Domains on Amia

An index of Amia's mechanical changes to classes, spells, feats, summons, etc.
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Jes
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Domains on Amia

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This is a catalog of Domains that have been modified on Amia.

Contents:
See this page for more information about our Deity system.
Login: The Copper Queen
Duchess Zellani Simmons - Merchant and Leader, Apparently
Cromlech - The Best Copper This Side of Ruathym

Lady Sui'Aerl Valis - The Enlightened Warlock


See me DM-side as:
[DM] Dragonlady | [DM] Hlal
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Jes
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Posts: 1881
Joined: Tue Jun 02, 2020 3:13 pm
Location: Right here. Looming...

Default Domains

Post by Jes »

Default Domains


These are the default domains in the game. Some of them have been altered as detailed below.


Air
  • Special Ability: As default
    Spells: 1 - Expeditious Retreat, 3 - Call Lightning, 5 - Gust of Wind, 6 - Chain Lightning
Animal
  • Special Ability: Gains access to the "Wild" type for Summon Creature
    Spells: As Default
Death
  • Special Ability: As Default
    Spells: 3 - Negative Energy Burst, 4 - Phantasmal Killer, 5 - Enervation
Destruction
  • Special Ability: As Default
    Spells: 3 - Stinking Cloud, 6 - Acid Fog, 8 - Implosion
Earth
  • Special Ability: As Default
    Spells: 4 - Stoneskin, 5 - Energy Buffer, 6 - Greater Stoneskin, 7 - Stone to Flesh, 8 - Flesh to Stone
Evil
  • Special Ability: As Default
    Spells: 1 - Negative Energy Ray, 3 - Negative Energy Burst, 5 - Enervation, 8 - Energy Drain
Fire
  • Special Ability: As Default
    Spells: 3 - Fireball, 4 - Wall of Fire, 5 - Energy Buffer, 6 - Elemental Shield, 8 - Delayed Blast Fireball
Good
  • Special Ability: As Default
    Spells: 4 - Stoneskin, 5 - Lesser Planar Binding, 6 - Planar Binding, 8 - Greater Planar Binding
Healing
  • Special Ability: As Default
    Spells: 2 - Cure Serious Wounds, 5 - Heal, 6 - Mass Heal
Knowledge
  • Special Ability: As Default
    Spells: 1 - Identify, 2 - Knock, 3 - Clairaudience/Clairvoyance, 4 - True Seeing, 6 - Legend Lore, 8 - Premonition
Magic
  • Special Ability: As Default
    Spells: 1 - Mage Armor, 2- Melf's Acid Arrow, 3 - Negative Energy Burst, 4 - Stoneskin, 5 - Ice Storm, 6 - Lesser Spell Mantle
Plant Protection
  • Special Ability: As Default
    Spells: 1 - Shield, 4 - Minor Globe of Invulnerability, 5 - Energy Buffer, 7 - Protection from Spells
Strength Sun
  • Special Ability: As Default
    Spells: 2 - Searing Light, 7 - Sunbeam, 8 - Sunburst
Travel Trickery War Water
  • Special Ability: As Default
    Spells: 1 - Grease, 3 - Poison, 5 - Ice Storm, 6 - Drown
Login: The Copper Queen
Duchess Zellani Simmons - Merchant and Leader, Apparently
Cromlech - The Best Copper This Side of Ruathym

Lady Sui'Aerl Valis - The Enlightened Warlock


See me DM-side as:
[DM] Dragonlady | [DM] Hlal
User avatar
Jes
Site Admin
Posts: 1881
Joined: Tue Jun 02, 2020 3:13 pm
Location: Right here. Looming...

Custom Amia Domains

Post by Jes »

Custom Amia Domains


These are the custom domains we have created for Amia to expand the choices available to our clerics.


Balance
  • Special Ability: Divine wisdom - The cleric gains a bonus to wisdom equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 2 - Clarity, 4 - Dismissal, 5 - Greater Sanctuary, 8 - Protection from Spells
Cavern
  • Special Ability: Bonus Feat - Darkvision
    Spells: 2 - Darkness, 6 - Stonehold, 7 - Earthquake
Chaos
  • Special Ability: Turn Outsiders
    Spells: 2 - Magic Circle against Alignment, 4 - Confusion, 6 - Word of Faith
Charm
  • Special Ability: Bewitching Glibness - The cleric gains a bonus to Persuade and Bluff equal to 1 + 1 per 5 cleric levels. The effect lasts for 5 turns + the cleric's charisma modifier.
    Spells: 2 - Aura of Glory, 8 - Mass Charm, 9 - Dominate Monster
Cold
  • Special Ability: Turn Elementals
    Spells: 1 - Ice Dagger, 4 - Ice Storm, 6 - Cone of Cold
Community
  • Special Ability: Bonus Feat - Skill Focus: Persuade
    Spells: 1 - Aid, 2 - Prayer, 7 - Mass Heal, 8 - Protection from Spells
Courage
  • Special Ability: Valor of Lions - The cleric gains immunity to fear. The effect lasts for 5 turns + the cleric's charisma modifier.
    Spells: 2 - Prayer, 3 - Divine Power
Craft
  • Special Ability: Artisan's Mastery - The cleric gains a bonus to Craft Armor and Craft Weapon equal to 1 + 1 per 5 cleric levels. The effect lasts for 5 turns + the cleric's charisma modifier.
    Spells: 1 - Fox's Cunning, 7 - Crumble, 9 - Blackstaff
Darkness
  • Special Ability: Shrouds of Shade - The cleric may cast a version of Darkness that lasts equal to 5 turns + the cleric's charisma modifier.
    Spells: 1 - Darkness, 8 - Mass Blindness/Deafness
Dragon
  • Special Ability: Bonus Feat - Skill Focus: Intimidate
    Spells: 3 - True Seeing, 6 - Stoneskin, 9 - Shapechange
Dream
  • Special Ability: Braver of Nightmares - The cleric gains immunity to fear. The effect lasts for 5 turns + the cleric's charisma modifier.
    Spells: 1 - Sleep, 4 - Phantasmal Killer, 8 - Power Word: Stun, 9 - Weird
Drow
  • Special Ability: Bonus Feat - Resist Poison
    Spells: 2 - Clairaudience/Clairvoyance, 5 - Greater Dispel, 8 - Greater Planar Binding
Dwarf
  • Special Ability: Bonus Feat - Skill Focus: Discipline
    Spells: 1 - Ironguts, 4 - Stoneskin, 6 - Stonehold
Elf
  • Special Ability: Bonus Feat - Alertness
    Spells: 2 - Cat's Grace, 3 - Clairaudience/Clairvoyance, 4 - One with the Land
Fate
  • Special Ability: Fickle Strands of Fate - The cleric randomly gains from +3 AB/Divine Damage to -2 AB/Divine Damage. No matter if bonus or penalty, the effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 7 - Premonition, 8 - Mindblank
Gnome
  • Special Ability: All Invisiblity-like spells are cast as Extended
    Spells: 1 - Fox's Cunning, 2 - Invisibility, 3 - Camouflage, 4 - Invisiblity Sphere
Halfling
  • Special Ability: Trickery Domain power
    Spells: 1 - Camouflage, 2 - One with the Land, 3 - Mass Camouflage
Hatred
  • Special Ability: Seething Assault - The cleric gains a divine bonus to damage equal to 2 + 1 per 5 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 4 - Fear, 9 - Wail of the Banshee
Illusion
  • Special Ability: All Invisibility-like spells are cast as Extended
    Spells: 2 - Invisibility, 3 - Invisiblity Sphere, 4 - Displacement, 9 - Weird
Law
  • Special Ability: Turn Outsiders
    Spells: 2 - Magic Circle against Alignment, 5 - Hold Monster, 6 - Word of Faith
Luck
  • Special Ability: Fortune's Wheel - The cleric randomly gains from +3 AB/Divine Damage to -2 AB/Divine Damage. No matter if bonus or penalty, the effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 1 - Aid, 3 - Freedom of Movement, 6 - Lesser Spell Mantle
Moon
  • Special Ability: Turn Shapechangers
    Spells: 1 - Ultravision, 2 - Darkfire, 4 - Fear
Nobility
  • Special Ability: Noble's March - The cleric is able to inspire allies (but not themselves), giving them a morale bonus of 1 + 1 per 10 cleric levels to attack rolls, ability scores, saving throws and skill checks. The effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 2 - Magic Vestment, 8 - Storm of Vengeance
Orc
  • Special Ability: Strength Domain power
    Spells: 2 - Blood Frenzy, 3 - Divine Power
Portal
  • Special Ability: Master of Boundaries - +2 CL for determining Gate power
    Spells: 5 - Banishment, 8 - Gate
Renewal
  • Special Ability: Rapid Regrowth - The cleric gains a bonus to regeneration equal to 2 + 1 per 5 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 1 - Lesser Restoration, 3 - Restoration, 6 - Greater Restoration
Repose
  • Special Ability: Death Domain powers (always Outsider)
    Spells: 4 - Bless Weapon, 5 - Undeath to Death
Retribution
  • Special Ability: Swift Vengeance - The cleric gains a damage shield that inflicts divine damage equal to 1d10 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
    Spells: 2 - Death Armor, 5 - Banishment, 6 - Lesser Spell Mantle
Rune
  • Special Ability: Bonus Feat - Scribe Scroll
    Spells: 2 - Glyph of Warding, 5 - Lesser Planar Binding, 6 - Legend Lore
Scalykind
  • Special Ability: Turn Reptilians
    Spells: 1 - Ironguts, 4 - Poison, 7 - Creeping Doom
Slime
  • Special Ability: Bonus Feat - Resist Energy: Acid
    Spells: 1 - Grease, 2 - Melf's Acid Arrow, 5 - Evard's Black Tentacles, 8 - Power Word: Stun
Spell
  • Special Ability: Bonus Feat - Skill Focus: Spellcraft
    Spells: 1 - Mage Armor, 2 - Magic Missile, 4 - Isaac's Lesser Missile Storm, 6 - Lesser Spell Mantle
Suffering
  • Special Ability: All Inflict spells are cast as if automatically Empowered
    Spells: 2 - Inflict Serious Wounds, 5 - Harm, 8 - Horrid Wilting
Time
  • Special Ability: Bonus Feat - Improved Initiative
    Spells: 5 - Haste, 7 - Legend Lore
Trade
  • Special Ability: Bonus Feat - Skill Focus: Appraise
    Spells: 1 - Fox's Cunning, 2 - Identify, 8 - Mind Blank
Tyranny
  • Special Ability: All Domination-like spells are cast as Extended
    Spells: 4 - Fear, 5 - Dominate Person, 8 - Power Word: Stun
Undeath
  • Special Ability: Sun Domain power
    Spells: 2 - Animate Dead, 5 - Create Undead, 7 - Control Undead
Login: The Copper Queen
Duchess Zellani Simmons - Merchant and Leader, Apparently
Cromlech - The Best Copper This Side of Ruathym

Lady Sui'Aerl Valis - The Enlightened Warlock


See me DM-side as:
[DM] Dragonlady | [DM] Hlal
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