------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- Added in job system properties to all made weapons/armor/etc
Melee Weapons
Training WeaponsIron Weapons
- Level Required: 3
Stats: No DamageIronwood Weapons
- Level Required: 3
Stats: +1 AB, +1d4 Massive CriticalSteel Weapons
- Level Required: 3
Stats: +1 AB, +1d4 Massive CriticalSilver Weapons
- Level Required: 5
Stats: +2 Enhancement, +1d6 Massive CriticalMithral Weapons
- Level Required: 10
Stats: +2 Enhancement, +1d6 Massive Critical, 1d6 Magic versus ShapechangersAdamantine Weapons
- Level Required: 15
Stats: +3 Enhancement, +1d6 Massive Critical, Weight Reduction 60%-----------------------------
- Level Required: 20
Stats: +4 Enhancement, +1d8 Massive Critical
Ranged Weapons
Cotton SlingWool Sling
- Level Required: 3
Stats: +1 AB, +1 Mighty. +1d4 Massive CriticalSilk Sling
- Level Required: 5
Stats: +2 AB, +2 Mighty, +1d4 Massive CriticalPhandar Ranged Weapon
- Level Required: 10
Stats: +3 AB, +2 Mighty, +1d6 Massive CriticalZurkhwood Ranged Weapon
- Level Required: 3
Stats: +1 AB, +1 Mighty. +1d4 Massive CriticalIronwood Ranged Weapon
- Level Required: 3
Stats: +1 AB, +1 Mighty. +1d4 Massive CriticalDuskwood Ranged Weapon
- Level Required: 10
Stats: +2 AB, +3 Mighty, +1d6 Massive CriticalShadowtop Ranged Weapon
- Level Required: 15
Stats: +3 AB, +4 Mighty, +2d6 Massive Critical-----------------------------
- Level Required: 20
Stats: +4 AB, +5 Mighty, +2d6 Massive Critical
Ammunition
Iron AmmoSteel Ammo
- Level Required: 3
Stats: 1d4 SlashingSilver Ammo
- Level Required: 10
Stats: 1d6 SlashingAdamantine Ammo
- Level Required: 15
Stats: 1d8 Slashing-----------------------------
- Level Required: 20
Stats: 1d10 Slashing
Armor/Clothing
Cotton ClothesWool Clothes
- Level Required: 3
Stats: +1 ACRothe Wool Clothes
- Level Required: 5
Stats: +2 ACSilk Clothes
- Level Required: 5
Stats: +2 AC, 5/- Cold ResistHide Armor
- Level Required: 10
Stats: +3 ACLeather Armor
- Level Required: 3
Stats: +1 ACIron Armor
- Level Required: 10
Stats: +3 ACIronwood Armor
- Level Required: 3
Stats: +1 ACSteel Armor
- Level Required: 3
Stats: +1 ACSilver Armor
- Level Required: 5
Stats: +2 ACMithral Armor
- Level Required: 10
Stats: +2 AC, +2/5 DRAdamantine Armor
- Level Required: 15
Stats: +3 AC, +3/5 DR, Weight Reduction 60%-----------------------------
- Level Required: 20
Stats: +4 AC, +4/5 DR
Boots/Belts/Cloaks
Cotton CloakWool Cloak
- Level Required: 3
Stats: +1 ACRothe Wool Cloak
- Level Required: 5
Stats: +2 ACSilk Cloak
- Level Required: 5
Stats: +2 AC, 5/- Cold ResistBoots
- Level Required: 10
Stats: +3 ACBelt
- Level Required: 3
Stats: +1 AC
- Level Required: 3
Stats: +1 AC
- Smith/Ranged Craftsman/Tailor/Jeweler now can rename their crafted weapons/armor/jewelry/etc. You can set the name/bio once per item! Don’t mess up!
- Artificer job system has been expanded. The new recipes are below. Armor/weapons used in crafting of the zombies/golems carry over and add buffs based on crafted material. Adamatine being the best and iron being the worst. The new recipes are listed below.
Diamond + Ruby = Negative Energy Core
Bound Zombie + Any Crafted Weapon = Bound Warrior Zombie
Bound Warrior Zombie + Negative Energy Core = Bound Elite Zombie
Bound Elite Zombie + Potion of Elemental Resistance: Fire = Bound Infernal Zombie
Sapphire + Emerald = Enhancement Core
Elementary Golem + Any Crafted Weapon = Guard Golem
Guard Golem + Enhancement Core = Combat Golem
Combat Golem + Air Essence = Helmed Horror
- Alchemist has two new brews. First, Elemental Water Essence that can be used on any helmet/cloak/amulet/or ring to grant it underwater breathing effects like Gills. Second, the Negative Energy Brew is a potion that when consumed will deal 100 negative energy damage or heal 100 negative energy if you are undead. The Negative Energy Brews come in stacks of ten. On top of that the heal pots Alchemists can make are stacks of ten now. Recipes below.
Pure Alcohol + Water resist potion = Elemental Water Essence
Pure Alcohol + Negative Energy Crystal = Negative Energy Brew (Stack of ten)
A level 30 XP blocker has been added in for the job system.
- Incense now has an effect. +20 temp hp, +2 will, -1 reflex for ten rounds.
- Sleeping tea now has an effect. +20 temp hp, +2 fort, -1 reflex for ten rounds.
- Cow Milk now works for all recipes that have Any Milk
- Game Meat now works for all recipes that have Any Meat
- Crafting rolls, resource nodes, scholar + farmer triggers have now been turned private so they do not spam everyone.
- Merchant now also has the same ability as Scoundrel, they can use their job log on items and it will evaluate a toolset gold cost for them.
- Level cap system added into the game. Certain crafting recipes for weapons/armor/etc are now level capped. The new zombies/golems also have minimum level requirements.
- Steel recipe is now fixed. It is iron ore now instead of iron ingots.
- Artist paintings changed from requiring paper to papyrus now.
- Jeweler recipes for rings + amulets now fixed. You should be able to craft them without a kick back telling you that you do not have the right ingredients.
- The bubble VFX has been turned off for all brewed items upon player request.