I've had many people ask about this, so we will be posting form feedback that we get from our Feedback Form so that players may discuss the points created by players who submitted feedback. Perhaps we can look to each other for ways to improve on points raised or address them as a community. No names will be attached to the public entries, even if you put your name into the feedback form.
Our feedback form uses Google Forms and does not require logging into Google. Emails are not recorded. This is fully anonymous unless you put your name in the form yourself (but whatever name you put in there will not be included here in Discussion).
Please keep the discussion civil. Some of the feedback may have strong wording, but I encourage everyone to keep it polite but honest.
Feedback we received prior to today will not be included, since those players were not aware that they would be made public. Players who want to have their previous feedback included for discussion can just re-submit or let me know privately, if you included your name and I can find it easily.
If you do submit feedback but don't want your feedback to be discussed, just let us know in your feedback response and we won't post it in this thread.
Click here to submit feedback!
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Feedback Entries
Received 24 June, 2022:
Amia is dismal. There's nothing to do and the DMs are difficult to talk to because they get defensive or mean when you try to say anything. They don't run the settlements anymore (except Winya, I guess) and the setting as a whole is completely dead. I'm amazed anyone plays here. If you want people to enjoy Amia and quit with the drama and toxicity you are known for, you need to actually care about telling a story. Stop making players jump through a million hoops to get anything done - since anything they gain can go away after a little bit of inactivity, but DMs can keep everything the way they want when they're inactive. It's so heavily skewed in DMs' favor that it's ridiculous. There's a reason Amia has a reputation. It's just not fun and the DMs would rather police everything than actually facilitate player efforts. Try harder or step down and let people who actually want to weave a story onto your close-knit team that smells of nepotism.
Received 24 June, 2022:
You need more design work on areas and there's lots of bugs to fix. The world has a lot of potential, but there isn't enough things to do. Many things seem to be half-finished. Jobs system is okay but so limited. Can't do anything but sell a lot of items for not very much gold. Expand on the jobs and things to make. Amia is to easy, leveling is quick and once you have everything you need for your toon you have nothing else to do but sit around and wait for events. What reason is tehre to care for the cities? What is Amia about? Is there a story that I'm missing? When you come from a place like Ravenloft that has a theme and story Amia seems like it's just there. I dont mean I want Amia to be dark like Ravenloft, but it should have a story?
Received 24 June, 2022:
I'm honestly just tired of standing around in the starting area and taking part in social RP at this point, but whenever I log in that seems to be the only course of action I can take beyond going through the same high level dungeons for epic loot i'll probably never get to sell or make use of with how low our population is right now. There's also very little DM events happening anymore beyond settlement and group based events that's internal rather than reaching for a wider audience. It's why I think that even though everyone has said they're fatigued from the previous long-winded plots, maybe Amia needs a new "arc" or "chapter" as they did give everyone a reason to get involved with the world and see what was going on and what impact their characters could have.
Received 24 June, 2022:
I think one of the bigger problems that Amia is facing would be Nepotism as one of the earlier Feedback have stated.
That along with the lack of things to do aside from Boss Hunting and the Job System.
1. Boss Hunting and Endgame
There is only so much Boss hunting that you can do before you say: Why am I doing this? What is the purpose? Once I equip my Character there is nothing left for me to do but to sit down and wait for any Event to pop up.
One way to change it would be to decrease the loot chance but that would merely address the grinding loop without taking care of the actual problem: Events that are the sole form of Late Game entertainment.
2. The Job System
While initially a nice Idea it was quite clear that this was not a finished System once it was released. We went from being hard locked to Professions and being terrible at those that we didn't pick to being Great at our chosen Professions and somewhat decent at those that we didn't pick.
That was mostly a design choice due to the lack of a player base and Characters that may or may not have those Professions. The problem with that is that some Professions were shafted hard by opening up their expertise while at the same time Scholar and Merchant along with Farmer still are allowed to keep their exclusive perks.
The whole Hunter rework ended up being a huge boon to both Architects and Tailors but barely gave something to Hunter which is a very questionable design choice in the grand scheme of things. Yes I am aware that they can do the activity more often and for free but that is a very, very small victory all things considered.
I cannot say this for sure but I am willing to bet that the Hunters of old times were more than capable of making Tents and Trophies if the situation called for it.
My suggestion would be to go through with it entirely for all Professions if you are going to do it with one of them: Make every character capable of storing 3-5 resources as they are not trained in the art and allow them to dig for Relics and plant their own Crops with a reduced chance.
I know that there are plans to give Merchants craftable boxes but that doesn't mean that people shouldn't have a few Baseline slots. Perhaps not 3-5 but 1 or 2 just to have a very, very basic storage with more being purchased by the Merchant PC.
Also throw in some Tents and Trophies for the Hunter to make.
3. The DMs
I hate saying this as they are all volunteers but it may be for the best to finally be tough on them and ask them to perform their duties or to just drop them. Many of them seem to be doing the bare minimum yet they still keep the Tags. The only real thing that is happening these days is the Djinn which should be automated at this point and not count as an event because it's just buying things and Winya.
Volunteers or not: If you are going to sign up for something then you should be willing to do the part that comes with the Tags, if you are unwilling to do so due to work, stress or whatever else then it would be for the best to put down that position and carefully think about applying again if you know that you won't be able to provide a bare minimum.
It feels like some of them are still on the Team because they have always been there which is where the Nepotism comes in. It should not matter if they have been around for long or if they are your friends: Their lack of activity is HURTING the Server and it won't get better if you keep the appearances up of having many DMs yet nothing ever happens.
At the same time it feels like anytime there is a new DM they get flooded by requests for personal stories along with many other things and they end up being burnt out after a short period as they have to carry the entire burden by them self which can only be fixed if there is an entire Team working together which I just don't see on Amia.
I apologise for the long rant but I love Amia but many of those choices are making it difficult for me to stay with it.
Received June 25, 2022:
The request system can allow for a lot of amazing things, but I do feel the criteria for requests could be made more objective, and less subjective, so that there is less room for people to perceive bias in what is allowed and what isn't. Everyone should be following the same requirements. I don't think flying should be a controversial thing that you completely ruin people's experience over, another popular server which I won't name for Amia's sake lets level 1 players purchase bottles of flying and that server is still IRREFUTABLY much more mundane and less epic than Amia. If people earn wings or a flying mount, just let them fly, ffs. +5 weapons also shouldn't be a controversial thing, when most people can run beastmen 4-6 times and purchase one from another player. It ends up just discriminating against some players in favor of others. Make things more equitable.
I understand the development side of things and how hard it is. Obviously you don't have enough people to work on fixing every area on the server. But I find it extremely odd we can spend time adding things like a Lycanthrope class or a Centaur race, which no one really was asking for, which we could already emulate without spending time changing the server mechanics, when we don't even have player housing, or more than one portal hub for players to use. I think it would be wise to start developing Amia as a sandbox for players to tell their own stories, rather than as a tabletop for the DM's to tell their own stories once a month.
I apologize if any of this sounds harsh, but it is coming from a place of love, I want to see Amia improve and be a worthy place to invest my RP in.
Received 25 June, 2022:
Communication. I know I personally ask a lot. I never expect everything. I do prefer knowing the why. That is my personality type. I also know it can be exhausting and draining being a member of staff. Tons of work, not enough people showing percolation (myself included) for a game you love. So communication what can be done, will be considered, and never will change is something I would love to see. For my communication type it will help out so I will spend time (hopefully) creating the sort of fun which is supported.
Received 26 June, 2022:
I think it would be nice to have player housing, something that has spawnable stuff (which is paid for through a menu in the place), a way to key, update locks (so scoundrels can/can't pick), and make keys for friends so they can use them. The housing could be dotted all over Amia. I would suggest the most populated areas be the last to be put in, because of land rush.
I think Amia does a lot of things right - classes, races, ability to influence the world.
Received 28 June, 2022:
Albacksen still being on the DM Team is really everything you need to know. The whole Nepotism thing people keep bringing up is unbelievably noticeable, I've personally profitted off of that as well, and as soon as that is gone for whatever reason, suddenly everything you've been doing dies and you can't do shit about it, because as a player - as long as you aren't on first name basis with a DM or two - you really don't have much power to do anything, even doing the most minor shit takes a Request which then takes weeks to get approved if at all. Factions are told to be active and work on their "mission statements" to get DM attention - But how the fuck do you keep people engaged when there is fuck all they can do?
And the DMs who really try are pretty much fucked, because they are stuck trying to juggle literally every single player to make them stay and have fun, while also trying to have fun themselves. I don't even know who Charles plays, I only ever see him doing DM stuff. The way Amia is put up is so ridiculously reliant on DMs, and that is the main problem imo. Sure you need a DM for cool big events, but theres gotta be some fucking way to let people on the Fly set something up. Let people run Events and control NPCs to some degree, for example. No point in policing the place if nobody even cares anymore.
All people do is sit in the stupid Guild and talk about nothing at all, sure you can hunt bosses but at this point I've killed so many bosses over the years that I really can't even fucking do it even if I'm watching a movie on the side.
Received 29 June, 2022
dm team often engages in favoritism and tends to sit around rping with each other only running events for themselves and friends and doing eachother's requests. seen dms on player all the time but never on dm running anything.
amia needs dms who will run things for everyone
Received 29 June, 2022
all you have to do is play through an amarice or charles plot and see that players don't mean anything to the server. post in the dm story thread so people can at least see shit is happening. the dev team is carrying this entire server on its back. most of the dms don't do anything of substance.