Adventure Review: Rarest Finds Catalog!

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PassionateShadow
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Adventure Review: Rarest Finds Catalog!

Post by PassionateShadow »

Adventure Review: Rarest Finds Catalog!

Adventure Review: Rarest Finds Catalog! For all your Greatest and most Historical Finds!
[Belt]
1. Belt of Stone Giants Strength +6 Str
2. Belt of Agility +4 (+4 Dexterity, Freedom)
3. Belt of the Hard Road (+2 Con, +2 regen, Freedom)
[Boots]
1. Phalanx Greivers 5 ac Dodge,+3 Str
2. Boots of Striding +6 (Constitution +6)
3. Cushioning Boots of the Archmage (+5 Dodge AC, +3 Intelligence)
4. Petite Shoes of Intuition (+5 AC, +3 Charisma)
5. Greaves of the Stalwart Defender (+5 AC, +3 Constitution)
6. Add +5 AC +3 wisdom boots
[Chest]
1. Arcane Defiance Leather (Light Armor, +5AC, 32 Spell Resistance +2 uni saves)
2. Arcane Defiance Chain (Medium Armor, +5AC, 32Spell Resistance +2 uni saves)
3. Arcane Defiance Cloth (+5 AC, Magic Resist 5/-, Spell Resist 32 +2 uni saves )
4. Arcane Defiance Plate (Full Plate +5, Lesser Spell Mantle (9) 1/Day, 32 SR)
5. Chain of Universal Resistance (Medium Armor [4 Base AC, 4 Dex Bonus]; +5 AC, 5/- Acid/Cold/Electric/Fire/Sonic Resist)
6. Corroded Draconian Plate (Full Plate +5: 20/- Acid Resist)
7. Dragon Plate of Chaos (Full Plate, +5 AC, Acid Resist 15/-, Electrical Resist 15/-, +1 regeneration)
8. Dragon Plate of Tyranny (Full Plate, +5 AC, Cold Resist 15/-, Fire Resist 15/-, +1 regeneration)
9. Cloth of Universal Resistance (AC +5; 5/- Acid/Sonic/Electrical/Fire/Cold)
[Cloak]
1. Cloak of Fortification Fifth Tier (+5 AC, +5 Saves)
2. Cloak of Hidden Things, Camouflage 1/day, Displacement unlimited /day, One with the Land 1/day
3. Sanctuary Cloak of Safety (Invisibility (3) unlimited/day, Improved Invisibility (7), 1/day, Greater Sanctuary (18) 1/day
4. Nymph Cloak +6 (+6 Charisma)
[Gloves]
1. Epic Gloves of Discipline +30 Discipline
2. Epic Gloves of Concentration +30 Concentration
3. Epic Gloves of the Minstrel +30 Preform
4. Epic Gloves of Swordplay (Parry +30) -150,000
5. Epic Gloves of Spellcraft (Spellcraft +30)
6. Epic Gloves of the Artificer (+15 Craft Weapon, +15 Craft Trap, +15 Craft Armor)
7. Epic Gloves of Animal Handling+30 Handel Animal
8. Gloves of the Hin Fist +6
9. Gloves of the Long Death +6
10. Bracers of Dex +6
11. Gloves of the Golden Lady (+30 Appraise, +4 Int)
12. Epic Utility Gloves +15 Disable Trap +15 Set Trap +15 Open Lock 3x day Find Traps
13. Epic Healing Gloves +30 Heal
14. Epic Lore Gloves +30 Lore, 2x day Greater Planar Binding
15. Monk Gloves: +5 Enhancement, 2d6 Slashing, on hit Blindness 50% 2 Rounds DC 20, 1d6 Mass Crits, +2 wisdom, +5 Discipline
16. +5 AC, 5/- Slash, 5/- Pierce, 5/- blunt, +5/5 DR
[Helm]
1. Black Caravan Helmet/Helmet of Endurance
2. Agility of the Myart: Helmet (3 Dex, +1 universal saves, +1 regen, water breathing)
3. Brilliance of the Myart: Helmet (3 int, +1 universal saves, +1 regen, water breathing)
4. Leadership of the Myart: Helmet (3 charisma, +1 universal saves, +1 regen, water breathing)
5. STR Myart: Helmet (3 Strength, +1 universal saves, +1 regen, water breathing)
6. CON Myart: Helmet (3 SConstitution, +1 universal saves, +1 regen, water breathing)
7. WIS Myart: Helmet (3 Wisdom, +1 universal saves, +1 regen, water breathing)
8. Hood of the Archer (Called shot, Rappid Fire, Rappid Reload, Point Blank)
[Neck]
1. Scarab of the Living - 5 ac +2 regeneration
2. Periapt of Wisdom +6 +6Wis
3. Scarab of Protection +6 (Universal Saves +6)
4. Elemental Defence Amulet (+5 AC, 5/- Acid/Cold/Elec/Fire/Sonic)
[Ring]
1. Ring of Improved Evasion, Evasion, -2 Dex Save
2. [Ring of Regeneration]+4 Regen
3. Duskfetter (+3 DEX, +5 Hide and Move Silently)
4. Ring of Protection and Prevention, +5 AC Deflective, Damage Reduction +5 Soak 5 Dmg
5. Ring of clear thought (ooc: +5 int)
6. Ring of Power ] Freedom, 15/- Resistance Cold, 15/- Resistance Fire, 15/- Resistance Electric
7. Ring of Elemental Lightning Immunity (50% Electrical Immunity
8. Ring of Elemental Fire Immunity (Fire Immunity 50%)
9. Ring of Cold Immunity (50% immunity to cold)
10. Ring of Elemental Acid Immunity (Acid Immunity 50%)
11. Ring of Protection and Prevention (+5 AC, 5/+5 DR)
12. Troll Queen Ring (3con 2 Regen)
13. Ring of Detection (+6 Spot, Search, Listen, Amplify 2 per day, see invise 3 perday)
14. Nabessan Nail: Ring (3 strength, 1 universal saves, 5 discipline)
15. Ring of Improved Evasion (Improved Evasion)
16. +3 con ranger spellslot 2, 3, 4
17. +2 cha paladin spellslot 2, 3, 4
18. +2 wis +1 regen +2 fort +2 reflex

[Other]
1. Blue Ioun Stone (Wisdom +2)
2. White Ioun Stone (+1 Saves)
3. Purple Ioun Stone (+2 Regen)
4. Pink Ioun Stone (+2 CON)
5. Dusty Rose Ioun Stone (+1 Dodge AC)
6. Scarlet and blue Ioun stone (+2 Intelligence)
7. Lesser Ione Stone Pink and Green, Charisma +2
8. Lesser Ione Stone Purple, Regeneration +1
9. Lesser Ioun Stone: Deep Red (+2 Dex)
10. Ioun Stone, Pale Blue (+2 Str)
11. Orb of Unlocked Secrets (Improved Invisibility 1/day, Rogue's Cunning 3/day)
12. Greater Tome of Mystra ( Greater Spell Breach 1 per day (11) , Greater Spell Mantle 1 per day (17), Lesser Spell Breach 2 per day (7), Lesser Spell mantel 2 per day (9) )
13. [Hunter's Sence], Clairaudian/ Claivoyance Unlimited, Invis purge 3 a day, Trueseeing 3 a day
14. Staff of the master (greater dispelling 1/day, Bonus wizard spell slots, 1, 2, 5, 7, 9)
15. Yowler's Eye (Negative Energy Protection 1/day, Camoflague 1/day)
16. Wyrmshadow reliquary: (flame weapon 2 uses per day}
17. Epic Pocket Watch 1x day haste (10) 1xday haste (5) 5x day (exp. retreat) Bio I think would be cool to relate to the "slightly malfunctioning" pocket watches, as in these being the original ones?
[Shield]
1. Elemental Defence Scutum
2. Elemental Defense Targe Large Sield (+5 AC 10/- Fire, Acid, Cold, Electricity )
3. Elemental Defense Buckler (Small shield; AC +5; 5/- Acid/Sonic/Electrical/Fire/Cold)
4. Bulwark of the Great Dragon (Tower Shield, +5 AC, Dragon Breath - Fire 3/day)
5. Magic's Little Foe, Small Shield (Base Armor Class 1, AC Penalty -1, Arcane Spell Failure: 5%, Damage Immunity Magical Immunity Bonus 25%, Damage Vulnerabilities: Bludgeoning 5%, Piercing 5%, Slashing 5%, Light Bright 20m Blue)
6. The Last Defense , Large Shield (+5ac, Slash Resist 5/-, +2 Con, 80% weight reduction)
[Weapons]
1. Harlequin's LongSword [Shortsword] (+2d6 Black guard sneak, 1d4 Magical +5 Enhancement, Keen)
2. Wailing Wind [Scimitar] (+5 Enhance,, 1d4 sonic, 1d4 magical, keen, on hit hold)
3. Balanced Edge of Yin and Yang [Raipier] (Sneak attack Black Guard +1d6, NEg energy 1d4, Positive energy 1d4, +5 Enhancement, Keen)
4. Myrk's Lament [Long Sword] (+5 enhance, 2d4 acid, keen, on hit fear)
5. Some Bastard (+5 2D6 negitive energy keen and LVL drain on contact DC20)
6. Claws: (Kama) +5 Enhance, 1d8 pierce, keen, on hit blindness
7. Rapier: +5 enhance, 1d6 sneak, 1d4 pos, 1d4 neg energy, keen
8. Dagger: +5 enhance 1d3 fire 1d3 cold 1d3 acid 1d3 elec keen 1d3 mass crits
9. Dwarven Waraxe: +5 Enhance, 1d8 blunt, keen on hit Stun
10. Greatsword: +5 Enhance, keen, 1d6 cold, 1d6 blunt, on hit confusion
11. Longbow: +5 AB +5 Might 1d10 Mass Crits Extra damage slash
12. Warhammer: +5 Enhance, keen, 1d8 pierce, on hit doom
13. Mace: +5 enhance, +6 enhance vs. undead, 1d10 pos energy vs. undead, 1d4 pierce, on hit slow

14. Some magical Ore
Weapons yet still!
Sureforged Dagger (+5 AB, +2d6 Bludgeon Dmg) -
Sureforged Handaxe (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Kama (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Kukri (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Light Hammer (Keen, +2d6 Piercing Dmg) -
Sureforged Mace (+5 AB, +2d6 Piercing Dmg) -
Sureforged Rapier (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Scimitar (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Shortsword (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Sickle (+5 AB, +2d6 Bludgeon Dmg) -
Sureforged Whip (+5 AB, +2d6 Bludgeon Dmg, Disarm) -

(Keen/Dmg)

Trueforged Bastardsword (Keen, +1d10 Piercing Dmg) -
Trueforged Battleaxe (Keen, +1d10 Piercing Dmg) -
Trueforged Club (Keen, +2d6 Piercing Dmg) -
Trueforged Dwarven Waraxe (Keen, +1d10 Bludgeon Dmg) -
Trueforged Katana (Keen, +1d10 Bludgeon Dmg) -
Trueforged Light Flail (Keen, +1d10 Piercing Dmg) -
Trueforged Longsword (Keen, +1d10 Piercing Dmg) -
Trueforged Morningstar (Keen, +1d10 Slashing Dmg) -
Trueforged Trident (Keen, +2d6 Slashing Dmg) -

Warforged Diremace (Keen, +2d8 Piercing Dmg, Mass Crit +2d10) -
Warforged Greataxe (Keen, +2d6 Bludgeoning Dmg, Mass Crit +3d6) -
Warforged Greatsword (Keen, +2d6 Piercing Dmg, Mass Crit +2d6) -
Warforged Halberd (Keen, +2d6 Bludgeoning Dmg, Mass Crit +3d6) -
Warforged Heavy Flail (Keen, +2d8 Piercing Dmg, Mass Crit +2d6) -
Warforged Quarterstaff (Keen, +2d8 Piercing Dmg, Mass Crit +2d10) -
Warforged Scythe (Keen, +2d6 Bludgeon Dmg, Mass Crit +3d6) -
Warforged Spear (Keen, +2d6 Bludgeon Dmg, Mass Crit +3d6) -
Warforged Two-Bladed Sword (Keen, +2d6 Bludgeoning Dmg, Mass Crit +2d6) -

(Other)
Bow of the Tempest (Longbow: +5 AB, +5 Mighty, +1d12 Mass Crit, Extra Ranged Dmg: Slashing) -
Isaac's Greater Stick Launcher (Heavy Crossbow: +5 AB, Keen, +5 Mighty, Unlimited Ammo - Bolts +4) -
Isaac's Lesser Stick Launcher (Light Crossbow: +5 AB, +5 Mighty, Keen, Unlmited Ammo - Bolts +4) -
Seeking Heavy Crossbow (+5 AB, +5 Mighty, Mass Crit +2d12) -
Seeking Light Crossbow (+5 AB, +5 Mighty, Mass Crit +2d12) -
Seeking Longbow (+5 AB, +5 Mighty, Mass Crit +2d12) -
Seeking Shortbow (+5 AB, +5 Mighty, Mass Crit 2d12 -
Seeking Sling (+5 AB, +5 Mighty, +2d12 Mass Crit) -
Torturer's Whip (+5 AB, Keen, Disarm) -
[Deity Rings]
Aerdrie Faenya (5/- Cold Resist, +3 Animal Empathy, Freedom of Movement (7) 1/Day, Non-Drow Elf Only)
Akadi (15/- Sonic Resist, Summon Air Elemental 1/Day)
Angharradh (+2 Wis, +3 Heal, +3 Lore, Shield (5) 3/Day, Low White Light, Non-Drow Elf Only)
Anhur (+2 Str, +2 vs Death, +3 Discipline, Non-E Align Only)
Ao (Nothing!)
Arvoreen (+2 Str, +2 vs Fear, +5 Discipline, Remove Fear (2) 3/Day, Halfling Only, LG/NG/LN Align Only)
Auril (15/- Cold Resist, +1 Con, Cone of Cold (9) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Azuth (+1 Int, +4th Wiz Spell Slot, +3 Spellcraft, Shield (5) 2/Day, Non-C Align Only)
Bahamut, Brass (15/- Cold Resist, +2 Cha, +5 Persuade, All G/LN/CN Align Only)
Bahamut, Bronze (+2 Str, +5 Spot, 15/- Electrical Resist, CN/LN/All G Align Only)
Bahamut, Copper (15/- Acid Resist, +2 Int, +5 Bluff, LG/CG/NG/LN/CN Only)
Bahamut, Golden Ring of (15/- Fire Resist, +2 Con, +5 Listen, +3 Taunt, All G/LN/CN Align Only)
Bahamut, Silver (15/- Cold Resist, +2 Wis, +5 Concentration, +3 Discipline, LG/NG/CG/LN/CN Align Only)
Bahgtru (+2 Str, +2 Fort, +2 vs Fear, Half-Orc/Orc Only, CE/CN/NE/TN Align Only) (Listed in L'Obsul and Shadowscape only)
Bane (+3 Will, +5 Discipline, +5 Intimidate, LE/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Berronar Truesilver (+2 Cha, +3 Persuade, Aura of Glory (7) 1/Day, Bless (2) 3/Day, Protection from Alignment (5) 1/Day, Dwarf Only, LG/LN/NG Align Only)
Beshaba (+2 Cha, -1 All Saves, +4 Persuade, Bestow Curse (11) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Brandobaris (+2 Dex, +3 Hide, +3 Move Silently, +2 Search, Fox's Cunning (3) 1/Day, Halfling Only, All N Align Only)
Callarduran Smoothhands (+3 AC vs Elf, +3 AC vs Evil, Freedom (7) 1/Day, Gnome Only, Non-E Align Only)
Chauntea (+1 Wis, +3 Animal Empathy, +1 Regen, TN/All G Align Only)
Corellon Larethian (+4 AC vs Evil, 10/- Neg Energy Resist, +2 All Saves, Elf Only)
Cyric (+5 Bluff, +3 Hide, +4 Move Silently, Fox's Cunning (10) 1/Day, CN/NE/CE Align Only) (Listed in L'Obsul and Shadowscape only)
Deep Duerra (+2 Discipline, Feeblemind (9) 1/Day, Duergar Only, LE/NE/LN Align Only) (Listed in L'Obsul and Shadowscape only)
Deneir (+1 Int, +1 vs Mind-Affecting, +3 Lore, +2 Perform, Identify (3) 3/Day, Non-E Align Only)
Dugmaren Brightmantle (+2 Int, +3 Concentration, +2 Lore, Legend Lore (5) 1/Day, CG/CN/NG Align Only, Dwarf Only)
Dumathoin (+2 Str, One With The Land (7) 1/Day, Dwarf Only, N Align Only)
Eilistraee (+2 Dex, +2 AC vs Chaotic, +3 Perform, Freedom of Movement (7) 1/Day, CG/CN/NG Align Only)
Eldath (+1 Wis, +2 Persuade, Healing Circle (9) 1/Day, Non-E Align Only)
Erevan ilesere (+2 Dex, +3 Bluff, +3 Perform, Confusion (5) 1/Day, Non-Drow Elves Only)
Falazure (10/- Negative Energy Resist, +2 Con, +3 vs Positive Energy, E Align Only) (Listed in L'Obsul and Shadowscape only)
Fenmarel Mestarine (+2 Con, +5 Bluff, +5 Hide, +5 Move Silently, Barkskin (6) 1/Day, Non-Drow Elf Only)
Finder Wyvernspur (+3 All Saves, +2 Perform, +2 Taunt, Non-L Align Only)
Garagos (+1 Str, +3 vs Fear, +3 Taunt, Blood Frenzy (7) 1/Day, Non-L/Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Gargauth (+2 Int, +3 Bluff, +2 Discipline, +3 Persuade, +2 Taunt, Eagle's Splendor (3) 2/Day, -2 AC, LN/LE/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Garl Glittergold (+2 Int, +3 Bluff, +5 Perform, Tasha's Hideous Laughter (7) 3/Day, Gnome Only, Non-E Align Only)
Geb (+2 Con, +3 Craft Armor, +3 Craft Weapon, +3 Search)
Ghaunadaur (+3 AC vs Oozes, 10/- Acid Resist, +2 vs Poison, Freedom of Movement (7) 1/Day, -3 Cha, -3 vs Fire, -3 vs Sonic, CE/CN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Gond (+2 Int, +3 Craft Armor, Craft Trap, Craft Weapon)
Gorm Gulthyn (+2 AC, +1 Con, Endurance (10) 1/Day, Dwarf Only, NG/All L Align Only)
Graz'zt (+2 Cha, +2 Int, +3 Bluff, +3 Perform, -3 Will, Evil Align Only) (Listed in L'Obsul and Shadowscape only)
Grumbar (+2 Con, +3 Discipline, Summon Earth Elemental 1/Day, -1 Cha)
Gruumsh (+2 Cha, +1 Str, +3 Intimidate, Fear (5) 1/Day, Orc/Half-Orc Only, CE/CN/NE/TN Align Only)
Gwearon Windstrom (+3 AC vs Aberrations, +2 AC vs Orcs, +5 Search, Non-E Align Only)
Haela Brightaxe (+2 AC, +2 All Saves, Dwarf Only, CG/CN/NG Only)
Hanali Celanil (+2 Cha, +5 Persuade, Charm Monster (5) 1/Day, Non-Drow Elf Only)
Hathor (+2 Cha, +1 Dex, +5 Perform, Non-E Align Only)
Helm (+5 AC vs Chaotic, +3 Discipline, +5 Listen, +5 Spot, L Align Only)
Hoar (+3 AC vs Chaotic, +3 vs Fear, +2 Will, +3 Discipline, +2 Taunt, All L/NG/NE Align Only)
Ilmater (+2 Con, +3 Discipline, +5 Heal, Cure xModerate Wounds (6) 3/Day, All G/LN/TN Align Only)
x2 Isis (+2 Int, +3 Concentration, +3 Lore, +5 Spellcraft)
Istishia (15/- Cold Resist, +5 Concentration, Summon Water Elemental 1/Day)
Jergal (+3 AC vs Undead, +2 vs Mind Affecting, -3 vs Death, +5 Discipline, L-Align Only)
Kelemvor (+2 Con, +3 vs Disease, +3 vs Fear, -3 vs Death)
Kiaransalee (Neg Energy Resist 10/-, +3 Death Saves, Animate Dead (10) 1/Day, Drow Only, CE/CN/NE/TN Align Only, Cleric/Wizard/Palemaster Only) (Listed in L'Obsul and Shadowscape only)
Kossuth (15/- Fire Resist, +3 vs Fire, N Align Only)
Kurtulmak (+2 Dex, +3 Reflex, +5 Hide, Reptilian Only, TN/CN/All E Align Only) (Listed in L'Obsul and Shadowscape only)
Labelas Enoreth (+3 Listen, +5 Lore, +3 Spellcraft, Death Ward (7) 1/Day, Elf Only)
Laduguer (+2 Cha, +3 Intimidate, Fear (5) 3/Day, Dwarf Only, LE/NE/LN Align Only) (Listed in L'Obsul and Shadowscape only)
Lathander (Neg Energy Resist 15/-, Searing Light 1/Day, G/LN/TN Align Only)
Lliira (+2 Cha, +1 Fort, +3 Perform, Cat's Grace (3) 1/Day, CG/CN/NG/TN Align Only)
Lolth (+3 AC vs CG, +3 AC vs L, +3 AC vs Elf, +1 vs Poison, NE/CE Align Only, Cleric Only, Drow Only) (Listed in L'Obsul and Shadowscape only)
Loviatar (+1 Con, +2 Fort, +3 Intimidate, +3 Taunt, Evil Align Only) (Listed in L'Obsul and Shadowscape only)
Lurue (+2 Cha, +3 Animal Empathy, +3 Heal, +3 Ride, Hold Animal (3) 1/Day, Non-E/Non-L Align xOnly)
Maglubiyet (+2 Dex, +3 Taunt, +5 Tumble, Expeditious Retreat (5) 3/Day, Goblinoid Only, CE/CN/TN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Malar (+1 Str, +4 Animal Empathy, Greater Magic Fang (9) 2/Day, CE/CN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Marthammor Duin (+1 Int, +2 All Saves, +3 Search, Dwarf Only, Good Align Only, TN Only)
Mask (+2 Dex, Invisibility (3) 1/Day, Rogue's Cunning (3) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Meilikki (+2 Wis, +2 Animal Empathy, Charm Person or Animal (10) 1/Day, Non-E Align Only)
Mephistopheles (+2 Cha, 10/- Fire Resist, +5 Bluff, Rogue's Cunning (3) 1/Day) (Listed in L'Obsul and Shadowscape only)
Milil (Cha +1, Int +1, Perform +3, Persuade +2, Legend Lore (5) 1/Day, -3 Concentration,
Non-E/Non-L Align Only)
Moradin (+2 Wis, +2 Will Saves, Magic Circle Against Alignment (5) 1/Day, Dwarf Only, LG/LN/NG Align Only)
Mystra, Golden Band of (Ring: +2 Cha, +4 Spellcraft, +5 Sorcerer Spell Slot)
Nephthys (+2 Int, +5 Appraise, Fox's Cunning (10) 1/Day)
Nobanion (+1 Cha, +3 Intimidate, War Cry (7) 1/Day, Non-C/Non-E Align Only)
Oghma (+2 Int, +5 Lore, Identify (3) 3/Day)
Osiris (+3 AC vs Undead, 5/- Negative Energy Resist, +1 Cha, +1 Str, Non-E Align Only)
Red Knight (+2 Int, +3 Discipline, +3 Lore, +2 Persuade, Fox's Cunning (10) 1/Day, L Align Only)
Rillifane Rallathil (+2 Wis, +1 Regen, Resist Elements (3) 1/Day, Non-Drow Elf Only)
Savras (+1 vs Mind-Affecting, +2 Will, +3 Spellcraft, Clairaudience/Clairvoyance (10) 1/Day)
Sehanine Moonbow (+2 Int, +3 Spellcraft, Clairaudience/Clairvoyance (5) 1/Day, Dim Blue Light, Non-Drow Elf Only)
Selune (+2 Cha, +1 All Saves, Low Blue Light, Non-E Algn Only)
Selvetarm (+2 Str, -2 Wis, +2 Fort, +3 Discipline, Blood Frenzy (7) 1/Day, Drow Only, CE/CN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Set (+3 AC vs Good, +3 vs Poison, +5 Animal Empathy, Darkness (3) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Shar (+2 Cha, +3 Bluff, +5 Hide, +3 Persuade, Darkness (3) 1/Day, Ultravision (6) 1/Day, TN/CN/LE/NE/CE Align Only) (Listed in L'Obsul and Shadowscape only)0
Sharindlar (+2 Regen, +5 Heal, Dwarf Only, NG/CG/CN Align Only)
Sharess (+1 Dex, +1 Cha, -2 Will, +3 Perform, +3 Tumble, Charm Person (10) 1/Day, Eagle's Splendor (3) 1/Day, Non-L Align Only)
Shaundakul (+2 Wis, +5 Search, +3 Spot, Gust of Wind (10) 1/Day, TN/C Align Only)
Shevarash (+3 AC vs Elf, +3 AC vs Evil, Invisibility (3) 3/Day, Non-Drow Elf Only)
Shiallia (+1 Dex, +2 vs Death, Charm Person or Mammal (3) 3/Day, Non-E Align Only)
Siamorphe (+2 Wis, +2 Lore, +3 Persuade, Fox's Cunning (3) 3/Day)
Silvanus (+2 Wis, +1 Regen, +3 Animal Empathy, +3 Heal)
Solonor Thelandria (+2 Dex, +3 Hide, +3 Move Silently, +5 Spot, Camouflage (5) 1/Day, Non-Drow Elf Only)
Sune (+3 Cha, -1 Con, +2 Persuade, Any Good/LN/TN Align Only)
Talona (15/- Acid Resist, +4 vs Disease, -2 Cha, -3 Heal, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Talos (15/- Electrical Resist, +1 Str, Call Lightning (10) 1/Day, CE/NE/TN/CN Align Only) (Listed in L'Obsul and Shadowscape only)
Tempus (10/- Bludgeoning Resist, +2 Str, +1 Will, +4 Discipline, -1 Deflection AC)
Thoth (+1 Int, +3 Lore, +5 Spellcraft, +3rd Bard Spell Slot, +5 Wizard Spell Slot, Bard/Wizard Only)
Tiamat, Black Ring (15/- Acid Resist, +2 Int, +3 Concentration, +2 Lore, All E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, Blue Ring (15/- Electrical Resist, +2 Con, +5 Move Silently, E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, Green Ring (+2 Wis, Acid Resist 15/-, +2 Bluff, +3 Persuade, E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, Red Ring (15/- Fire Resist, +2 Cha, +5 Intimidate, E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, White Ring (15/- Cold Resist, +2 Str, +5 Taunt, E-Align Only)
Torm (+1 Cha, +2 Str, +5 Discipline, G Align Only)
Tymora (+2 All Saves, +1 Regen, Resistance (2) 3/Day, CG/CN/NG/TN Align Only)
Tyr (+2 Str, +3 Fort, LG/NG/LN Only)
Ubtao (+3 AC vs Reptiles, +3 vs Poison, +5 Animal Empathy)
Ulutiu (+3 AC vs Giants, 10/- Cold Resist, +1 vs Mind-affecting, Sleep (5) 3/Day)
Umberlee (10/- Cold Resist, 10/- Electrical Resist, +2 Cha, +5 Intimidate, All Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Urogalan (+2 Con, +3 vs Death, Silence (3) 1/Day, Halfling Only, TN/All L Align Only)
Uthgar (+3 AC, +1 Con, +2 Str, -1 Wis, +3 Lore, Non-L Align Only)
Valkur (+2 Con, +3 vs Cold, +3 vs Electrical)
Velsharoon (Neg Energy Resist 15/-, +3 vs Death, Negative Energy Burst (5) 1/Day, Stone Bones (3) 2/Day, Non-Druids, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Vergadain (+2 All Saves, +5 Appraise, +3 Persuade, Rogues Cunning (3) 1/Day, Dwarf Only, Neutral Align Only)
Vhaeraun (+2 Int, -1 Wis, +3 Bluff, +3 Hide, +3 Move Silently, Immunity: Darkness, Camouflage (5) 1/Day, Drow/Half-elf Only, Non-G/Non-L Align Only) (Listed in L'Obsul and Shadowscape only)
Waukeen (+6 Appraise, +4 Lore, +5 Persuade, Fox's Cunning (3) 1/Day, Low Yellow Light)
Yondalla (+1 Dex, +3 Reflex, +5 Heal, Entropic Shield (5) 3/Day, Halfling Only, Good Align Only)
Special thanks to :
Wilfire Strongfeet
Rashad the Azure
Marrisa
Andre'us Larson
Matthew of Lathander
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

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