sell them later in Howness to Alf the Black. The better a reputation you managed to gain in Howness, the better he will pay for them.

Spread the BreadEmployer: Highpriest Snorri
Location of Employer: Howness, Temple of Helm
Job: Deliver to Vinni Gerkison in Thordstein
Reward: Gold
Danger: You will face some fierce animals outside aswell as possibly Aurelites (depending what roads you take).
Additional: Snorri will only offer you a second job if you helped him gathering goods before.
Book DeliveryEmployer: Gudmund Injaldsson
Location of Employer: Thykkvi, Monastery
Job: Deliver a book.
Reward: Gold.
Danger: You will face some fierce animals outside aswell as possibly Aurelites (depending what roads you take).
Additional: Gudmund will only trust you enough with his delivery if you helped High Priest Snorri already.

A missing boyEmployer: Thirmir Thorsson
Location of Employer: Thordstein, inside the building.
Job: His son is a little rascal and often runs off. If he has run off again, he might ask you to find him.
Reward: Gold
Danger: Animals and Undead
Additional: Little bugger often hides in the Crypts north of the Gray Forest. Thirmir will only trust you enough with finding his son if you have gained a bit of a reputation in Forrstakkr.

A book for a dragonEmployer: Scientific Dragon
Location of Employer: Mount Firth
Job: Deliver a copy of "Learning to be an Archmage overnight"
Reward: gold
Danger: Undead, animals and aurelites around the area.
Additional: Don't try to steal from the dragons hoard (unless you are prepared to face the consequences). Last we heard, Winya Ravana, Barak Runedar and Tarkuul have copies of this book.

Investigate a missing personEmployer: Hrolf Hromundsson
Location of Employer: Howness, one of the buildings near the gate to the wilds
Job: Investigate what happened to his son
Reward: gold
Danger: Animals and depending what roads you take, undead and aurelites.
Additional: Hrolf will only speak to humans and only those with the highest reputation in Howness.




Khem


A Minotaur ProblemEmployer: Yarma, Priest of Lathander
Location of Employer: Nes'ek, Temple of Lathander
Job: Deal with the local minotaur threat and their current leader
Reward: A magical ring
Danger: Many, many minotaurs
Additional: They have some nasty curses. Use Bubbly Potions.

Place an IncenseEmployer: Umara
Location of Employer: Nes'ek South-West Corner
Job: Place an Incense at the Temple of the Eight Gods for her
Reward: Gold
Danger: Dangerous Spirits, Grave Robbers, Desert Spiders
Additional: She only allows those of pure heart to help her. (Don't ask me how she knows, but she does)
**ooc: Good only

Collect LentilsEmployer: Sjin Hister
Location of Employer: Nes'ek, South-East Corner
Job: Collect Lentils from the Caverns below the Temple of the Eight Gods
Reward: Gold
Danger: Dangerous Spirits, Grave Robbers, Desert Spiders
Additional: He prefers to only work with those of a somewhat shady character.
**ooc: Evil only

Kill a Snake CharmerEmployer: Hoarite Priest
Location of Employer: Nes'ek, Temple of Hoar
Job: Go to the Anara Oasis and kill an evil snake charmer
Reward: Gold
Danger: If you use the carts only the Snake Charmer and his Guards
Additional: I suppose only those who care little about what job is to do take this job.
**ooc: Neutral only

Kill a Hoarite PriestEmployer: Snake Charmer
Location of Employer: Anara Oasis, Tent
Job: Kill a Hoarite Priest in the Temple of Hoar in Nes'ek
Reward: Gold
Danger: Priest and his Guards
Additional: I suppose only those who do any job for gold do take this job.
**ooc: Evil only

Find an AntidoteEmployer: Simin
Location of Employer: The Seven Sisters of Hoet (Behind Anara Oasis)
Job: Find him an antidote.
Reward: Gold
Danger: Asabi with quite a few nasty spells and snakes. Many, many snakes.
Additional: Why this guy stays there and always gets himself bitten by snakes again is a mystery to me. I suppose he hopes to be immune one day. On top of that he is also very picky about who he accept help of. Each to their own, I guess.
**ooc: Good only

An item for a collectionEmployer: Marabh
Location of Employer: Tent in Hasrabet
Job: Bring him an artifact from the caverns of the temple of the eight gods
Reward: gold
Danger: Dangerous Spirits, Grave Robbers, Desert Spiders
Additional: I suppose one could consider it robbing a grave or temple, so best not have an issue with that.
**ooc: Neutral only; this quest-giver NPC was forgotten to be re-added after the culling of Khalem, I am working on having the devs dig him out and re-add him!

A beautiful girlEmployer: Beautiful Girl
Location of Employer: Kafele's tavern in Djedet
Job: She mostly asks you to get her some things for yet another ball she wants to attend.
Reward: A lesson for life.
Danger: You will waste a lot of money.
Additional: Unlike most women on and around Amia, she prefers males.
**ooc: Male only


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Re: [IC] Regular Adventuring Jobs

Post by Amarice-Elaraliel »

Seasoned Jobs*




Brogendenstein


Helping SigmundEmployer: Lord Hallstein Ovind
Location of Employer: Setersborg, Inside the Main Hut usually
Job: Cheer up poor Sigmund
Reward: Magical Drinking Horn
Danger: Varies. Brogendenstein itself is rather dangerous, though you can also reach Setersborg by ship. The journey will take you to Frozenfar among other places, where you should be advanced but no need to be seasoned necessarily.
Additional: A lot of travelling around and Lord Ovind only really allows humans to undertake this journey.

Orcs in Barak RunedarEmployer: Hearthguard Officer
Location of Employer: Barak Runedar, Port
Job: Defeat the local Orc tribe and High Shaman
Reward: Magical Gloves, Gold
Danger: Fierce animals, Winter Wolves, Orcs
Additional: Pack a warm Cloak. A 'very' warm cloak.

Missing relicsEmployer: Runedar Raider Captain
Location of Employer: Barak Runedar, Port
Job: Frost Giants like to steal dwarven relics, get them back!
Reward: Perfect Mythal, Gold
Danger: Fierce animals, Winter Wolves, Frost Giants, Wild barbarians
Additional: Pack a warm Cloak. A 'very' warm cloak.

Finding missing adventurersEmployer: Lenny Datten
Location of Employer: Abyss, Zanshibon
Job: He is looking for some missing adventurers
Reward: Trinket with Death Ward
Danger: Demons
Additional: Mind and Negative Energy Portection are Essential. Trap Expert highly Recommended.

Dinosaurs oh myEmployer: Jerric
Location of Employer: Blue Lagoon (South-West Corner)
Job: get a Tyrannosaur Hide
Reward: Gold
Danger: Dinosaurs, Flesh Eating Toxic Plants
Additional: Very dangerous, best bring friends.

White Dragon ProblemsEmployer: Harold Swift
Location of Employer: Frozenfar, Endir's Point (by the North gate)
Job: Bring a Scale of the White Dragon
Reward: Gold, Flawless Mythal
Danger: White Dragon and Wyrmlings
Additional: Very dangerous, best bring friends. Need Cold Portection!


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*OOC: lvl 21-30
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