Adventure Review: Rarest Finds Catalog Part 2: Market Trends

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PassionateShadow
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Adventure Review: Rarest Finds Catalog Part 2: Market Trends

Post by PassionateShadow »

After reviewing researching and experimenting with rare finds and their market values I have come up with a guide on some general 'fair prices' you can expect for such items backed by marketing research.

All listed prices are subject to change depending on the laws of supply and demand with an ever growing and changing market.


Adventure Review: Rarest Finds Catalog! Part 2: Market Trends
[Belt]
1. Belt of Stone Giants Strength +6 Str [5 Mil]
2. Belt of Agility +4 (+4 Dexterity, Freedom) [800k]
3. Belt of the Hard Road (+2 Con, +2 regen, Freedom) [1Mil]

[Boots]
1. Phalanx Greivers 5 ac Dodge,+3 Str [3mil]
2. Boots of Striding +6 (Constitution +6) [2 mil]
3. Cushioning Boots of the Archmage (+5 Dodge AC, +3 Intelligence) [1.5 mil-3mil]
4. Petite Shoes of Intuition (+5 AC, +3 Charisma) [3-5 mil]
5. Greaves of the Stalwart Defender (+5 AC, +3 Constitution) [3mil]
6. Finder of Trails +5 AC +3 wisdom boots [3mil]

[Chest]
1. Arcane Defiance Leather (Light Armor, +5AC, 32 Spell Resistance +2 uni saves) [750,000]
2. Arcane Defiance Chain (Medium Armor, +5AC, 32Spell Resistance +2 uni saves)[750,000]
3. Arcane Defiance Cloth (+5 AC, Magic Resist 5/-, Spell Resist 32 +2 uni saves )[750,000]
4. Arcane Defiance Plate (Full Plate +5, Lesser Spell Mantle (9) 1/Day, 32 SR) [1mil]
5. Chain of Universal Resistance (Medium Armor [4 Base AC, 4 Dex Bonus]; +5 AC, 5/- Acid/Cold/Electric/Fire/Sonic Resist) [3mil]
6. Corroded Draconian Plate (Full Plate +5: 20/- Acid Resist) [1mil]
7. Dragon Plate of Chaos (Full Plate, +5 AC, Acid Resist 15/-, Electrical Resist 15/-, +1 regeneration) [2mil]
8. Dragon Plate of Tyranny (Full Plate, +5 AC, Cold Resist 15/-, Fire Resist 15/-, +1 regeneration) [2mil]
9. Cloth of Universal Resistance (AC +5; 5/- Acid/Sonic/Electrical/Fire/Cold) [1mil]

[Cloak]
1. Cloak of Fortification Fifth Tier (+5 AC, +5 Saves) [12 mil ]
2. Cloak of Hidden Things, Camouflage 1/day, Displacement unlimited /day, One with the Land 1/day [1mil]
3. Sanctuary Cloak of Safety (Invisibility (3) unlimited/day, Improved Invisibility (7), 1/day, Greater Sanctuary (18) 1/day [1.5 mil]
4. Nymph Cloak +6 (+6 Charisma) [1m]

[Gloves]
1. Epic Gloves of Discipline +30 Discipline [3mil]
2. Epic Gloves of Concentration +30 Concentration [3mil]
3. Epic Gloves of the Minstrel +30 Preform [3mil]
4. Epic Gloves of Swordplay (Parry +30) [800k]
5. Epic Gloves of Spellcraft (Spellcraft +30) [3mil]
6. Epic Gloves of the Artificer (+15 Craft Weapon, +15 Craft Trap, +15 Craft Armor) [1-4mil]
7. Epic Gloves of Animal Handling+30 Handel Animal [3mil]
8. Gloves of the Hin Fist +6 [500k]
9. Gloves of the Long Death +6 [1m]
10. Bracers of Dex +6 [500k-3m]
11. Gloves of the Golden Lady (+30 Appraise, +4 Int) [3mil]
12. Epic Utility Gloves +15 Disable Trap +15 Set Trap +15 Open Lock 3x day Find Traps [1-4mil]
13. Epic Healing Gloves +30 Heal [3mil]
14. Epic Lore Gloves +30 Lore, 2x day Greater Planar Binding [3mil]
15. Monk Gloves: +5 Enhancement, 2d6 Slashing, on hit Blindness 50% 2 Rounds DC 20, 1d6 Mass Crits, +2 wisdom, +5 Discipline [3mil]
16.Bracers of the Gemstone Golem - +5 AC, 5/- Slash, 5/- Pierce, 5/- blunt, +5/5 DR [1.5 Mil]

[Helm]
1. Black Caravan Helmet/Helmet of Endurance [1 mil]
2. Agility of the Myart: Helmet (3 Dex, +1 universal saves, +1 regen, water breathing) [3mil]
3. Brilliance of the Myart: Helmet (3 int, +1 universal saves, +1 regen, water breathing)[3mil]
4. Leadership of the Myart: Helmet (3 charisma, +1 universal saves, +1 regen, water breathing)[3mil]
5. Strength of the Myart: Helmet (3 Strength, +1 universal saves, +1 regen, water breathing)[3mil]
6. Vitality of the Myart: Helmet (3 Constitution, +1 universal saves, +1 regen, water breathing) [3-5 mil]
7. Myart: Helmet (3 Wisdom, +1 universal saves, +1 regen, water breathing) [3mil]
8. Hood of the Archer (Called shot, Rappid Fire, Rappid Reload, Point Blank) [1mil]

[Neck]
1. Scarab of the Living - 5 ac +2 regeneration [3-8 mil]
2. Periapt of Wisdom +6 +6Wis 800k-1mil
3. Scarab of Protection +6 (Universal Saves +6) 500k
4. Elemental Defense Amulet (+5 AC, 5/- Acid/Cold/Elec/Fire/Sonic) 1.5 mil

[Ring]
1. Ring of Improved Evasion, Evasion, -2 Dex Save [1.5mil]
2. [Ring of Regeneration]+4 Regen [1-3mil]
3. Duskfetter (+3 DEX, +5 Hide and Move Silently) [1-3 mil]
4. Ring of Protection and Prevention, +5 AC Deflective, Damage Reduction +5 Soak 5 Dmg [1-3 mil]
5. Ring of clear thought (ooc: +5 int) 2mil
6. Ring of Power ] Freedom, 15/- Resistance Cold, 15/- Resistance Fire, 15/- Resistance Electric 3mil
7. Ring of Elemental Lightning Immunity (50% Electrical Immunity) 500k
8. Ring of Elemental Fire Immunity (Fire Immunity 50%)500k
9. Ring of Cold Immunity (50% immunity to cold) 500k
10. Ring of Elemental Acid Immunity (Acid Immunity 50%)500k
11. Ring of Protection and Prevention (+5 AC, 5/+5 DR) 1mil
12. Troll Queen Ring (3con 2 Regen) 5mil
13. Ring of Detection (+6 Spot, Search, Listen, Amplify 2 per day, see invise 3 perday) 500k
14. Nabessan Nail: Ring (3 strength, 1 universal saves, 5 discipline) 1-4mil
15. Ring of Improved Evasion (Improved Evasion) 1mil
16. +3 con ranger spellslot 2, 3, 4 [1-4mil]
17. Crusader's Band +2 cha paladin spellslot 2, 3, 4 [1- 4mil]
18. +2 wis +1 regen +2 fort +2 reflex [ 1 mil]


[Other]
1. Blue Ioun Stone (Wisdom +2) 1-2mil
2. White Ioun Stone (+1 Saves) 1-2mil
3. Purple Ioun Stone (+2 Regen) 1-3 mil
4. Pink Ioun Stone (+2 CON) 1-3mil
5. Dusty Rose Ioun Stone (+1 Dodge AC) 1-3mil
6. Scarlet and blue Ioun stone (+2 Intelligence) 1-2mil
7. Lesser Ione Stone Pink and Green, Charisma +2 [1-2mil
8. Lesser Ione Stone Purple, Regeneration +1 [1- 2mil
9. Lesser Ioun Stone: Deep Red (+2 Dex) 1-2mil
10. Ioun Stone, Pale Blue (+2 Str) 1- 3mil
11. Orb of Unlocked Secrets (Improved Invisibility 1/day, Rogue's Cunning 3/day) 3-5mil
12. Greater Tome of Mystra ( Greater Spell Breach 1 per day (11) , Greater Spell Mantle 1 per day (17), Lesser Spell Breach 2 per day (7), Lesser Spell mantel 2 per day (9) )5 - 10 mil
13. [Hunter's Sence], Clairaudian/ Claivoyance Unlimited, Invis purge 3 a day, Trueseeing 3 a day 3-6 Mil
14. Staff of the master (greater dispelling 1/day, Bonus wizard spell slots, 1, 2, 5, 7, 9) 500k-3mil
15. Yowler's Eye (Negative Energy Protection 1/day, Camoflague 1/day) 800k-2.5 mil
16. Wyrmshadow reliquary: (flame weapon 2 uses per day} [1-3 mil]
17. Epic Pocket Watch 1x day haste (10) 1xday haste (5) 5x day (exp. retreat) [1-3 mil]

[Shield]
1. Elemental Defence Scutum(+5 AC 10/- Fire, Acid, Cold, Electricity ) 3mil
2. Elemental Defense Targe Large Sield (+5 AC 10/- Fire, Acid, Cold, Electricity )3mil
3. Elemental Defense Buckler (Small shield; AC +5; 5/- Acid/Sonic/Electrical/Fire/Cold)3mil
4. Bulwark of the Great Dragon (Tower Shield, +5 AC, Dragon Breath - Fire 3/day) 1mil
5. Magic's Little Foe, Small Shield (Base Armor Class 1, AC Penalty -1, Arcane Spell Failure: 5%, Damage Immunity Magical Immunity Bonus 25%, Damage Vulnerabilities: Bludgeoning 5%, Piercing 5%, Slashing 5%, Light Bright 20m Blue) 800k
6. The Last Defense , Large Shield (+5ac, Slash Resist 5/-, +2 Con, 80% weight reduction) 3mil

[Weapons]

1. Harlequin's LongSword [Shortsword] (+2d6 Black guard sneak, 1d4 Magical +5 Enhancement, Keen) 2.5mil
2. Wailing Wind [Scimitar] (+5 Enhance,, 1d4 sonic, 1d4 magical, keen, on hit hold) 3.5m
3. Balanced Edge of Yin and Yang [Raipier] (Sneak attack Black Guard +1d6, NEg energy 1d4, Positive energy 1d4, +5 Enhancement, Keen) 3mil
4. Myrk's Lament [Long Sword] (+5 enhance, 2d4 acid, keen, on hit fear) 2.5mil
5. Purified Filth(+5 2D6 negitive energy keen and LVL drain on contact DC20)2.5mil-5mil
6. Iron Tiger Claws(Kama) +5 Enhance, 1d8 pierce, keen, on hit blindness 1-3mil
7. Dagger: +5 enhance 1d3 fire 1d3 cold 1d3 acid 1d3 elec keen 1d3 mass crits 1-2.5 mil
8. Dwarven Waraxe: +5 Enhance, 1d8 blunt, keen on hit Stun 2.5-5mil
9. Greatsword: +5 Enhance, keen, 1d6 cold, 1d6 blunt, on hit confusion 2.5-5mil
10. Longbow: +5 AB +5 Might 1d10 Mass Crits Extra damage slash 1 mil
11. Warhammer: +5 Enhance, keen, 1d8 pierce, on hit doom 1-3mil
12. Mace: +5 enhance, +6 enhance vs. undead, 1d10 pos energy vs. undead, 1d4 pierce, on hit slow 1-3mil
13. Some magical Ore 1-3mil
Weapons yet still!
Andy Sure, War, Wonder, or True forged weapons -200k
Sureforged Dagger (+5 AB, +2d6 Bludgeon Dmg) -
Sureforged Handaxe (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Kama (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Kukri (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Light Hammer (Keen, +2d6 Piercing Dmg) -
Sureforged Mace (+5 AB, +2d6 Piercing Dmg) -
Sureforged Rapier (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Scimitar (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Shortsword (+5 AB, +1d10 Bludgeon Dmg) -
Sureforged Sickle (+5 AB, +2d6 Bludgeon Dmg) -
Sureforged Whip (+5 AB, +2d6 Bludgeon Dmg, Disarm) -

(Keen/Dmg)

Trueforged Bastardsword (Keen, +1d10 Piercing Dmg) -
Trueforged Battleaxe (Keen, +1d10 Piercing Dmg) -
Trueforged Club (Keen, +2d6 Piercing Dmg) -
Trueforged Dwarven Waraxe (Keen, +1d10 Bludgeon Dmg) -
Trueforged Katana (Keen, +1d10 Bludgeon Dmg) -
Trueforged Light Flail (Keen, +1d10 Piercing Dmg) -
Trueforged Longsword (Keen, +1d10 Piercing Dmg) -
Trueforged Morningstar (Keen, +1d10 Slashing Dmg) -
Trueforged Trident (Keen, +2d6 Slashing Dmg) -

Warforged Diremace (Keen, +2d8 Piercing Dmg, Mass Crit +2d10) -
Warforged Greataxe (Keen, +2d6 Bludgeoning Dmg, Mass Crit +3d6) -
Warforged Greatsword (Keen, +2d6 Piercing Dmg, Mass Crit +2d6) -
Warforged Halberd (Keen, +2d6 Bludgeoning Dmg, Mass Crit +3d6) -
Warforged Heavy Flail (Keen, +2d8 Piercing Dmg, Mass Crit +2d6) -
Warforged Quarterstaff (Keen, +2d8 Piercing Dmg, Mass Crit +2d10) -
Warforged Scythe (Keen, +2d6 Bludgeon Dmg, Mass Crit +3d6) -
Warforged Spear (Keen, +2d6 Bludgeon Dmg, Mass Crit +3d6) -
Warforged Two-Bladed Sword (Keen, +2d6 Bludgeoning Dmg, Mass Crit +2d6) -

(Other)
Bow of the Tempest (Longbow: +5 AB, +5 Mighty, +1d12 Mass Crit, Extra Ranged Dmg: Slashing) - 500k
Isaac's Greater Stick Launcher (Heavy Crossbow: +5 AB, Keen, +5 Mighty, Unlimited Ammo - Bolts +4) -500k
Isaac's Lesser Stick Launcher (Light Crossbow: +5 AB, +5 Mighty, Keen, Unlmited Ammo - Bolts +4) - 400k
Seeking Heavy Crossbow (+5 AB, +5 Mighty, Mass Crit +2d12) -800k
Seeking Light Crossbow (+5 AB, +5 Mighty, Mass Crit +2d12) -700k
Seeking Longbow (+5 AB, +5 Mighty, Mass Crit +2d12) -800k
Seeking Shortbow (+5 AB, +5 Mighty, Mass Crit 2d12 -700k
Seeking Sling (+5 AB, +5 Mighty, +2d12 Mass Crit) -800k
Torturer's Whip (+5 AB, Keen, Disarm) - 200k
[Deity Rings] 50k A piece

Aerdrie Faenya (5/- Cold Resist, +3 Animal Empathy, Freedom of Movement (7) 1/Day, Non-Drow Elf Only)
Akadi (15/- Sonic Resist, Summon Air Elemental 1/Day)
Angharradh (+2 Wis, +3 Heal, +3 Lore, Shield (5) 3/Day, Low White Light, Non-Drow Elf Only)
Anhur (+2 Str, +2 vs Death, +3 Discipline, Non-E Align Only)
Ao (Nothing!)
Arvoreen (+2 Str, +2 vs Fear, +5 Discipline, Remove Fear (2) 3/Day, Halfling Only, LG/NG/LN Align Only)
Auril (15/- Cold Resist, +1 Con, Cone of Cold (9) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Azuth (+1 Int, +4th Wiz Spell Slot, +3 Spellcraft, Shield (5) 2/Day, Non-C Align Only)
Bahamut, Brass (15/- Cold Resist, +2 Cha, +5 Persuade, All G/LN/CN Align Only)
Bahamut, Bronze (+2 Str, +5 Spot, 15/- Electrical Resist, CN/LN/All G Align Only)
Bahamut, Copper (15/- Acid Resist, +2 Int, +5 Bluff, LG/CG/NG/LN/CN Only)
Bahamut, Golden Ring of (15/- Fire Resist, +2 Con, +5 Listen, +3 Taunt, All G/LN/CN Align Only)
Bahamut, Silver (15/- Cold Resist, +2 Wis, +5 Concentration, +3 Discipline, LG/NG/CG/LN/CN Align Only)
Bahgtru (+2 Str, +2 Fort, +2 vs Fear, Half-Orc/Orc Only, CE/CN/NE/TN Align Only) (Listed in L'Obsul and Shadowscape only)
Bane (+3 Will, +5 Discipline, +5 Intimidate, LE/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Berronar Truesilver (+2 Cha, +3 Persuade, Aura of Glory (7) 1/Day, Bless (2) 3/Day, Protection from Alignment (5) 1/Day, Dwarf Only, LG/LN/NG Align Only)
Beshaba (+2 Cha, -1 All Saves, +4 Persuade, Bestow Curse (11) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Brandobaris (+2 Dex, +3 Hide, +3 Move Silently, +2 Search, Fox's Cunning (3) 1/Day, Halfling Only, All N Align Only)
Callarduran Smoothhands (+3 AC vs Elf, +3 AC vs Evil, Freedom (7) 1/Day, Gnome Only, Non-E Align Only)
Chauntea (+1 Wis, +3 Animal Empathy, +1 Regen, TN/All G Align Only)
Corellon Larethian (+4 AC vs Evil, 10/- Neg Energy Resist, +2 All Saves, Elf Only)
Cyric (+5 Bluff, +3 Hide, +4 Move Silently, Fox's Cunning (10) 1/Day, CN/NE/CE Align Only) (Listed in L'Obsul and Shadowscape only)
Deep Duerra (+2 Discipline, Feeblemind (9) 1/Day, Duergar Only, LE/NE/LN Align Only) (Listed in L'Obsul and Shadowscape only)
Deneir (+1 Int, +1 vs Mind-Affecting, +3 Lore, +2 Perform, Identify (3) 3/Day, Non-E Align Only)
Dugmaren Brightmantle (+2 Int, +3 Concentration, +2 Lore, Legend Lore (5) 1/Day, CG/CN/NG Align Only, Dwarf Only)
Dumathoin (+2 Str, One With The Land (7) 1/Day, Dwarf Only, N Align Only)
Eilistraee (+2 Dex, +2 AC vs Chaotic, +3 Perform, Freedom of Movement (7) 1/Day, CG/CN/NG Align Only)
Eldath (+1 Wis, +2 Persuade, Healing Circle (9) 1/Day, Non-E Align Only)
Erevan ilesere (+2 Dex, +3 Bluff, +3 Perform, Confusion (5) 1/Day, Non-Drow Elves Only)
Falazure (10/- Negative Energy Resist, +2 Con, +3 vs Positive Energy, E Align Only) (Listed in L'Obsul and Shadowscape only)
Fenmarel Mestarine (+2 Con, +5 Bluff, +5 Hide, +5 Move Silently, Barkskin (6) 1/Day, Non-Drow Elf Only)
Finder Wyvernspur (+3 All Saves, +2 Perform, +2 Taunt, Non-L Align Only)
Garagos (+1 Str, +3 vs Fear, +3 Taunt, Blood Frenzy (7) 1/Day, Non-L/Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Gargauth (+2 Int, +3 Bluff, +2 Discipline, +3 Persuade, +2 Taunt, Eagle's Splendor (3) 2/Day, -2 AC, LN/LE/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Garl Glittergold (+2 Int, +3 Bluff, +5 Perform, Tasha's Hideous Laughter (7) 3/Day, Gnome Only, Non-E Align Only)
Geb (+2 Con, +3 Craft Armor, +3 Craft Weapon, +3 Search)
Ghaunadaur (+3 AC vs Oozes, 10/- Acid Resist, +2 vs Poison, Freedom of Movement (7) 1/Day, -3 Cha, -3 vs Fire, -3 vs Sonic, CE/CN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Gond (+2 Int, +3 Craft Armor, Craft Trap, Craft Weapon)
Gorm Gulthyn (+2 AC, +1 Con, Endurance (10) 1/Day, Dwarf Only, NG/All L Align Only)
Graz'zt (+2 Cha, +2 Int, +3 Bluff, +3 Perform, -3 Will, Evil Align Only) (Listed in L'Obsul and Shadowscape only)
Grumbar (+2 Con, +3 Discipline, Summon Earth Elemental 1/Day, -1 Cha)
Gruumsh (+2 Cha, +1 Str, +3 Intimidate, Fear (5) 1/Day, Orc/Half-Orc Only, CE/CN/NE/TN Align Only)
Gwearon Windstrom (+3 AC vs Aberrations, +2 AC vs Orcs, +5 Search, Non-E Align Only)
Haela Brightaxe (+2 AC, +2 All Saves, Dwarf Only, CG/CN/NG Only)
Hanali Celanil (+2 Cha, +5 Persuade, Charm Monster (5) 1/Day, Non-Drow Elf Only)
Hathor (+2 Cha, +1 Dex, +5 Perform, Non-E Align Only)
Helm (+5 AC vs Chaotic, +3 Discipline, +5 Listen, +5 Spot, L Align Only)
Hoar (+3 AC vs Chaotic, +3 vs Fear, +2 Will, +3 Discipline, +2 Taunt, All L/NG/NE Align Only)
Ilmater (+2 Con, +3 Discipline, +5 Heal, Cure xModerate Wounds (6) 3/Day, All G/LN/TN Align Only)
x2 Isis (+2 Int, +3 Concentration, +3 Lore, +5 Spellcraft)
Istishia (15/- Cold Resist, +5 Concentration, Summon Water Elemental 1/Day)
Jergal (+3 AC vs Undead, +2 vs Mind Affecting, -3 vs Death, +5 Discipline, L-Align Only)
Kelemvor (+2 Con, +3 vs Disease, +3 vs Fear, -3 vs Death)
Kiaransalee (Neg Energy Resist 10/-, +3 Death Saves, Animate Dead (10) 1/Day, Drow Only, CE/CN/NE/TN Align Only, Cleric/Wizard/Palemaster Only) (Listed in L'Obsul and Shadowscape only)
Kossuth (15/- Fire Resist, +3 vs Fire, N Align Only)
Kurtulmak (+2 Dex, +3 Reflex, +5 Hide, Reptilian Only, TN/CN/All E Align Only) (Listed in L'Obsul and Shadowscape only)
Labelas Enoreth (+3 Listen, +5 Lore, +3 Spellcraft, Death Ward (7) 1/Day, Elf Only)
Laduguer (+2 Cha, +3 Intimidate, Fear (5) 3/Day, Dwarf Only, LE/NE/LN Align Only) (Listed in L'Obsul and Shadowscape only)
Lathander (Neg Energy Resist 15/-, Searing Light 1/Day, G/LN/TN Align Only)
Lliira (+2 Cha, +1 Fort, +3 Perform, Cat's Grace (3) 1/Day, CG/CN/NG/TN Align Only)
Lolth (+3 AC vs CG, +3 AC vs L, +3 AC vs Elf, +1 vs Poison, NE/CE Align Only, Cleric Only, Drow Only) (Listed in L'Obsul and Shadowscape only)
Loviatar (+1 Con, +2 Fort, +3 Intimidate, +3 Taunt, Evil Align Only) (Listed in L'Obsul and Shadowscape only)
Lurue (+2 Cha, +3 Animal Empathy, +3 Heal, +3 Ride, Hold Animal (3) 1/Day, Non-E/Non-L Align xOnly)
Maglubiyet (+2 Dex, +3 Taunt, +5 Tumble, Expeditious Retreat (5) 3/Day, Goblinoid Only, CE/CN/TN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Malar (+1 Str, +4 Animal Empathy, Greater Magic Fang (9) 2/Day, CE/CN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Marthammor Duin (+1 Int, +2 All Saves, +3 Search, Dwarf Only, Good Align Only, TN Only)
Mask (+2 Dex, Invisibility (3) 1/Day, Rogue's Cunning (3) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Meilikki (+2 Wis, +2 Animal Empathy, Charm Person or Animal (10) 1/Day, Non-E Align Only)
Mephistopheles (+2 Cha, 10/- Fire Resist, +5 Bluff, Rogue's Cunning (3) 1/Day) (Listed in L'Obsul and Shadowscape only)
Milil (Cha +1, Int +1, Perform +3, Persuade +2, Legend Lore (5) 1/Day, -3 Concentration,
Non-E/Non-L Align Only)
Moradin (+2 Wis, +2 Will Saves, Magic Circle Against Alignment (5) 1/Day, Dwarf Only, LG/LN/NG Align Only)
Mystra, Golden Band of (Ring: +2 Cha, +4 Spellcraft, +5 Sorcerer Spell Slot)
Nephthys (+2 Int, +5 Appraise, Fox's Cunning (10) 1/Day)
Nobanion (+1 Cha, +3 Intimidate, War Cry (7) 1/Day, Non-C/Non-E Align Only)
Oghma (+2 Int, +5 Lore, Identify (3) 3/Day)
Osiris (+3 AC vs Undead, 5/- Negative Energy Resist, +1 Cha, +1 Str, Non-E Align Only)
Red Knight (+2 Int, +3 Discipline, +3 Lore, +2 Persuade, Fox's Cunning (10) 1/Day, L Align Only)
Rillifane Rallathil (+2 Wis, +1 Regen, Resist Elements (3) 1/Day, Non-Drow Elf Only)
Savras (+1 vs Mind-Affecting, +2 Will, +3 Spellcraft, Clairaudience/Clairvoyance (10) 1/Day)
Sehanine Moonbow (+2 Int, +3 Spellcraft, Clairaudience/Clairvoyance (5) 1/Day, Dim Blue Light, Non-Drow Elf Only)
Selune (+2 Cha, +1 All Saves, Low Blue Light, Non-E Algn Only)
Selvetarm (+2 Str, -2 Wis, +2 Fort, +3 Discipline, Blood Frenzy (7) 1/Day, Drow Only, CE/CN/NE Align Only) (Listed in L'Obsul and Shadowscape only)
Set (+3 AC vs Good, +3 vs Poison, +5 Animal Empathy, Darkness (3) 1/Day, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Shar (+2 Cha, +3 Bluff, +5 Hide, +3 Persuade, Darkness (3) 1/Day, Ultravision (6) 1/Day, TN/CN/LE/NE/CE Align Only) (Listed in L'Obsul and Shadowscape only)0
Sharindlar (+2 Regen, +5 Heal, Dwarf Only, NG/CG/CN Align Only)
Sharess (+1 Dex, +1 Cha, -2 Will, +3 Perform, +3 Tumble, Charm Person (10) 1/Day, Eagle's Splendor (3) 1/Day, Non-L Align Only)
Shaundakul (+2 Wis, +5 Search, +3 Spot, Gust of Wind (10) 1/Day, TN/C Align Only)
Shevarash (+3 AC vs Elf, +3 AC vs Evil, Invisibility (3) 3/Day, Non-Drow Elf Only)
Shiallia (+1 Dex, +2 vs Death, Charm Person or Mammal (3) 3/Day, Non-E Align Only)
Siamorphe (+2 Wis, +2 Lore, +3 Persuade, Fox's Cunning (3) 3/Day)
Silvanus (+2 Wis, +1 Regen, +3 Animal Empathy, +3 Heal)
Solonor Thelandria (+2 Dex, +3 Hide, +3 Move Silently, +5 Spot, Camouflage (5) 1/Day, Non-Drow Elf Only)
Sune (+3 Cha, -1 Con, +2 Persuade, Any Good/LN/TN Align Only)
Talona (15/- Acid Resist, +4 vs Disease, -2 Cha, -3 Heal, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Talos (15/- Electrical Resist, +1 Str, Call Lightning (10) 1/Day, CE/NE/TN/CN Align Only) (Listed in L'Obsul and Shadowscape only)
Tempus (10/- Bludgeoning Resist, +2 Str, +1 Will, +4 Discipline, -1 Deflection AC)
Thoth (+1 Int, +3 Lore, +5 Spellcraft, +3rd Bard Spell Slot, +5 Wizard Spell Slot, Bard/Wizard Only)
Tiamat, Black Ring (15/- Acid Resist, +2 Int, +3 Concentration, +2 Lore, All E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, Blue Ring (15/- Electrical Resist, +2 Con, +5 Move Silently, E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, Green Ring (+2 Wis, Acid Resist 15/-, +2 Bluff, +3 Persuade, E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, Red Ring (15/- Fire Resist, +2 Cha, +5 Intimidate, E Align Only) (Listed in L'Obsul and Shadowscape only)
Tiamat, White Ring (15/- Cold Resist, +2 Str, +5 Taunt, E-Align Only)
Torm (+1 Cha, +2 Str, +5 Discipline, G Align Only)
Tymora (+2 All Saves, +1 Regen, Resistance (2) 3/Day, CG/CN/NG/TN Align Only)
Tyr (+2 Str, +3 Fort, LG/NG/LN Only)
Ubtao (+3 AC vs Reptiles, +3 vs Poison, +5 Animal Empathy)
Ulutiu (+3 AC vs Giants, 10/- Cold Resist, +1 vs Mind-affecting, Sleep (5) 3/Day)
Umberlee (10/- Cold Resist, 10/- Electrical Resist, +2 Cha, +5 Intimidate, All Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Urogalan (+2 Con, +3 vs Death, Silence (3) 1/Day, Halfling Only, TN/All L Align Only)
Uthgar (+3 AC, +1 Con, +2 Str, -1 Wis, +3 Lore, Non-L Align Only)
Valkur (+2 Con, +3 vs Cold, +3 vs Electrical)
Velsharoon (Neg Energy Resist 15/-, +3 vs Death, Negative Energy Burst (5) 1/Day, Stone Bones (3) 2/Day, Non-Druids, Non-G Align Only) (Listed in L'Obsul and Shadowscape only)
Vergadain (+2 All Saves, +5 Appraise, +3 Persuade, Rogues Cunning (3) 1/Day, Dwarf Only, Neutral Align Only)
Vhaeraun (+2 Int, -1 Wis, +3 Bluff, +3 Hide, +3 Move Silently, Immunity: Darkness, Camouflage (5) 1/Day, Drow/Half-elf Only, Non-G/Non-L Align Only) (Listed in L'Obsul and Shadowscape only)
Waukeen (+6 Appraise, +4 Lore, +5 Persuade, Fox's Cunning (3) 1/Day, Low Yellow Light)
Yondalla (+1 Dex, +3 Reflex, +5 Heal, Entropic Shield (5) 3/Day, Halfling Only, Good Align Only)



Extra:

Cloak of Fortification - Fourth Tier 75,000 ((cloak: +4 ac, +4 uni saves))
Vestments of Faith 40,000 ((cloak:+5 soak 5 OUB good))
Belt of Frost Giant Strength 60,000 ((belt:+4 strength))
Belt of Agility 60,000 ((belt:+3 dex, Freedom))
Well Worn Sandals 50,000 ((boots: +4 ac, +2 str, +2 reflex, +4 tumble))


Special thanks to :
Wilfire Strongfeet
Rashad the Azure
Marrisa
Andre'us Larson
Matthew of Lathander
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

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