Update Log

Important news you need to know.
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Jes
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Re: Update Log

Post by Jes »

Update 1.48-Quick Fix to:
  • Kingdom of Cetha: The Wave & Serpent
-Changed Crusader's Band ring to +3 CHA instead of +2 to match the A Bond Unbroken ring. If you have one of these rings, you can ask a DM to get it exchanged for free.
-Changed the VFX on the Ancient Barrier Device to be less insane.

Live after next reset.
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Re: Update Log

Post by Jes »

Update 1.49-Plot Changes to:
  • Amia Frontier: Trader's Refuge
    Crystal River: Bridge
    Inland Hills: Hidden Glade
    Kingdom of Cetha: Festival Grounds
    Kingdom of Cetha: Frontier's Rest
    Kingdom of Cetha: Frontier's Rest, Okappa Otama's
    Kingdom of Cetha: Frontier's Rest, Temple of Love
    Kingdom of Cetha: Frontier's Rest, Trades Hall
    Kingdom of Cetha: Knight's Hallow
    Kingdom of Cetha: Knight's Hallow, Interior
    Kingdom of Cetha: Ridgewood
    Kingdom of Cetha: Ridgewood, Logjammer
    Kingdom of Cetha: Ridgewood, Logjammer Second Floor
    Kingdom of Cetha: Skull Peaks, Howling Pass
    Kingdom of Cetha: Southport Central
    Kingdom of Cetha: Southport Central, Hostel
    Kingdom of Cetha: Southport East
    Kingdom of Cetha: Southport East, Interior
    Kingdom of Cetha: Southport West
    Kingdom of Cetha: Southport West, Arena
    Kingdom of Cetha: Southport West, Interior
    Kingdom of Cetha: Southport Ceremony Chamber
    Kingdom of Cetha: Southport, Outside the Walls
    Kingdom of Cetha: Southport, West Coast
    Kingdom of Cetha: The Wave and Serpent
    Kingdom of Cetha: The Wave and Serpent, Portal Chamber
-New Areas:
  • Kingdom of Cetha: Southport Central, Helmite Operations
    Kingdom of Cetha: Southport East, Guardhouse
    Kingdom of Cetha: Southport West, Office of the Cabinet
    Kingdom of Cetha: Southport West, Royal Ballroom
    Kingdom of Kohlingen: Trackless Sea, Riftbed
    Positive Energy Plane: Unstable Rifts
-Four new RP Classes (These are not IC classes in the way that the rest are. These are classes you can take to represent RP scenarios/situations. They are not mandatory.)
  • Lycanthrope - Lycanthropy is a curse to many, but a gift to those who can master their affliction.
    Peerage - Peers are powerful leaders who are responsible for the survival of the people or land under their care. They claim or are bestowed upon them titles. You will receive a widget upon taking this class. Use this widget to change the physical appearance of your vassal. Speak to your vassal to change gear appearances.
    Fiendish Corrupted - Twisted, deformed, and mutated. Fiendish Corrupted are infused with and affected by the very energies that cause the endless unique spawning of demons in the Abyss, or with other fiendish magics.
    Bloodsworn - You swear your body and mind in its entirety to some greater power. This could be a great devil, demon, fey or another magical creature. Unlike a Blackguard or Warlock in which you form a pact, this is fully giving yourself over to your new Master. The boons they grant you are purely for their benefit as you are now a warrior, or servant in their cause. Much like a human would give his prized horse armor before battle, the Master of the Bloodsworn is doing the same.
-New Quest: Innocence Lost, located in The Velvet Quiver in Zanshibon. (This is the quest for the Fiendish Corrupted class.)
-New Feature: Innocent beings can be found throughout the island (more to be added as we go). These groups of creatures can be killed without messing up server-wide factions. Some will drop a heart into your inventory that your character must eat in order to clear the Innocent faction hostility. You cannot hide the fact that your character is eating the heart unless you do it out of sight. Using the heart item will give you a half-eaten heart item and clear the Innocent faction hostility. Using the half-eaten heart item will destroy the item and grant a temporary 1d4 Strength buff.
-Berries added to druid shop
-Various merchants added to Brokentooth Cave
-Flight has been given a two-round cooldown (from use, not from landing) and can be used infinite times
  • People who have Flight currently will need the feat removed and re-added by a DM.
-Item Spawners are in! Each item spawner can hold one item, but you can have as many as you want to carry (and as many as you can get approved via requests). If you had an item spawner in 1.69 Amia, you can ask a DM to replace each item. Just find the topic on the forum or ask for help finding it. It will help in the re-creation of the item, if you don't still have one. New Item Spawners will be added to the Requestables list at 2 DCs each for regular consumable/no-power items. Items with powers may be requested on a case-by-case basis, for a price of 10 DCs each. Power levels of these spawned items will not be very strong regardless. Each item will spawn at a gold cost and cannot be sold to NPCs (it will be marked stolen).
-Many Job System Items can now be given a custom name and bio via shout commands found here. It has the same versatility as your bio, so you can give items paragraphs this way.
  • Job System Placeable Spawners (Transportable Signs, Paintings, Candles, etc.)
    Job System Books/Tomes
    Job System Food/Drink
    Job System Corpses
    Job System Incense
    Job System Potions
    Job System Poisons
    Job System Paper
    Job System Drugs
-Various Bug/Transition/Typo Fixes
-Shop added to Salandran Temple
-Portal wands no longer spawn on new characters
-A lot of back-end work to make updates easier and faster! (Thank you, Zoltan!)
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

Post by Jes »

Update Jan 13-Tailor models have an option to change the appearances of other pieces of equipment now. You can also change the names and bios of items you have equipped.
  • Caveat: You can't see what you're changing the name and bio to before you confirm it, so spell check! You also can't do more than one NWN paragraph for the bios presently.
  • Note: Djinn items currently cause issues with the appearance changing, due to the nature of their various settings. I recommend you change appearances of mundane versions of any items that don't seem to work, and then just equip the item you want to change before you choose "Copy the appearance of the model's [item] to my [item]."

These bugs will be fixed! I'm just too short on time to work on it more right now, so please enjoy the release of this tailor expansion in the meantime!
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Re: Update Log

Post by Jes »

Update Jan 17-Update to elemental raid boss areas
-Fix to js_name and js_bio - removed color tokens (they were causing issues)
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Re: Update Log

Post by Maverick00053 »

Update Jan 30th
-The Elemental Raid boss is now linked up! Its linked up to Kohl Radiant Garden and the Blue Lagoon.

-Lich boss now drops 3 epic loots, 20 percent for unique loot and 10 percent for divine.

-Palemaster summoning issues with Mohrg should be fixed. BG issues with Mohrg fixed as well.

-Shifter spell carry over nerf and crashing fixes live.

-Lastly, lycan class will merge properly now.
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Re: Update Log

Post by Maverick00053 »

Update Feb 6th - L'Obsul Updates
- Item Spawner Customization tweaks
- HIPS cool down readded finally. You wont be to HIDE if you have HIPS while the cool down is happening.
- Polymorph spell slot saving fixed. Your spells before your polymorph will be saved and applied after you exit the form.
- Cure Wound Script fixes
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Re: Update Log

Post by Jes »

Update Feb 8th-Plot Changes to
  • Kingdom of Cetha: Knight's Hallow
    Kingdom of Cetha: Frontier's Rest
    Kingdom of Cetha: Southport West, Arena
    Travel Agency (Frontier's Rest/Wave & Serpent flags)
-Bug fixes as noted in my recent posts here
-Added Chult areas for event/testing
-"Innocent" Guard AI fixed
-Added cauldron PLCs to the palette
-Added Winya pin item
-Fixed Katarinia in the Triumvir and moved Artist trainer to a new NPC there


(After next reset.)
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Re: Update Log

Post by Maverick00053 »

Update today! New class update!

Shadowdancer - February 13th Skills remain the same.

Shadowdancer 1 -
Shadowdancer 2 - Darkvision, Evasion, Uncanny Dodge I
Shadowdancer 3 - Shadow Daze, Summon Shadow
Shadowdancer 4 - Shadow Evade, Shadow Jump (New)
Shadowdancer 5 - Defensive Roll, Uncanny Dodgy II
Shadowdancer 6 - HIPS
Shadowdancer 7 - Slippery Mind
Shadowdancer 8 - Stealthy (New)
Shadowdancer 9 -
Shadowdancer 10 - Improved evasion, Uncanny Dodge III, Embracing Cold 1

-EPIC SD-

New Bonus Feats: Weapon Focus, Epic Weapon Focus, and Great Dex

Shadowdancer 11 - Umbran Arts 1
Shadowdancer 12 -
Shadowdancer 13 - BONUS FEAT, Embracing Cold 2
Shadowdancer 14 -
Shadowdancer 15 - Umbran Arts 2
Shadowdancer 16 - BONUS FEAT, Embracing Cold 3
Shadowdancer 17 -
Shadowdancer 18 -
Shadowdancer 19 - BONUS FEAT, Embracing Cold 4
Shadowdancer 20 - Umbran Arts 3

Shadow Jump = Cool down based now. The cool down equation is as follows: 300 Seconds - (SD Levels * 12 Seconds)

Summon Shade will receive some minor buffs. This will clone the users appearance for the shadow. More damage through enhancement + cold damage.

Embracing Cold = The very shadows that they use to hide in embraces them. Once leaving hiding they will receive a damage buff. For 2 round their weapon will recieve bonus damage.

1d6 Cold Damage at Embracing Cold 1.
1d12 Cold Damage at Embracing Cold 2.
2d8 Cold Damage at Embracing Cold 3.
2d12 Cold Damage at Embracing Cold 4.

Umbran Arts 1 (Night Eyes) = Through attuning to the shadows, the user gains complete immunity to the spell Darkness.

Umbran Arts 2 (Tenebrous Tempo) = Arts:
Increases the user's movement speed by 25% for rounds/Shadowdancer level, using shadows to travel quickly.

Umbran Arts 3 (Vestment of Shadows ) = The user draws in Shadows to create a powerful magical vestment around their person, gaining Damage Reduction (10/+5 absorbing 150 Melee Damage before collapsing), Immunity to Death Magic, and 50% cold immunity for Turns/Shadowdancer level.
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Re: Update Log

Post by Maverick00053 »

Update Feb 20th - Terror Rage DC fix
- Medicus Bandage Timer fixed ( Was only giving the regen for 9 rounds instead of 10)
- Shifter fixes again, you can no longer rapidly polymorph under any circumstances.
- Update to Hangman's Cove
- Malarfang Ruins Updated
(After next reset.)
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Re: Update Log

Post by Jes »

Update March 3rd-Plot updates to:
  • Ruathym: Caraigh, Blackmoor Keep
    Silent Bay
    Silent Bay: Shrine of Eilistraee
    Silent Bay: Shrine of Eilistraee, Mushroom Cave
    Kingdom of Kohlingen: Kohlingen, Greengarden
    Kingdom of Kohlingen: Kohlingen, Manor Grounds
    Moonpier: Temple of the Moon (Not quite ready)
    Amia Forest: Oakmist Vale
    Chult: Savannah (3 areas, not quite ready)
-Gnomes have been tansformed into Halflings by popular request. See this post for head number updates if you have a gnome.
-All gnome heads have been added to halflings. Some are a little big, but most are fine.
-Head Changer script updated.
-Removed Tumble from Bloodsworn, changed boon stats to +1, +2, +3 instead of +1, +2, +4.
-BG is no longer blocked from being Bloodsworn.
-Ranger spells removed from BG spellbook.
-Full hak renaming/clean-up. Please report anything that seems weird.
-Added portraits for Nebel, Cirau, and Vintar.
-Centaur added as a request-only race. Will update the website soon with its information properly.
-Added some clothing options for Centaur pheno. (Now I know how to add clothes and phenotypes!)
-Implemented gnoll race, but it doesn't seem to be working. Will play with it.
-Shadow jump cool down lessened.
-Disabled Umbran Arts widgets for now.
-Typo fix in debug message.
-Changed names of Potion of Elemental Resistance Potions. They now indicate the element they protect against.
-Fix to Mask and Hat Boxes - needs testing.
-Bloodsworn tweaks to allow for getting it in-game. (Not quite ready!)
-Shifter tweaking.
-Monster check added for Bugbear. It was missing.
-Lots of Warlock testing/development.
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

Post by Jes »

Update March 7th-Plot updates to:
  • Winya Ravana (Major Overhaul, Phase 1)
    Eternal Horizon (New Area)
    Amia Forest: Oakmist Vale
    Blue Lagoon
-Halfling foot fixed (there was one that went shiny)
-Tweaks to Head Changer
-DD & Kobold shenanigans (not fully released yet)
-Dynamic goblin/kobold scripts updated to include gnoll
-Ranger Epic Animal Companion wyvern and displacer beast have been shrunk a little bit
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Re: Update Log

Post by charles1810 »

Update May 2nd

Area Changes:
Darkhold-Changed the doors to bashable and when unlocked reward xp

Ultrinnan- Plot updates

Positive Energy Plane- Adjusted the brightness

Temple of Selune- Plot Updates

Wave and Serpent- Plot updates

Obsidian Isle Port- Moved Havoc/Jon

Obsidian Isle Port Inn- Rooms now are rentable

Obsidian Isle Port- Added Smithy, Inn and Shrine of Umberlee

Duergar Area- The boss now has a secret exit passage to return to the beginning of the dungeon.

Class Changes:
-Warlock is live in its first round, updates may happen

-Peerage tweak to the summon
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Re: Update Log

Post by Frozen-ass »

Update June 15 (date is as of now, updates where done on various days in the last week)

Area Updates:
~ Ultrinnan - Plot updates
~ Frozenfar: Endir's Point, Shrine to Shaundakul - Teron fix
~ Quagmire: Caves - removed racial restrictions from warren door (will be corrected was wrongly done)
~ Kingdom of Kohlingen: Kohlingen, Greengarden / north - Militia members added
~ The Triumvir: Star of Fate - Twilight Stage Stage lights no longer destructible
~ The Triumvir: Courtyard -Bar stool facing direction fixed
~ Khem: Djedet - Fixed/adjusted rental doors (2 rental houses), and map pin update
~ Kingdom of Cetha (all city areas) - Added the grand gnoll ban (reflected on law signs, and blocked access trough gates)
~ Djinn oasis - Updated sales sign to current prices/products
~ Kingdom of Kohlingen: Fort Cystana / Trade way - Moved Corporal Amy Jansson to the trade way, so non permitted races can do beastman quest
~ Actand: The Cliff Village - Added rope point to get from mini island and crystal to mini island
~ Winya Ravana, iron butterfly, Library - Grounded floating objects, (re)connected doors to proper destinations and made balcony's of library reachable
~ Obsidian Isle -various- Plot and bug fixes
~ Silent bay: Shrine of Eilistraee interior - Plot update
~ Positive Energy Plane - Any form of darkness now no longer works here (warlock's version will be soon, but /should/ not be used)
~ Kingdom of Cetha: frontiers rest - Removed item from druid store she should not have in the first place

Bug fixes:
~ Play time DC's - you will get them again! 1 daily log in and 1 every 2 hours, capped at 10 per week
~ Shadowjump - Fix for cooldown/logout bug
~ HIPS - Fix for cooldown/logout bug
~ Spawns - Alot of spawn fixes, if you see an area where spawns dont spawn let us know!

Miscellaneous Updates:
~ badoc - conversation change: plot/direction mention update
~ Crafted Underwater Enchantment - Bio update to warn it only works on helm, ring cloak
~ Tattoo kit - can now be used again
~ The Mad Gnome's Battle Suit - Boss drops "gear heart" now for the quest "gnomes ang golems"
~ Pallet - various pallet things moved/fixed
~ New Quest~ SheKats!
~ player race - Patch to dynamic gnoll appearances

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Re: Update Log

Post by ZoltanTheRed »

2.1.0 Added
  • Updated tailor convo and converter script with new tags for the above
  • Plot Updates to Ultrinnan
  • Area changes:
    Winya Ravana
    New racial gate with npcs to accommodate
    new npc (son of Amilith) and connected him to AA shop
    Winya Ravana: Sky Forest
    added/decorated 2 watchtowers (tree houses) at plot agreed locations
    added gaurds to said watchtowers
    Winya Ravana: Burrows and Caverns
    created and added iounstone (crystal dragon)
    created and added diamond guard golem
    added hoard of iounstone
Changed
  • Removed old/obsolete PLCs (furs, old carpet, and old stuffed bat)
  • Fur 1 > Hanging Fur
  • Fur 2 > Vellum Map
  • Fur 3 > Satchel (plc container)
  • Area name changes:
    Inland Hills: Sky Forest -> Winya Ravana: Sky Forest
    Inland Hills: Crystal Lake -> Winya Ravana: Crystal Lake
    Inland Hills: Burrows and Caverns -> Winya Ravana: Burrows and Caverns
    Inland Hills: Dragon Haven -> Winya Ravana: Crystal Lake
Fixed
  • Fixed logic on hunter cooldown (swapped greater than)
  • Messed around with cave hunter area to maybe fix visibility issue
  • changed name of deity ring from Gwearon windstrom to gwaeron windstrom
  • changed description on magical ingots and hemp and wood to contact dm to excange
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Re: Update Log

Post by Frozen-ass »

2.1.2 Added
- Plot Updates to Ultrinnan

Fixed
- Added dune ramp so you can reach outside the "u"/reach resource node in Hunting Prey in the Desert...
- added 2 exit points and blocked of a unofficial exit at Hunting Prey in the Snow Mountains... "boss" area to prevent players getting stuck
- Hunter cooldown fixed: 10 minutes for Hunter Primary/Secondary, 60 minutes for untrained


Big game hunter
big game hunter should now work as intended:
~ Trained hunters (job) can use their job log to go on a hunt for free, with a 10 min cooldown between (successful) hunts.
~ Untrained people can go on hunts using the big game hunter guide for a 60% success rate, at 10.000 gold per attempt, with a 60 min cooldown between (successful) hunts.
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Re: Update Log

Post by Frozen-ass »

2.2.0 - 2022-06-25 (sorry delayed post it was already posed on the discord)

Added
~ Area changes:
~ Winya Ravana: Crystal Lake
  • added/decorated 3 watchtowers (2 tree houses 1 stone) at plot agreed locations (part of the guard tower update for area)
  • added gaurds to said watchtowers
~ Winya Ravana: Guard house (currently named winya_gaurd)
  • Created area, will contain the armetora/guard building of winya, aswell as minor secontary buiuldings like interior guard tower
  • created base for interior guard tower (under unfinished for now)
~ Other:
  • 39 Artist PLCs
  • Added a QoL for devs
  • added Gruffy bane of the job journals for easy job journal removal
  • added fr_take_item conversation
Changed
  • Changed all the BGH loot/drops (hides/furs/glands/bones etc) to have a value similare to other job items
  • Satchel description to include small disclaimer
  • Artic wolfs and their alpha variant now drop furs instead of hide
Fixed
  • fixed at the "boss" area in Hunting Prey in the Woods... enlarged exit point, and added a birchtree+rope coil to make exit visible
  • Made Victoria at the Kingdom of Cetha: Southport West, Interior stop taking of her robes
  • made <c~Îë>Malnurished Orc</c> both versions for BHG mortal
  • The fall widget should now properly make divine classes "fallen"and unable to cast
  • large overhaul/fix for Divine casters to enforce proper deity/alignment/domain/nature (and mixing of these) for all divine casters
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Re: Update Log

Post by Frozen-ass »

2.2.1 - 2022-07-01
Added
- area additions:
- Winya Ravana
  • Build amphitheater
  • start of guard house made
  • continuation of winya's advancment and designe changes
- Winya Ravana: Guard house
  • Guard tower area finished and connected
- Winya Ravana: crystal lake
  • added/decorated last tree house guard
  • Finished stone guard tower and connected to interior
- Winya Ravana: Libary
  • plot update (added recoverd relic books, and shrine)
- Amia forrest
  • added 3 benches and 6 "sit" options at agreed location
- Amia forrest: oakmist vale
  • added apple tree at agreed location
- Kingdom of Cetha: The Wave and Serpent ((ON TEST SERVER))
  • added 2 npcs, 1 that eats job logs, 1 that can give all lycan and peerage feats
-Other
  • various winya plot related things
  • added npc to palette to add all lycan and peerage feats (for future test server deployment)
  • added 8 scripts for adding peerage and lycan feats (and set correct variable for the latter)
  • 44 Artist PLCs
  • Start of new archiving system (not implemented yet)
Changed
- area changes:
- Winya Ravana
  • remodeling/moving parts of winya to accomedate proggress
Fixed
  • fixes to the deity falling system
  • fixes to allowed and disallowed deity's for
  • jewler in bendir caves has its head back
  • Lycan shapes now merge unwerwaterbreathing gear properly
2.2.2 - 2022-07-08
Added
- Archive system! type /s f_file and follow the conversation
- Area additions
- Kingdom of Cetha: The Wave and Serpent ((ON TEST SERVER))
  • added bloodsworn feat giving statue
- Winya Ravana
  • remodeling/moving parts of winya to accomedate proggress
- Crystal River: Bridge
  • removal of old marks of beastman (blood/skulls)
  • scouts added
Changed
  • Changed Risen lord in assosiated .2da to correctly have 24 base str
2.2.3 - 2022-07-15 Added
  • New widget "the name changer" (will lay a temporary name over your real one. 1 name per widget curently)
  • script for the name changer
  • hak update to amia_parts, amia_top
- colored bags
- lots of new plcs

Changed
  • updated the amia_parts.hak with new version adding many new toys
  • updated the amia_top.hak with new version adding many new toys
Fixed
  • more fine tuning for the fallen systen, now hooked into layonhands/divinewrath
  • archivie system hooked into the server db to work (already live)
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Re: Update Log

Post by Jes »

General UpdateSomething we missed in the update log: The Domaintenance room in the entry is working again! So if your domains are weird since we fixed our deity system adhering to deity-supported domains, go there and switch to the correct one(s).
Moonseer Sui'Aerl Valis - Guardian of Moonpier
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Re: Update Log

Post by Lord-Jyssev »

2.2.6 - 2022-08-14 Added

Added Discord webhook for guarded areas, PvP involving players and their associates only
Added DM area for Pinkham
Added new item for portable shops, named it " Portable Shop" - smaller and lighter than Job System Converter item
Added plot monsters for BagOfFelt
Added a Job Item Refresher to the Character Maintenance area that converts old job items to new size/appearance/description

Changed

Added code to refund an Underwater Enchantment if used on the wrong target
Made nearly all the job items into 1x1 size and added descriptions to everything
Added all the resource nodes to the JS testing room
Added many of the redone JS items to merchants for ease of testing
Added a warp between the Dev area and the Job System testing room
Added a cooldown message in seconds to the job journal spawned resources and every base resource
Added drow to ban list in Cetha areas
Drow mechanically blocked by racial gates in Cetha areas
Created new key to bypass racial gate in Cetha
Moved Cart to The Dale outside the gates in Frontier's Rest
Removed portal to L'Obsul from W&S Portal Room
Detached portal to W&S from L'Obsul
Added some lights to the Travel Agency for starting locations
Added Obsidian Isle banner to Travel Agency
Removed ban-block from Frontier's Rest banner in Travel Agency, since it leads outside the gates now
Created new 1x1 versions of Tailor backpack, quiver, and scabbards and Artificer storage items
Created a modular storage/retrieval script for Artificer storage items and included it into js_effects for consistency
Changed the names of some of the Underdark quests so they have spaces and punctuation
Edited ds_j_activate to acknowledge the new " Portable Shop" item
Plot updates to Kohlingen: Construction Site

Fixed

Fixed Bendir Dale's Hinn Inn sign
Fixes to various Job System QoL items
Fixes to UD quests: Handur's Shield, Pucor's Pick
Test Server has a version of Frontier's Rest without racial gates
A Chef recipe has been fixed in the conversation
Added Game Meat to the conversation to spawn hunter traps so that it's clear you have a chance of either fur/hide/meat
Removed an old version of L'Obsul that was creating issues with area transitions
Corrected the inventory descriptions for armor to correctly show Amia's changes to maximum Dex modifier
Multiclass penalty removed
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Re: Update Log

Post by Frozen-ass »

2.2.8 - 2022-08-27
Added
- Winya Ravana: Temple of Corellon
- Winya Ravana: Guard house
- New "red key" for winya's guard
- various plot/upgrade additions to winya in general

Changed
- Warlock's Word of Changing AB increase nerfed from +1 AB / 2 Warlock levels up to +10 AB max -> +1 AB / 4 Warlock levels up to +5 AB max. The reason is that the spell is intended to emulate a full BAB class and now it does that better. Also, there were some balance worries, as the AB bonus was hefty.
- variuos winya updates, with the guard house being opend (though empty for now)

Fixed
-Warlock updates
  • ~Spells:
    • Dark Foresight: Duration was incorrectly 1 round, fixed to scale for rounds per CL.
    • Caustic Mire: Targeting fixed only to target enemies/neutrals. Was giving too much fire vulnerability, fixed to 10%. Damage calculation fixed to 1d6 + cha mod up to 10.
    • Writhing Shadows: Wasn't capped for +10 cha mod damage, capped properly now.
    • Tenacious Plague: Wasn't capped for +10 cha mod damage, capped properly now. The damage die fixed from 1d12 to 2d6.
    • Chilling Tentacles: The paralyze effect wasn't working. Now it rolls the tentacles for 1d4 per round per target, respects NWN grapple rules (size matters!), and paralyzes for 1 round on a successful grapple against fortitude. The cold damage die fixed from 1d12 to 2d6.
    • Curse of Mire and Walk Unseen were flipped in code; they are working now, although casting Walk Unseen on a target other than yourself still makes yourself invisible, not the target. Dunno if this is intended. Probably not? Seems silly, right?
  • ~Essences:
    • Capped Frightful essence fear effect from 10 to 2 rounds.
      Binding, bewitching, and utterdark in-game descriptions updated, as they were incorrect.
- Divine Champion: DC levels were stacking for purposes of Divine Might and Divine Shield incorrectly; they no longer stack. Purge Infidel was a weapon property, which allowed for shifters and lycans to exploit it; this was reimplemented as a damage increase effect and the exploit is no longer possible.
-Base armors: In-game base armor descriptions now match Amia's edits to Max Dex AC.
- Fix attempt against crashes
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Re: Update Log

Post by Frozen-ass »

2.2.9 - 2022-09-02
Added
~ Area's
  • Underdark: L'Obsul
    • added quest to gain recall stone (3 npcs)
  • The Dale
    • towers/balistas
    • varius plot updates
    • recall pylon construction site
  • Underdark: Bloodspear Keep
    • Variuos plot updates to exterior and interior
- Added a job log reset NPC to the maintenance room that will reset one or both of your jobs once per month
- Created several base areas for Obsidian Isle wilderness
- Added racial gates to Obsidian Isle
- Underdark recall stone quest (start at recall pylon in lobsul)
- Magic staff 2h (same aesthetic options as the 1h version)

Changed
~ Aesthetic holdables size changes (smallified for the hobbitses):
  • Trumpet: medium -> small
  • Tools, pole (Shovel): medium -> small
  • Makeshift (Chair): medium -> small
  • Flower Vase (4 varities): medium -> small
  • Custom Items (Pipe / Telescope): medium -> small
- Path of Pain: Base self-damage changed to start at 5 from 20.
- set new recall stone unatunned to accompeny new locations of gaining it. NOTE you need to attune it to a pylon now before it will work (instead of default wave portal room)
- Renamed Underdark: L'Obsul, lower, storehouse to Underdark: L'Obsul storehouse
- removed Underdark: L'Obsul lower (old area)
- Added links to Obsidian Isle Workshop, Smithy, and Inn
- Construction sites for beacon towers to Whiteshore, Cystana, and Blue Lagoon
- Skull Peaks: Glinulan's Hold, Caverns, added bash script to trap door

- Grand QoL change for unlimited usage on widgets (many "new" widget with no major mechanical benefit will now be set to unlimited usage instead of 4/day) one's changed so far)
  • Alter self
  • skin changer
  • bottled companion
  • old (weak) shifter / druid shape widgets (in line with the newer unlimited of newer ones)
  • all of the camper's paradise series
Fixed
- Cavelery custom bc summon fixed to no longer summon a hive queen instead of set mount
- Kingdome of cetha: trade hall , gave Furth back his head
- Underdark: L'Obsul storehouse, fixed transition to go to proper/new location
- Underdark: L'Obsul Hall of negotiations, fixed transition to go to proper/new location
- Kingdom of Cetha: Skull Peaks, Indoors made chef trainer not undress
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Re: Update Log

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2.2.10 - 2022-09-09
Added
- Beacon tower construction in Kohlingen
- Plot updates to OI
- Plot updates to the dale
- Plot updates orc keep
Changed
- QoL to adjust rotation for spawned PLCs
- reactivated Umbran Arts: Shadow Affinity (and only this one)
- Kingdom of cetha: wave and serpent, changed door to guild/merchant area to not auto close
Fixed
- Malformed creature sizes adjusted
- Artist Brazier now unusable
- Artist Lamp Post now uses the correct recipe
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Re: Update Log

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2.3.0 - 2022-09-16 Added
  • Areas
    • Plane of Shadow: Shadowscape, Academy
      • added Instructor Glelia for new UA: shadow affinity quest
    • Plane of Shadow: Whispermere
      • added quest trigger for new UA: shadow affinity quest
    • Plane of Shadow: Whispermere, Shadow Citadel
      • added quest trigger for new UA: shadow affinity quest
    • Kingdom of Kohlingen: Construction Site
      • Plot updates(careful, it has strong spawns now)
      • Various areas around it have warning signs now
    • Winya ravana
      • Added candles to cannel
    • Kingdom of Cetha: Southport, West Coast
      • Stables added
    • Kingdom of Cetha: East Coast, Festival Grounds
      • Grounds a lot more festive now
    • Kingdom of Kohlingen: Construction Site
      • Plot updates
- Operator Oleig has found an appreciation for Tyrannosaurus Hides
- Shadowdancer quest "UA: shadow affinity quest" For learning the Shadow affinity ability (widget)
- OI Plot updates to area
- OI plot updates to monsters
  • QoL DM's
    • 2 extra linkers
    • 4 extra army pens + dagger
Changed
  • Path of Pain: The Path's self damage is too punitive and early levels are too punitive. To address this, the roundly incrementing self-damage now caps as follows:
    • Pain lv 1 = cap 10 dmg/round
    • Pain lv 2 = cap 15 dmg/round
    • Pain lv 3 = cap 20 dmg/round
    • Pain lv 4 = cap 25 dmg/round
    • Pain lv 5 = cap 25 dmg/round
- The Job Item Refresher will now accept old versions of Mythal Tubes, Bandage Bags, Gem Pouches, Trap Cases, Wand Cases, Scroll Holders, Backpacks, Scabbards, and Quivers
- Added icons for Backpacks, Scabbards, and Quiver to the hak
- Updated base items for Backpacks, Scabbards, and Quiver

Fixed
- Moonpier, given head back to <c Í >Ferdinando the Eccentric</c>
- Underdark lobsul, Zenati, removed default behavioral script in hopes he stops hiding
- Fixed the transition in Alambar Sea: Fortress Khuft
- Alchemist Elemental Resistance potions had incorrect descriptions
- Two Weapon Fighter: The AB bonus stacking blocked as intended. The AB bonus from same-sized weapons to emulate smaller weapons fixed from +4 AB to +2 AB as intended.
- Indomitable: No longer removed by the restoration line spells.
- Updated the JS Base resources script to allow non-spawned rancher animals and farmer crops
- Fixed the unharvestable chickens in Shrine of Eilistraee
- Malformed fix to be correct size
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Re: Update Log

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2.3.1 - 2022-09-23 Added

- Mini storage chest now live!
  • The chest is made with "Storage Box kit" + 10k gold by merchants (use job log on a kit)
  • Storage Box kit is made with "Shadowtop wood" + "silverbark sap" by arcitects (in station)

Changed

- All merchant job box's retrieve options set to 25, 100, 250 (was 50, 500, 1000) this due to engine limite of 25 chest pages maximum of chests/box's

Fixed

- Big Game Hunter: Large Wasps now have vermin immunities
- Big Game Hunter: Umber Hulks no longer sound like wolves, have chaos gaze
- variuos exploit fixes
- fix to hak for (re)adding phenotype "old" (9)
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Re: Update Log

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2.3.2 - 2022-10-03 Added

- Eternal Horizon got a few golems.
- A few new PLC curtains.
- 2 new haks: amia_tile_patch3, amia_tile_patch4
  • - Gives 24 Bioware tilesets a glow-up that requires no overrides:
    • - Barrows Interior
      - Beholder Caves
      - Castle Exterior
      - Castle Interior
      - Castle Interior 2
      - City Exterior
      - City Interior
      - City Interior 2
      - Crypts
      - Desert
      - Drow Interior
      - Dungeon
      - Forest
      - Fort Interior
      - Frozen Wastes
      - Illithid Interior
      - Mines and Caverns
      - Ruins
      - Rural, Summer
      - Rural, Winter
      - Sea Caves
      - Sewers
      - Steamworks
      - Tropical
    - Adds 24 new tilesets:
    • - Marble Elven Interiors
      - Sen's UD: Icy Caverns
      - Abyss
      - CTP Babylon
      - CTP Black Desert
      - CTP Brick Interior
      - CTP Cave Ruins
      - CTP Elven City
      - CTP Elven Interior
      - CTP Gothic Interior
      - Daggerdale Swamp
      - Earthen Tunnels
      - GH Castle Interiors
      - Jacoby's Jungle
      - Mines and Caverns Ice
      - UD 1 Main
      - Terria, PHoD Desert
      - Terria, PHoD Hell
      - Terria, PHoD Verdant
      - Terria, SEN Original
      - Winter CRF - Pasilli
      - WoRm Cypress Bayou
      - WoRm Fantasy Interiors
      - WoRm Scorched Earth

Changed

- Haks amia_tile_patch1 and amia_tile_patch2 updated for the above tileset update.

Fixed

- Warlock no longer counts for PM prereq. However, you can still be a Warlock and PM if you meet the 3 level prereq with some other arcane class.
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Re: Update Log

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2.3.3 - 2022-10-18 -Hak-Only Update Added

=HAK= -Added 34 Robes to the hak
=HAK= -Skin Appearances: 6 sharks, 34 birds, 4 gnomish ships, 8 [static] wizards, 3 [static] witches
=HAK= -PLCs: 16 statues, 4 gnomish ships, 7 cultist corpses, 101 NWN2 building PLCs
=HAK= -Added 1 head from Mahtan
=HAK= -Added new vfx (cat ears/sideburns for more races), .mld and .tga files to amia_top and Amia_parts.
=HAK= -86 new list additions for visualeffects.2da


Note: Access the new robes through the tailoring dummies in the various trade halls for now.
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Re: Update Log

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2.3.4 - 2022-10-19 Added
-DM tool adjustments/expanding by Kobra.


Changed
-Updated Kohlingen City names to remove the second "Kohlingen" (Greengarden, Old City Outskirts, etc.)
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Re: Update Log

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2.3.5 - 2022-10-21 -Hak-Only Update Added
=HAK= -Added 1 new wing appearance

Changed
=HAK= -Changed the Heavy Flail animations to match Greatsword (hopefully that looks better)
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Re: Update Log

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2.3.6 - 2022-10-23 Added
-Script for customizable repeatable bulk-item turn-in quests
-9 different monsters for Kohlingen spawns

Changed
-Fort Cystana, Central re-made with Medieval City tileset
-Construction closer to finished in Greengarden, Greengarden Outskirts, Trade Way, Fort Cystana North/South
-Spawns added to Old City Grounds, Radiant Keep, and Manor Grounds, per BagOfFelt
-Beacons added to Fort Cystana and Greengarden
-Construction indicators throughout all Kingdom of Kohlingen areas
-Carts added to Trade Way, Crystal River Falls, Salandran Temple, Greengarden
-Put Manor Grounds weavery NPCs in Greengarden
-Changed Mayfields Brewery map pin to Boarshead Brewery
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Re: Update Log

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2.3.7 - 2022-10-30 Added
  • Four new player portraits
  • Updated cat empathy to inclide new cat skins (other empathy's will follow later)
  • Added Script spawn_sit_ground for npcs to "sit"on spawn on the floor rather then a stool
  • Added variuos plc's to palette for making some old broken things work (and some general dev QoL)
  • area additions
    • Amia forest
      • 2 treant tree's
    • Winya Ravana
      • further decoration, including more trees and multiple benches
      • moved guard "junk" to inside
      • start of beacon "tree" its growing!
      • very basic stables added
Changed
  • Put in a missing sign
  • Made Elfing compatible with Arcane Archer like other half-elves
  • Belorfin's shop allows warlocks now
  • Changed limit of plc group cloner script to 30
  • Changed plc group cloner to 1x1 item and updated description to reflect changes
  • Various dev area changes for Qol and testing
  • Added scale storing to Summon Changers, Bottled Companions, and Skin Changers
  • Moved and renamed Nof in The Dale
  • Made Sir James Tanner's name green to indicate quest NPC status
Fixed
  • Loading screens for Cystana areas
  • Job System spawnables incorrectly set in various places
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Re: Update Log

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2.3.8 - 2022-11-04 Added
  • Gender Changer, script + widget for changing your gender
  • Unlimited uses SELF Changer, QoL widget for dms to change existing widgets x/day power self, to unlimited/day power self
  • PLC palette additions:
    • Couch: Highside - White (fancy sofa/couch)
    • Chair, Medival 1 (fancy medival chair)
    • Bookshelf 4 (large scroll/book case thing)
Changed
  • Parry unlocked: This change has been undocumented for a good while (sorry about that). Parry now ripostes up to your attacks per round. However, Parry can only deflect attacks equal to your attacks per round up to 3 attacks per round. If you run tests contradicting this functionality, let us know! This is our best guess as to how it works, because the tweak is from an outside source, and it's poorly documented and understood by even its creator.
Fixed
  • Bottled companion static skin scaling should now also work
  • 20 DD now correctly gets +1 AC and +2 CHA
  • Lycan now gets weapon prof creature
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Re: Update Log

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2.3.9 - 2022-11-11 Added
  • Tailor Kit (script+widget) added, this kit allows storing an armor appearance on it, and deploying it on another armor (so no more need for endles bags of the same armor) craftable by tailors (bolt of silk, steel ingot)
  • Item icon for tailor kit (misc small 3)
  • Alchemy workbench added to Starlight conclave per player request
  • plc, palette, added giant chalkboard (custom -> Trades & Academic & farm -> Academic, Chalkboard)
Changed
  • Area Changes:
    • Starlight Conclave: Halls
      • Alchemy Workbench (player request)
      • Hallow triggers (plot update, per Jes)
    • Kingdom of Kohlingen: All Greengarden Areas & City Hall
      • Everguard NPC bios updated
      • Plot updates - Silver Dragons & some NPCs moved/removed
    • Silent Bay: Shrine of Eilistraee, Mushroom Cave
      • Goblin living space updated
    • Ruathym: Fortress Wiltun, Keep
      • Removed lord wiltun
    • Underdark: Bloodspear Keep
      • Added racial lock to main gate, specified settings, per primary leader
    • Belenoth, halls
      • Added desired description to giant book in libary
    • [location redacted]
      • Replaced a static tree to plc tree for better movement options / removing bug that was trapping of players
      • Realigned entry and various mechanical parts to accommodate the change
Fixed
  • Small cosmetic change to gender changer message (added a space in feedback)
  • Script of Elvoriel, will now cause her default to size 1 instead of 0 when changing shape
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Re: Update Log

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2.4.0 - 2022-11-18 Added
  • New Boarshead Tavern interior in Kohlingen
  • New tent PLC to palette
  • New food and drink items on the palette for Boarshead store
Changed
  • Added NPC clergy to Fort Cystana for Red Knight, Siamorphe, Mystra, Bahamut
  • Gave existing clergy NPCs names in Fort Cystana
  • Added Gregory lying in state
  • Added some guards and rangers to patrol areas per Bag's plot
  • Removed spawns, fumes, blood, and gas from Construction Site, added VFX
  • Completed Boarshead construction in Kohlingen: Greengarden
  • Added/moved some Greengarden militia around Greengarden areas
  • Shadow jump cooldown is now 12 sec flat, in line with flight
Fixed
  • greengarden bug fix (server side)
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Re: Update Log

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2.4.1 - 2022-11-19 Added
  • New Kohlingen Courtroom area
  • New database token
Changed
  • Banners and statues in Fort Cystana for Courtroom
  • Tweaked prices of Boarshead drinks
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Re: Update Log

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2.5.0 - 2022-11-25 Added
  • New areas for Obsidian Island encompassing the southeastern side of the island
  • New OI Spawns
  • 2 new OI quests
  • Script for creating dungeon lever doors
  • Script for spawning randomized PLCs
  • Food and drinks for Cystana restaurant
Changed
  • Obsidian Isle: Port : has had a big facelift
  • Obsidian Isle: Great Hall : has been reconfigured for flow and security
  • Triumvir: Courtyard : Plot update, a new family moved in
  • Boat travel added from Wiltun -> Blue Lagoon, per Pinky
  • Adjusted Scholar rolls to be 100 Primary and 80 Secondary to match other jobs
  • ds_random_head allows for females, too
  • Amia Forest: Oakmist Vale, Tent : remade area in difirent tile and big overhaul as per player request/rp
  • Amia Forest: Oakmist Vale : Neley is now a proper (arch) druid + fishy animal companion
Fixed
  • Typo in Arivara's name in Fort Cystana, North
  • spawn_dance not working as intended, fixed
  • Renamed npc in wiltun that had old jobsystem name to Sheila
  • Switched classes for hawkeye due to woopsie
  • Spawn size is now considered based on party size in area not total again
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Re: Update Log

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2.5.1 - 2022-12-03 Added
  • Fort Cystana: Bistro La Suzail (and Cellar)
  • Fort Cystana: Emerald Bathhouse
  • New dynamic PLC resizing script
  • Shop for Bathhouse
  • 2 New PLCs added to palette (Tent and Piano)
  • Player portrait malandria
  • New area: Amia Forest: Oakmist Vale, Caves
    • Added wolf den + moved wolfs in it
    • Added storrage cave, partialy filled with storage plc's but room for more
Changed
  • Obsidian Isle: Port has had a big facelift
  • Updated sign, door, and NPCs outside restaurant and bathhouse in Fort Cystana
  • Key update for a faction
  • Added scale to Medieval Chair 1 on palette so it's human-sized by default
  • Amia Forest:
    • Amia Forest: Oakmist Vale, Tent
      • Per player request, placed more pillows and moved some barrels
    • Amia Forest: Oakmist Vale
      • Added entries to wolf den and storage cave
Fixed
  • Typos in some Bistro food/drinks
  • Changed some doors in Obsidian Isle: Sewers
  • Added boat travel trigger to Fallion in Obsidian Isle: Port
  • SD Shadowlord summon should mirror PC's gender
  • Certain Job System PLCs have had their rotation corrected
  • Next attempt to fix Spawn sizes
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Re: Update Log

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2.5.2 - 2022-12-10 Added
  • 2x Dm Area for beans
  • Area additions:
    • Winya ravana
      • Big game hunter guides
      • Hunter camp
    • amia forrest: Oakmist vale
      • Big game hunter guides
    • Redacted area
      • Secret entry set up
Changed
  • new armor design for winya's temple gaurds
  • Hunter trainer moved from falls to inside winya (to new hunter camp)
  • Area changes:
    • Winya Ravana: Commons area -> Winya Ravana: Council Tower
      • Area name change
      • phase 1 of overhaule of tower to serve the ruling body of winya
    • Amia Forest: Oakmist vale
      • Minor tweaks to suit previuos updates
    • Winya Ravana: Temple of corellon
      • Futher updates to progress construction interior
      • placed bariers to plug a hole
    • Silent Bay: Crystal Bridge
      • Tweaked lighting setting to be in line with silent bay, this will remove compleet blacknes at night
  • Job System Base Resource changes: (more info)
    • All cooldowns now set to 120 seconds
    • Farmer, Rancher, and Hunter Trap spawnable resources set to 1
    • Farmer, Rancher, and Hunter Traps now able to be placed in-world by developers
    • Unlimited number of resources allowed on a base resource (was previously 3 max)
    • Raided Supplies added to the palette (Random set of resources on a theme, harvestable by Scoundrels)
    • Chance for Scholar Artifacts & Ivory to be found in random dungeon chests
    • Areas have been seeded with Farmer, Rancher, and Hunter resources, with emphasis on areas A-I and civilized areas
  • Area name / resref changes to be more in line with current state / way of working
    • Crystal River: Bridge -> Silent Bay: Crystal Bridge
    • Crystal River: Bridge, animal shelter -> Silent Bay: Crystal Bridge, Animal Shelter
    • Crystal River: The Falls -> Winya Ravana: The Falls
Fixed
  • Minor woopsy fixes in grove and grove caves
  • Obsidian island: Port, Great hall = Soldier trainer fixed, should now give the job, not just empty log
  • More job PLCs rotations corrected (Colored Rugs, Big Leather/Bone horn)
  • We really think the spawn size issue with party size is fixed now
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Re: Update Log

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2.5.3 - 2023-01-07 Added
  • "v" voice command to make Vassals (peerage summon) speak, use "/s f_voice v [text]"
Changed
  • Many BGH creatures now will have correct racial type, and some will be not hostile unless attacked first
  • Added removal of collision bubble to script that freezes creatures permanently (for statues and such) so they cant be pushed around any more
  • Removed class restrictions of crafted magic staff (due enforced properties added light, masterwork quality and +1 attack)
  • Area changes
    • Winya Ravana
      • New guards for council tower
    • Winya Ravana: Council tower
      • reconstruction finished
      • partly furnished now (more will follow later updates, but its functional now)
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Re: Update Log

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2.5.4 - 2023-01-14 Added
  • New Item icon (small3_232)
Changed
  • Area changes
    • Winya Ravana: Council tower
      • Councilors, ambassador, kitchen, atrium rooms finished, corridors enhanced
      • Staff, archive and variuos support rooms updated, but not finished
Fixed
  • Fixed tileset bug Kingdom of Cetha: Southport, West Coast (cordor_Westcoast)
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Re: Update Log

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2.5.5 - 2023-01-21 Added
  • Obsidian Island Recall stone quest added (start at the mythal forge in the Great Hall)
Changed
  • Camping tools (old plc spawners (like cushions, stool, campfire etc ) now no longer show the name of who placed it
  • Travel agency Flag to Winya now leads directly to winya's entry rather then the far away path
  • Hunter traps changed, hunters can now chose between 3 trap kinds
    • Hide trap = gives 1 Hide of random quality + 1 game meat
    • Fur trap = gives 1 Fur of random quality + 1 game meat
    • Bone trap = gives 1 Bone of random quality + 1 game meat
  • Area changes
    • Winya Ravana: Council tower
      • Guest rooms finished, staff room finished (just no staff yet) variuos signs added
      • Variuos rooms are now warded (message on entering)
      • Cook hired
    • Obsidian Isle: Port, Great Hall
      • Added npc to start/end recall stone quest
    • Obsidian Isle: Port
      • 2 new npcs for recall stone quest
Fixed
  • Automatic dc message changed to "received" (was Recieved)
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Re: Update Log

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2.5.6 - 2023-01-28 Added
  • New quest in Greengarden: "A giant with a warm heart."
  • Added quest item to palette
  • Kingdom of Kohlingen: Fort Cystana, Argent Keep (New Area)
Changed
  • The grand Vetzer store house closing
    • Locations closed:
      • Frontier's Rest
      • Barak Runedar
      • Endir's Point
      • Wiltun
      • Kampo's
      • The Dale
      • L'Obsul
  • Winya council tower: Meeting room finished
  • Bringing old scripts with portals for [redacted] in line with lore and other current portal systems
  • [redacted] portal exit moved to new location
  • Added door guards to Blue Lagoon: Underpass
  • Construction progression in Fort Cystana and Fort Cystana: North, mostly the exterior of the new Keep
  • Simmons Estate location removed/emptied, House Guard/Everguard moved
  • Travel Agency banners updated:
    • "City of Kohlingen" banner changed to "Greengarden"
    • Removed "Return to Prior Location" banner because that's not ready yet
    • Added "Bloodspear Keep" and "Start Location: Evil Underdark" sparkles (Also added waypoint to Bloodspear outside the gates)
    • Added "Blue Lagoon" (Also added waypoint to Blue Lagoon docks)
    • Added "The Triumvir" (Also added a waypoint outside Triumvir Courtyard inn)

Fixed
  • Descriptions, voicesets, and scripts fixed on lots of guard NPCs
  • Tweaked an item spawn script that was behaving oddly
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Re: Update Log

Post by Frozen-ass »

2.5.7 - 2023-02-03 Added
  • 5 player portraits
Changed
  • Skin changer script now saves portrait each time its used to change into set form (this to allow portrait changes for people with them, and in line with alter self script)
  • slight modification to plc jump script to hide feedback
  • Area changes
    • Winya Ravana: Council tower
      • Clean up stuff and minor tweaks
      • Archives now done
    • Winya Ravana
      • Map pin updated of council tower
    • Winya Ravana: Temple of corellon
      • Statue of corellon changed to new model
    • amia forrest: Oakmist vale, tent
      • Colors of pillow changed (oversight originaly) and minor decoration tweak
    • amia forrest: Oakmist vale, caves
      • table added to storage

Fixed
  • Oakmist vale, nemo has a fish portrait now
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Re: Update Log

Post by Frozen-ass »

2.5.8 - 2023-02-11 Added
  • 1 player portrait (pending hak update)
Changed
  • Area changes
    • Winya Ravana: Council tower
      • minor tweaks/cleanup
    • amia forrest: Oakmist vale
      • changed transition type to tent, and added faction lock
    • Ruathym: Fortress Wiltun
      • Plot area update
Fixed
  • Fixed an oops with the tailor kit recipe
  • Wiltun: Dahey and Tamara now have shop inventories like they're supposed to.
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Re: Update Log

Post by Frozen-ass »

2.5.9 - 2023-02-18 Added
  • Papers and other identification items for settlements
  • Area added: Ruathym: Caraigh, Commerce Hall
Changed
  • You can now spawn multiple (different) bottled companions ("/s f_voice b" will target closest to you)
  • BC's can now sit/lay on the floor indefinitly (was 10 min)
  • BC "do someting" conversation now looping to stay in the conversation when messing with equipment
  • Area changes
    • Fort Cystana: North/Argent Keep
      • Key Updates
    • Ruathym: Caraigh, Stormy Cliffs
      • Plot update
    • Ruathym: Caraigh, Shadowflame Keep
      • area name change (was Ruathym: Caraigh, Fortress of The Thane)
    • Ruathym: Caraigh Land's End Inn
      • Transition to stormy cliffs changed to commerce hall
    • Winya Ravana: Council tower
      • Removal of names
      • moving a lever so it can be used
      • no longer under construction
Fixed
  • Job Resource nodes fixes:
    • Cape Slakh: Den of Webs: Silver vein moved (should now be usable)
    • Khem: Khalem: removed 1 job cow, made the other able to be milked (also added a few more normal cows)
    • Northern Sea: The Chute: Felsu tree moved (should now be usable)
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Re: Update Log

Post by Frozen-ass »

2.6.0 - 2023-02-24 Added
  • New area
    • Amia Forest: Oakmist Vale, Treetop Village (wont be accesible till 26th mini update)
    • Amia Forest: Oakmist Vale, Community Hut (wont be accessible till requested/approved and finished icly, just needed to a place holder for it)
Changed
  • Some descriptions and names edited on NPCs for lore expansion/correction
  • Areas Renamed
    • Kingdom of Kohlingen: Old City Grounds > Greengarden, East
    • Kingdom of Kohlingen: North Pass > Tristram's Path
    • Kingdom of Kohlingen: Manor Grounds > Greengarden, Manor Grounds
    • Kingdom of Cetha: Southport, Outside the Walls > Frontier's Rest, West Outskirts
  • Area Plot Updates
    • Kingdom of Cetha: Knight's Hallow
    • Kingdom of Cetha: Frontier's Rest
    • Kingdom of Cetha: Frontier's Rest, West Outskirts
    • Kingdom of Cetha: Southport Central
    • Kingdom of Cetha: Southport East
    • Amia Forest: Oakmist Vale
      • Lift added to treetop village
    • Winya Ravana: Council Tower
      • Trashcans added
      • Door upstairs now city token locked
Fixed
  • Obsidian Isle: Port
    • Removed a seemingly stray wall and moved some lamps around at Puresoul's request
  • Removed an unused area (removed in a plot ages ago)
  • BC dialog tweaked in hopes it loops properly now
  • gender changer now displays message only to player
  • Many racial descriptions fixed (had odd tokens/signs in them)
[/list]
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Re: Update Log

Post by Frozen-ass »

2.6.0.1 - 2023-02-26 Changed
  • Rest menu emotes now last indefinitly rather then 20 min
  • BC's no longer have collision bubbles (they where bumping npcs around)
  • Amia Forest: Oakmist Vale, lift to treetops now open
Fixed
  • Removed resting showing "<c ��>"
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Re: Update Log

Post by Frozen-ass »

2.6.1 - 2023-03-03 Added
  • New area
    • Amia Forest: Oakmist Vale, Treetop huts (wont be accessible till requested/approved and finished icly, just working in advance)
Changed
  • slight palette adjustment (moving a faction key, and adding a old item back)
  • Epic Gloves of Swordplay (+30 parry) added back to (epic) lootbin
  • Area changes:
    • Amia Forest: Oakmist Vale, Treetop Village
      • Area slightly changed to fit designe better
      • New (temporarly) exit
      • Signs of construction (temporarly)
    • Amia Forest: Oakmist Vale
      • New ladder to topside
    • Ruathym: Caraigh, Commerce Hall
      • Changed key needed
Fixed
  • Blue Lagoon: Interior
    • Chair adjustments
    • broken door fixed
  • Frozenfar: Endir's Point
    • Rental signs now reflects proper prices
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Re: Update Log

Post by Frozen-ass »

2.6.2 - 2023-03-11 Added
  • Area Additions:
    • Actand: Obsidian Cave (and cave deeper)
      • Added a few resource nodes
    • Kingdom of Kohlingen: Greengarden
      • Added a few resource nodes
    • Fox portrait (1462 po_CuteFox_) If you see a fox with a wolf/dog portrait let us know!
  • Player portrait addition
  • Job Item Refresher (in Maintenance: Character Modifier), now also converts non job-system gems into job system gems (Sapphire, Emerald, Ruby, Diamond)
  • Some dev/dm QoL
Changed
  • Winya Ravana Token on palette updated as per request
  • Variuos foxes now have new fox portrait
  • Feline Empathy now 1x1 (ask dm/rh for exchange of old one)
  • Area changes:
    • Silent Bay: Crystal Bridge
      • Changed Peacock to Peahen (will now spawn eggs rather then you murdering animals in the shelter for meat)
    • Quagmire: Mercenary Camp
      • Changed steer to to dairy cow (will now milk rather then you murdering random animals in a camp)
    • Northern Sea: The Underport
      • Updated outdated map pin
    • Winya Ravana: Council Tower
      • Dev side Tag/name plc changes for better orginization (part 1)
    • Amia Forest: Oakmist Vale, Treetop Village
      • pool now functional
      • Hutgroup 1&2 now have decorated platform
      • Lanterns on walkway
      • (rest will follow)
Fixed
  • Replacment for portrait po_grifffon_ , this cause a fill was missing, making it not work
  • Fixed 2da portrait issue with missing/overwriten values (should not effect anything, but if you see a wrong portrait (non shifter related) let us know, we can fix it)
  • Area Fixes:
    • Variuos resourse nodes fixed/moved (can now be reached/used/Appropiate job assigned, part 1 of massive resource checkup)
      • Kingdom of Kohlingen: Tristram's Path
      • Kingdom of Kohlingen: Greengarden, Outskirts
      • Kingdom of Kohlingen: Fort Cystana
      • Kingdom of Kohlingen: Fort Cystana, Western Beach
      • Kingdom of Kohlingen: Fort Cystana, South
      • Kingdom of Kohlingen: Fort Cystana, North
      • Blue Lagoon: Underpass
      • Winya Ravana: Sky Forest
      • Winya Ravana (also some dev side Tag/name plc changes for better orginization)
      • Quagmire: Ruins
      • Northern Sea: The Chute
      • Northern Sea: Springer's Point
        • Also Removed a spawn point as it was spawning mobs at unreacable places
    • Floating/misplaced plc fixes
      • Kingdom of Kohlingen: Greengarden (smithing station moved)
      • Silent Bay: Salandran Temple (merchant box removed)
      • Silent Bay: Crystal Bridge (Floating plcs lowerd)
      • Kingdom of Kohlingen: Construction Site (floating mountains changed)
    • Silent Bay: Shrine of Eilistraee, Mushroom Cave
      • Silk spiders now correct usable/farmable
      • Removed pre EE Jobsystem station
      • Set doors to auto close 20 seconds
      • Linked Tailor trainer to actualy train
      • Fixed not working transition
      • Tweaked placement of resource node to be better reachable
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Re: Update Log

Post by Frozen-ass »

2.6.3 - 2023-03-25 Added
  • PLC added to palette
  • 2 more Generic summons (so you can have a total of 5 now)
Changed
  • Playertools now also mark a bottled Companion for speech with "f_voice b" (rather then auto closest, will still do that if non is marked)
  • Generic summon is now streamlined to 1 script, using your existing 2e or 3rd GS first time will update them.
  • Area changes:
    • Amia Forest: Oakmist Vale, Treetop Village
      • Daycare finished
      • Spa bar finished (save a drinks merchant that will come later)
      • Pool finished
    • Amia Forest: Oakmist Vale
      • Added waterfall to match treetop village
    • Blue Lagoon
      • Massive new docks added
Fixed
  • Kingdom of Kohlingen: Fort Cystana, Argent Keep = Changed griffon to have correct portrait
  • Fix to prevent shifter CD getting stuck on logging out (there was one, this is a failsafe)
  • Fix to prevent Flight CD from getting stuck on logging out
  • removed "<c ��>" from getting playertools
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Re: Update Log

Post by Frozen-ass »

2.6.4 - 2023-03-31 Added
  • 2x new player portrait
  • 2x replacment player portrait
Changed
  • Player tools now can make a marked bottled companion sit on most places PCs can
  • Area Changes
    • Winya Ravana: council tower
      • missing chair added
    • Amia forest: oakmist vale
      • Waters of life added in 2 spots as per player request
    • Amia forest: oakmist vale, Treetop village
      • "gym" platform finished
      • Spa bar update to fix issues

Fixed
  • Demonreach/hangmans cove area npcs now have a faction of themselfs, so only they will turn hostile when attacked not random guards elswhere.
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