Update Log

Important news you need to know.
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Re: Update Log

Post by Jes »

Update 1.48-Quick Fix to:
  • Kingdom of Cetha: The Wave & Serpent
-Changed Crusader's Band ring to +3 CHA instead of +2 to match the A Bond Unbroken ring. If you have one of these rings, you can ask a DM to get it exchanged for free.
-Changed the VFX on the Ancient Barrier Device to be less insane.

Live after next reset.
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Re: Update Log

Post by Jes »

Update 1.49-Plot Changes to:
  • Amia Frontier: Trader's Refuge
    Crystal River: Bridge
    Inland Hills: Hidden Glade
    Kingdom of Cetha: Festival Grounds
    Kingdom of Cetha: Frontier's Rest
    Kingdom of Cetha: Frontier's Rest, Okappa Otama's
    Kingdom of Cetha: Frontier's Rest, Temple of Love
    Kingdom of Cetha: Frontier's Rest, Trades Hall
    Kingdom of Cetha: Knight's Hallow
    Kingdom of Cetha: Knight's Hallow, Interior
    Kingdom of Cetha: Ridgewood
    Kingdom of Cetha: Ridgewood, Logjammer
    Kingdom of Cetha: Ridgewood, Logjammer Second Floor
    Kingdom of Cetha: Skull Peaks, Howling Pass
    Kingdom of Cetha: Southport Central
    Kingdom of Cetha: Southport Central, Hostel
    Kingdom of Cetha: Southport East
    Kingdom of Cetha: Southport East, Interior
    Kingdom of Cetha: Southport West
    Kingdom of Cetha: Southport West, Arena
    Kingdom of Cetha: Southport West, Interior
    Kingdom of Cetha: Southport Ceremony Chamber
    Kingdom of Cetha: Southport, Outside the Walls
    Kingdom of Cetha: Southport, West Coast
    Kingdom of Cetha: The Wave and Serpent
    Kingdom of Cetha: The Wave and Serpent, Portal Chamber
-New Areas:
  • Kingdom of Cetha: Southport Central, Helmite Operations
    Kingdom of Cetha: Southport East, Guardhouse
    Kingdom of Cetha: Southport West, Office of the Cabinet
    Kingdom of Cetha: Southport West, Royal Ballroom
    Kingdom of Kohlingen: Trackless Sea, Riftbed
    Positive Energy Plane: Unstable Rifts
-Four new RP Classes (These are not IC classes in the way that the rest are. These are classes you can take to represent RP scenarios/situations. They are not mandatory.)
  • Lycanthrope - Lycanthropy is a curse to many, but a gift to those who can master their affliction.
    Peerage - Peers are powerful leaders who are responsible for the survival of the people or land under their care. They claim or are bestowed upon them titles. You will receive a widget upon taking this class. Use this widget to change the physical appearance of your vassal. Speak to your vassal to change gear appearances.
    Fiendish Corrupted - Twisted, deformed, and mutated. Fiendish Corrupted are infused with and affected by the very energies that cause the endless unique spawning of demons in the Abyss, or with other fiendish magics.
    Bloodsworn - You swear your body and mind in its entirety to some greater power. This could be a great devil, demon, fey or another magical creature. Unlike a Blackguard or Warlock in which you form a pact, this is fully giving yourself over to your new Master. The boons they grant you are purely for their benefit as you are now a warrior, or servant in their cause. Much like a human would give his prized horse armor before battle, the Master of the Bloodsworn is doing the same.
-New Quest: Innocence Lost, located in The Velvet Quiver in Zanshibon. (This is the quest for the Fiendish Corrupted class.)
-New Feature: Innocent beings can be found throughout the island (more to be added as we go). These groups of creatures can be killed without messing up server-wide factions. Some will drop a heart into your inventory that your character must eat in order to clear the Innocent faction hostility. You cannot hide the fact that your character is eating the heart unless you do it out of sight. Using the heart item will give you a half-eaten heart item and clear the Innocent faction hostility. Using the half-eaten heart item will destroy the item and grant a temporary 1d4 Strength buff.
-Berries added to druid shop
-Various merchants added to Brokentooth Cave
-Flight has been given a two-round cooldown (from use, not from landing) and can be used infinite times
  • People who have Flight currently will need the feat removed and re-added by a DM.
-Item Spawners are in! Each item spawner can hold one item, but you can have as many as you want to carry (and as many as you can get approved via requests). If you had an item spawner in 1.69 Amia, you can ask a DM to replace each item. Just find the topic on the forum or ask for help finding it. It will help in the re-creation of the item, if you don't still have one. New Item Spawners will be added to the Requestables list at 2 DCs each for regular consumable/no-power items. Items with powers may be requested on a case-by-case basis, for a price of 10 DCs each. Power levels of these spawned items will not be very strong regardless. Each item will spawn at a gold cost and cannot be sold to NPCs (it will be marked stolen).
-Many Job System Items can now be given a custom name and bio via shout commands found here. It has the same versatility as your bio, so you can give items paragraphs this way.
  • Job System Placeable Spawners (Transportable Signs, Paintings, Candles, etc.)
    Job System Books/Tomes
    Job System Food/Drink
    Job System Corpses
    Job System Incense
    Job System Potions
    Job System Poisons
    Job System Paper
    Job System Drugs
-Various Bug/Transition/Typo Fixes
-Shop added to Salandran Temple
-Portal wands no longer spawn on new characters
-A lot of back-end work to make updates easier and faster! (Thank you, Zoltan!)
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Jes
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Re: Update Log

Post by Jes »

Update Jan 13-Tailor models have an option to change the appearances of other pieces of equipment now. You can also change the names and bios of items you have equipped.
  • Caveat: You can't see what you're changing the name and bio to before you confirm it, so spell check! You also can't do more than one NWN paragraph for the bios presently.
  • Note: Djinn items currently cause issues with the appearance changing, due to the nature of their various settings. I recommend you change appearances of mundane versions of any items that don't seem to work, and then just equip the item you want to change before you choose "Copy the appearance of the model's [item] to my [item]."

These bugs will be fixed! I'm just too short on time to work on it more right now, so please enjoy the release of this tailor expansion in the meantime!
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Re: Update Log

Post by Jes »

Update Jan 17-Update to elemental raid boss areas
-Fix to js_name and js_bio - removed color tokens (they were causing issues)
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Re: Update Log

Post by Maverick00053 »

Update Jan 30th
-The Elemental Raid boss is now linked up! Its linked up to Kohl Radiant Garden and the Blue Lagoon.

-Lich boss now drops 3 epic loots, 20 percent for unique loot and 10 percent for divine.

-Palemaster summoning issues with Mohrg should be fixed. BG issues with Mohrg fixed as well.

-Shifter spell carry over nerf and crashing fixes live.

-Lastly, lycan class will merge properly now.
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Re: Update Log

Post by Maverick00053 »

Update Feb 6th - L'Obsul Updates
- Item Spawner Customization tweaks
- HIPS cool down readded finally. You wont be to HIDE if you have HIPS while the cool down is happening.
- Polymorph spell slot saving fixed. Your spells before your polymorph will be saved and applied after you exit the form.
- Cure Wound Script fixes
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Re: Update Log

Post by Jes »

Update Feb 8th-Plot Changes to
  • Kingdom of Cetha: Knight's Hallow
    Kingdom of Cetha: Frontier's Rest
    Kingdom of Cetha: Southport West, Arena
    Travel Agency (Frontier's Rest/Wave & Serpent flags)
-Bug fixes as noted in my recent posts here
-Added Chult areas for event/testing
-"Innocent" Guard AI fixed
-Added cauldron PLCs to the palette
-Added Winya pin item
-Fixed Katarinia in the Triumvir and moved Artist trainer to a new NPC there


(After next reset.)
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Re: Update Log

Post by Maverick00053 »

Update today! New class update!

Shadowdancer - February 13th Skills remain the same.

Shadowdancer 1 -
Shadowdancer 2 - Darkvision, Evasion, Uncanny Dodge I
Shadowdancer 3 - Shadow Daze, Summon Shadow
Shadowdancer 4 - Shadow Evade, Shadow Jump (New)
Shadowdancer 5 - Defensive Roll, Uncanny Dodgy II
Shadowdancer 6 - HIPS
Shadowdancer 7 - Slippery Mind
Shadowdancer 8 - Stealthy (New)
Shadowdancer 9 -
Shadowdancer 10 - Improved evasion, Uncanny Dodge III, Embracing Cold 1

-EPIC SD-

New Bonus Feats: Weapon Focus, Epic Weapon Focus, and Great Dex

Shadowdancer 11 - Umbran Arts 1
Shadowdancer 12 -
Shadowdancer 13 - BONUS FEAT, Embracing Cold 2
Shadowdancer 14 -
Shadowdancer 15 - Umbran Arts 2
Shadowdancer 16 - BONUS FEAT, Embracing Cold 3
Shadowdancer 17 -
Shadowdancer 18 -
Shadowdancer 19 - BONUS FEAT, Embracing Cold 4
Shadowdancer 20 - Umbran Arts 3

Shadow Jump = Cool down based now. The cool down equation is as follows: 300 Seconds - (SD Levels * 12 Seconds)

Summon Shade will receive some minor buffs. This will clone the users appearance for the shadow. More damage through enhancement + cold damage.

Embracing Cold = The very shadows that they use to hide in embraces them. Once leaving hiding they will receive a damage buff. For 2 round their weapon will recieve bonus damage.

1d6 Cold Damage at Embracing Cold 1.
1d12 Cold Damage at Embracing Cold 2.
2d8 Cold Damage at Embracing Cold 3.
2d12 Cold Damage at Embracing Cold 4.

Umbran Arts 1 (Night Eyes) = Through attuning to the shadows, the user gains complete immunity to the spell Darkness.

Umbran Arts 2 (Tenebrous Tempo) = Arts:
Increases the user's movement speed by 25% for rounds/Shadowdancer level, using shadows to travel quickly.

Umbran Arts 3 (Vestment of Shadows ) = The user draws in Shadows to create a powerful magical vestment around their person, gaining Damage Reduction (10/+5 absorbing 150 Melee Damage before collapsing), Immunity to Death Magic, and 50% cold immunity for Turns/Shadowdancer level.
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Re: Update Log

Post by Maverick00053 »

Update Feb 20th - Terror Rage DC fix
- Medicus Bandage Timer fixed ( Was only giving the regen for 9 rounds instead of 10)
- Shifter fixes again, you can no longer rapidly polymorph under any circumstances.
- Update to Hangman's Cove
- Malarfang Ruins Updated
(After next reset.)
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Re: Update Log

Post by Jes »

Update March 3rd-Plot updates to:
  • Ruathym: Caraigh, Blackmoor Keep
    Silent Bay
    Silent Bay: Shrine of Eilistraee
    Silent Bay: Shrine of Eilistraee, Mushroom Cave
    Kingdom of Kohlingen: Kohlingen, Greengarden
    Kingdom of Kohlingen: Kohlingen, Manor Grounds
    Moonpier: Temple of the Moon (Not quite ready)
    Amia Forest: Oakmist Vale
    Chult: Savannah (3 areas, not quite ready)
-Gnomes have been tansformed into Halflings by popular request. See this post for head number updates if you have a gnome.
-All gnome heads have been added to halflings. Some are a little big, but most are fine.
-Head Changer script updated.
-Removed Tumble from Bloodsworn, changed boon stats to +1, +2, +3 instead of +1, +2, +4.
-BG is no longer blocked from being Bloodsworn.
-Ranger spells removed from BG spellbook.
-Full hak renaming/clean-up. Please report anything that seems weird.
-Added portraits for Nebel, Cirau, and Vintar.
-Centaur added as a request-only race. Will update the website soon with its information properly.
-Added some clothing options for Centaur pheno. (Now I know how to add clothes and phenotypes!)
-Implemented gnoll race, but it doesn't seem to be working. Will play with it.
-Shadow jump cool down lessened.
-Disabled Umbran Arts widgets for now.
-Typo fix in debug message.
-Changed names of Potion of Elemental Resistance Potions. They now indicate the element they protect against.
-Fix to Mask and Hat Boxes - needs testing.
-Bloodsworn tweaks to allow for getting it in-game. (Not quite ready!)
-Shifter tweaking.
-Monster check added for Bugbear. It was missing.
-Lots of Warlock testing/development.
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Re: Update Log

Post by Jes »

Update March 7th-Plot updates to:
  • Winya Ravana (Major Overhaul, Phase 1)
    Eternal Horizon (New Area)
    Amia Forest: Oakmist Vale
    Blue Lagoon
-Halfling foot fixed (there was one that went shiny)
-Tweaks to Head Changer
-DD & Kobold shenanigans (not fully released yet)
-Dynamic goblin/kobold scripts updated to include gnoll
-Ranger Epic Animal Companion wyvern and displacer beast have been shrunk a little bit
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charles1810
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Re: Update Log

Post by charles1810 »

Update May 2nd

Area Changes:
Darkhold-Changed the doors to bashable and when unlocked reward xp

Ultrinnan- Plot updates

Positive Energy Plane- Adjusted the brightness

Temple of Selune- Plot Updates

Wave and Serpent- Plot updates

Obsidian Isle Port- Moved Havoc/Jon

Obsidian Isle Port Inn- Rooms now are rentable

Obsidian Isle Port- Added Smithy, Inn and Shrine of Umberlee

Duergar Area- The boss now has a secret exit passage to return to the beginning of the dungeon.

Class Changes:
-Warlock is live in its first round, updates may happen

-Peerage tweak to the summon
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

Update June 15 (date is as of now, updates where done on various days in the last week)

Area Updates:
~ Ultrinnan - Plot updates
~ Frozenfar: Endir's Point, Shrine to Shaundakul - Teron fix
~ Quagmire: Caves - removed racial restrictions from warren door (will be corrected was wrongly done)
~ Kingdom of Kohlingen: Kohlingen, Greengarden / north - Militia members added
~ The Triumvir: Star of Fate - Twilight Stage Stage lights no longer destructible
~ The Triumvir: Courtyard -Bar stool facing direction fixed
~ Khem: Djedet - Fixed/adjusted rental doors (2 rental houses), and map pin update
~ Kingdom of Cetha (all city areas) - Added the grand gnoll ban (reflected on law signs, and blocked access trough gates)
~ Djinn oasis - Updated sales sign to current prices/products
~ Kingdom of Kohlingen: Fort Cystana / Trade way - Moved Corporal Amy Jansson to the trade way, so non permitted races can do beastman quest
~ Actand: The Cliff Village - Added rope point to get from mini island and crystal to mini island
~ Winya Ravana, iron butterfly, Library - Grounded floating objects, (re)connected doors to proper destinations and made balcony's of library reachable
~ Obsidian Isle -various- Plot and bug fixes
~ Silent bay: Shrine of Eilistraee interior - Plot update
~ Positive Energy Plane - Any form of darkness now no longer works here (warlock's version will be soon, but /should/ not be used)
~ Kingdom of Cetha: frontiers rest - Removed item from druid store she should not have in the first place

Bug fixes:
~ Play time DC's - you will get them again! 1 daily log in and 1 every 2 hours, capped at 10 per week
~ Shadowjump - Fix for cooldown/logout bug
~ HIPS - Fix for cooldown/logout bug
~ Spawns - Alot of spawn fixes, if you see an area where spawns dont spawn let us know!

Miscellaneous Updates:
~ badoc - conversation change: plot/direction mention update
~ Crafted Underwater Enchantment - Bio update to warn it only works on helm, ring cloak
~ Tattoo kit - can now be used again
~ The Mad Gnome's Battle Suit - Boss drops "gear heart" now for the quest "gnomes ang golems"
~ Pallet - various pallet things moved/fixed
~ New Quest~ SheKats!
~ player race - Patch to dynamic gnoll appearances

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ZoltanTheRed
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Re: Update Log

Post by ZoltanTheRed »

2.1.0 Added
  • Updated tailor convo and converter script with new tags for the above
  • Plot Updates to Ultrinnan
  • Area changes:
    Winya Ravana
    New racial gate with npcs to accommodate
    new npc (son of Amilith) and connected him to AA shop
    Winya Ravana: Sky Forest
    added/decorated 2 watchtowers (tree houses) at plot agreed locations
    added gaurds to said watchtowers
    Winya Ravana: Burrows and Caverns
    created and added iounstone (crystal dragon)
    created and added diamond guard golem
    added hoard of iounstone
Changed
  • Removed old/obsolete PLCs (furs, old carpet, and old stuffed bat)
  • Fur 1 > Hanging Fur
  • Fur 2 > Vellum Map
  • Fur 3 > Satchel (plc container)
  • Area name changes:
    Inland Hills: Sky Forest -> Winya Ravana: Sky Forest
    Inland Hills: Crystal Lake -> Winya Ravana: Crystal Lake
    Inland Hills: Burrows and Caverns -> Winya Ravana: Burrows and Caverns
    Inland Hills: Dragon Haven -> Winya Ravana: Crystal Lake
Fixed
  • Fixed logic on hunter cooldown (swapped greater than)
  • Messed around with cave hunter area to maybe fix visibility issue
  • changed name of deity ring from Gwearon windstrom to gwaeron windstrom
  • changed description on magical ingots and hemp and wood to contact dm to excange
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.1.2 Added
- Plot Updates to Ultrinnan

Fixed
- Added dune ramp so you can reach outside the "u"/reach resource node in Hunting Prey in the Desert...
- added 2 exit points and blocked of a unofficial exit at Hunting Prey in the Snow Mountains... "boss" area to prevent players getting stuck
- Hunter cooldown fixed: 10 minutes for Hunter Primary/Secondary, 60 minutes for untrained


Big game hunter
big game hunter should now work as intended:
~ Trained hunters (job) can use their job log to go on a hunt for free, with a 10 min cooldown between (successful) hunts.
~ Untrained people can go on hunts using the big game hunter guide for a 60% success rate, at 10.000 gold per attempt, with a 60 min cooldown between (successful) hunts.
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Frozen-ass
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Re: Update Log

Post by Frozen-ass »

2.2.0 - 2022-06-25 (sorry delayed post it was already posed on the discord)

Added
~ Area changes:
~ Winya Ravana: Crystal Lake
  • added/decorated 3 watchtowers (2 tree houses 1 stone) at plot agreed locations (part of the guard tower update for area)
  • added gaurds to said watchtowers
~ Winya Ravana: Guard house (currently named winya_gaurd)
  • Created area, will contain the armetora/guard building of winya, aswell as minor secontary buiuldings like interior guard tower
  • created base for interior guard tower (under unfinished for now)
~ Other:
  • 39 Artist PLCs
  • Added a QoL for devs
  • added Gruffy bane of the job journals for easy job journal removal
  • added fr_take_item conversation
Changed
  • Changed all the BGH loot/drops (hides/furs/glands/bones etc) to have a value similare to other job items
  • Satchel description to include small disclaimer
  • Artic wolfs and their alpha variant now drop furs instead of hide
Fixed
  • fixed at the "boss" area in Hunting Prey in the Woods... enlarged exit point, and added a birchtree+rope coil to make exit visible
  • Made Victoria at the Kingdom of Cetha: Southport West, Interior stop taking of her robes
  • made <c~Îë>Malnurished Orc</c> both versions for BHG mortal
  • The fall widget should now properly make divine classes "fallen"and unable to cast
  • large overhaul/fix for Divine casters to enforce proper deity/alignment/domain/nature (and mixing of these) for all divine casters
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Re: Update Log

Post by Frozen-ass »

2.2.1 - 2022-07-01
Added
- area additions:
- Winya Ravana
  • Build amphitheater
  • start of guard house made
  • continuation of winya's advancment and designe changes
- Winya Ravana: Guard house
  • Guard tower area finished and connected
- Winya Ravana: crystal lake
  • added/decorated last tree house guard
  • Finished stone guard tower and connected to interior
- Winya Ravana: Libary
  • plot update (added recoverd relic books, and shrine)
- Amia forrest
  • added 3 benches and 6 "sit" options at agreed location
- Amia forrest: oakmist vale
  • added apple tree at agreed location
- Kingdom of Cetha: The Wave and Serpent ((ON TEST SERVER))
  • added 2 npcs, 1 that eats job logs, 1 that can give all lycan and peerage feats
-Other
  • various winya plot related things
  • added npc to palette to add all lycan and peerage feats (for future test server deployment)
  • added 8 scripts for adding peerage and lycan feats (and set correct variable for the latter)
  • 44 Artist PLCs
  • Start of new archiving system (not implemented yet)
Changed
- area changes:
- Winya Ravana
  • remodeling/moving parts of winya to accomedate proggress
Fixed
  • fixes to the deity falling system
  • fixes to allowed and disallowed deity's for
  • jewler in bendir caves has its head back
  • Lycan shapes now merge unwerwaterbreathing gear properly
2.2.2 - 2022-07-08
Added
- Archive system! type /s f_file and follow the conversation
- Area additions
- Kingdom of Cetha: The Wave and Serpent ((ON TEST SERVER))
  • added bloodsworn feat giving statue
- Winya Ravana
  • remodeling/moving parts of winya to accomedate proggress
- Crystal River: Bridge
  • removal of old marks of beastman (blood/skulls)
  • scouts added
Changed
  • Changed Risen lord in assosiated .2da to correctly have 24 base str
2.2.3 - 2022-07-15 Added
  • New widget "the name changer" (will lay a temporary name over your real one. 1 name per widget curently)
  • script for the name changer
  • hak update to amia_parts, amia_top
- colored bags
- lots of new plcs

Changed
  • updated the amia_parts.hak with new version adding many new toys
  • updated the amia_top.hak with new version adding many new toys
Fixed
  • more fine tuning for the fallen systen, now hooked into layonhands/divinewrath
  • archivie system hooked into the server db to work (already live)
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Re: Update Log

Post by Jes »

General UpdateSomething we missed in the update log: The Domaintenance room in the entry is working again! So if your domains are weird since we fixed our deity system adhering to deity-supported domains, go there and switch to the correct one(s).
Dame Cromlech - The Unconventional Knight
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